Running Rogue

Running Rogue

DJDiceZ May 4, 2022 @ 1:03am
Quick feedback
It's pretty cool! The movement need to be further refined, but very promising.

For example the dash and slide could have a bit more momentum/glide/sliperiness/inertia especially when combined with eachothers (aswell as the jump).

Obviously there should be as little "stops/pauses" and "delays" between actions. Not input delay (although sometimes it feels like there's a little bit) but transitions. The motions between various action could be a bit more combo-y, you know?

Maybe you could slowly build up speed while running straight or performing actions like dashing and sliding, and not lose all of it right away? Of course it shouldn't feel like you're on (generic platformer ice level) but it could use a bit more speed overall, not just with the parkour but the combat too in some ways.

Plus a bit more feedback would be welcomed. Like the block, but that's an obvious one. I'm sure you've thought about most of this, but i do want to reiterate that i think it's pretty important for the game.

I also wish i could wall run => jump away => dash back on the same wall => wall run again and jump.

And another thing is, it can be a bit hard to land after a dash because of its fixed distance. I'm not sure if it'd be better momentum based, or if it's just a matter of level design but just saying.

And of course i assume more complex levels will be added, aswell as perhaps new abilities, like multiple air dashes or jumps. What about being able to hold jump for a higher jump, and meleeing during the charge does an uppercut?

I could go on but i'll end it here, good luck with your game!
Last edited by DJDiceZ; May 4, 2022 @ 1:04am