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Сообщить о проблеме с переводом
i am running a 2 month old gaming pc
I7 10700 3,8ghz
DDR4 3200
EVGA RTX 2080 TI XC Ultra .. please help
i used the setting above, but i dont know what to put in the ones not mentioned.
Please help
and now my fielders have this weird glow to them... the game looks terrible now
Now I've started a new season and I'm not getting microstuttering... my framerate just sucks and input lag is about half a second. Completely unplayable as I have to commit to a swing before the pitcher releases the ball. My hardware has not changed.
2080, i7 7700k, 32 GB Ram.
Unfortunately as this seems to be a common problem with others I'm going to have to change my review. Love the game but it's suddenly unplayable.
We have identical stats except I have a Super 2070 not a 2080 and I have zero framerate drops, other than on fly balls hit in one specific stadium (forget which).
Are you playing at 1080p or 4k? I haven't made the switch yet.
Agreed with the return of stuttering. FPS counter doesn't waver, but the transition when the ball is put in play is often jagged and when the camera pans in the field I often experience stuttering.
I normally have no stutter whatsoever, but after the latest NVIDIA driver update DSR enabled itself and I figured I'd try experimenting with 4k upscaling in games which support it. In Call to Arms Ostfront, for example, the increase in the crispness and clarity of rendering is substantial and performance impact is hardly noticeable unless there's a lot happening onscreen. In Middle Earth: Shadows of War, upscaling improves the visuals but has an increasingly-noticeable impact on FPS as I move from 2k to 3k to 4k.
I mention these for comparison, since my results in SMB3 were the opposite--fairly-limited graphical improvement coupled with exactly the kind of FPS drops people have been describing, namely stuttering when the camera is panning or the viewing mode transitions. I'm not at all knowledgeable of how the underlying mechanics work, but given the nature of the framerate drops I'd guess that SMB3's issue lies with memory streaming for stadiums / crowds when rendering at 4k.
One potential fix--maybe something they could stick in a Steam-only dev branch for testing--might be to only use 4k textures for the field, fences and on-field / dugout character models. The crowd models and stadium architecture would take 2k textures, except in specific non-gameplay circumstances such as the close-up of cheering spectators after a homerun. If that fixes the problem for most people, it might be viable putting the effort into adding an in-game setting to that effect in a later patch. Again, not super-knowledgeable of this stuff but some of the most popular performance mods for FO4 were built on this concept, replacing textures with lower-res versions in places where the impact to overall quality / player experience is limited.