Running Rogue

Running Rogue

Feedback Post
Loving it so far, the platforming and combat so far are snappy and responsive, and the randomizing stage design compliments the action quite nicely. As for improvements, I wish you could turn off the head bobbing and implement some more melee combat variety. I suggest something like the recent Bloodroots game where you can pick up temporary weapons that could have a variety of effects on enemies, like insta-killing tougher ones or even slowing down time.

Keep up the great work devs, and work at your own pace