Running Rogue

Running Rogue

Teodor Nov 20, 2020 @ 7:25am
Feedback
Played the game and really enjoyed it so added it to my wishlist!

There are a few quality of life changes I think might be good.

1. No delay in punching after sprint (saw this one a few times around but wanted to say I would also enjoy this).

2. Add a score system, where every kill adds points to it, but time also affects it. The reason I would recommend this is because in it's current iteration I felt that it kinda forced me to avoid a lot of monster, since it was faster to run around them and therfor get a better time. I felt like I had no reason to beat them up (except the big guyz to progress).

3. I assume this might be addressed, but a few sliders in the graphical department would be welcome (a few resolutions, windowed / full screen).

Overall I would say the 2nd point is my main concern. Other than that great game and I wish you good luck with it!
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Showing 1-3 of 3 comments
suhovwtf  [developer] Nov 21, 2020 @ 12:21am 
Hello! Thank you for your feedback!

Originally posted by Teodor:
1. No delay in punching after sprint (saw this one a few times around but wanted to say I would also enjoy this).

Yes, we already have this task. We will remove the delay after the dash and after the player climbs the ledge.

Originally posted by Teodor:
Add a score system, where every kill adds points to it, but time also affects it. The reason I would recommend this is because in it's current iteration I felt that it kinda forced me to avoid a lot of monster, since it was faster to run around them and therfor get a better time. I felt like I had no reason to beat them up (except the big guyz to progress).

We thought about it, but made a special system with the player's health. It's badly revealed in the demo version because of its low difficulty, but I find it interesting.

If a player does not have full health, he begins to lose it if he does not kill enemies for a long time or does not pass the room. Thus, we want to make sure that the player always moves forward, so that he does not lose health.

Originally posted by Teodor:
I assume this might be addressed, but a few sliders in the graphical department would be welcome (a few resolutions, windowed / full screen).

Yes, we will make graphics settings in the near future
Teodor Nov 21, 2020 @ 1:45am 
Thanks for response. Yeah the player health system was not obvious (or at least I did not encounter it) but that's cool then.
Icing Dec 24, 2020 @ 1:25am 
In order not to create a separate topic, I will write my feedback here:
The game is excellent! Great gameplay, I'm really looking forward to the release, I hope it will add full graphics settings, including resolution scaling.
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Date Posted: Nov 20, 2020 @ 7:25am
Posts: 3