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Specs:
i7 4790
GTX 1060 6 gig
12 gig DDR3
Win10 64bit
Installed on an SSD
Setting are:
1920x1080
8x
2x
Med Shadows
50% crowd
low variation
med shaders
When I've switched to lower resolutions, the game moves like it's in slow motion. Not stuttering - just like watching a slow motion replay. I've seen people with similar PCs as mine having no issues and those with better ones having the same issues, so I think my system should be able to play the game.
I hope the developers are able to find a solution because the game is basically unplayable for me and I'm getting frustrating with trying to fix it. I think I'm putting in on the shelf until they patch it or give some solutions that work. It kills me because I was so looking forward to this game, but that's really been ruined because I can't get it to be playable.
I was playing for several days on Windows 7 absolutely flawlessly, high settings, zero problems whatsoever, smooth as butter.
Now, since upgrading to Windows 10, performance is a mixed bag. Sometimes it will run fine, same as before, no problem. At other times it will just run slow - 95mph pitches will come in feeling like they're only 60mph, and timing swings and power becomes very unpleasant. The first time it happened, I somehow managed to kick it back into gear by some nonsensical combination of opening and closing the Steam overlay and/or chat windows, so I wonder if it's related to that. Subsequent attempts to fix the problem when it shows up have not worked, however.
I'm running a 970, 7700k, 32GB RAM with SMB on an SSD.
Low Latency Mode: On (or Ultra, potentially, if you are using G-Sync): Like many games, FPS consistency was improved by capping the number of frames the CPU pushes to the GPU in advance of rendering. This is basically the non-numeric version of the old Max Frames to Render Ahead setting. I would say that in roughly 35-40% of cases where you believe a game should be producing higher / more consistent FPS (given hardware / demands), enabling this will make a dramatic difference or even eliminate suttering entirely. (The other 60% of the time, it won't really do anything--some games have their own built-in limits, or your issue is unrelated to bottlenecking).
MFAA: On (this improves the results of in-game AA, getting better visuals at lower settings--allowing you to comfortably play on 2x or 4x.
Power Management: Max performance (I usually do this for games)
Anisotropic filtering: 16x (or whatever you can handle). It depends on the individual game, but for SMB3. I also disabled sample optimization since I generally do this when using NVIDIA filtering. By the way, unlike the AA settings, filtering is either applied by the driver or the game, not by both--I turn it off in-game just to remind myself that I've forced it with NVCpl. Driver AAF can look far sharper than in-game AAF--the difference in GTA V is astonishing.
VSync: Adaptive. I found that once the other options were properly configured with an uncapped framerate, I got significant, horrible, almost nauseating visual tearing while the scene was in motion. I tried the in-game option and other NVIDIA settings, but, as for most games, Adaptive preserved performance while eliminating tearing.
In game, everything is maxed with AA set to 16x. I was unable to run at 4x without choppiness prior to making the driver adjustments.
Note: Post edited to remove the caveat that I hadn't played since the latest patch. Performance is still butter.
i5 4690K @ 3.5 GHz
GTX 1080
16 GB DDR3 RAM
Installed on HDD (not solid state)
Edit: Wow, you were right, BHunterSEAL. I didn't realize your settings would improve things so much. It's night and day. Thanks a lot!
I do think that Metal Head Software should still look into this for people who aren't used to tinkering with graphics control panels.
Did you try the NVIDIA settings I suggested? I'm thinking the latency setting should work for a lot of people, usually helps with the kind of stuttering not associated with GPU memory limitations or bumping up against RAM.
is a big load to GPU. Try to think that there is no fans because of corona virus. XD