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Yes, we already have this task. We will remove the delay after the dash and after the player climbs the ledge.
We thought about it, but made a special system with the player's health. It's badly revealed in the demo version because of its low difficulty, but I find it interesting.
If a player does not have full health, he begins to lose it if he does not kill enemies for a long time or does not pass the room. Thus, we want to make sure that the player always moves forward, so that he does not lose health.
Yes, we will make graphics settings in the near future
The game is excellent! Great gameplay, I'm really looking forward to the release, I hope it will add full graphics settings, including resolution scaling.