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And if you won all the games what the heck are you trying to get? They are already the best.
I've gotten the game couple of days ago and I've started with a low ego and upped it as I've gotten better, although I have 0 loses with my team the matches are tense and it makes it fun
I am at 40 ego at the moment and it's pretty challenging, I was having it set to 32
Thanks for helping out, I appreciate it!
TL:DR There is no bonus or penalty for winning or losing games.
But it's actually dependent on the surplus that you have, that's why you need to sign off the good players to get a bigger budget, because my surplus was 800k and I was receiving 50k development points per game and that's very very low I couldn't afford to upgrade anyone
Now I have 20M budget and I get 700k per win in development points which is more decent
1) Usage and season-ending hitting / pitching statistics--relative to the average of the players at the same position on active rosters--should have an impact on whether players choose to leave, making that mechanic feel less like a random obstacle.
2) Usage and (potentially) success in a game should boost the chance of a 'critical success' for existing Player Development Opportunities, encouraging managers to put developing prospects in the lineup even if less-capable than veterans. For example, if a player's opportunity has a 5% of +10 Speed, and the player is used (maybe with a PA or IP threshold to prevent abuse) before the opportunity is purchased or expires, the chance could increase to +15% or +20% if the player is one of the Three Stars.
3) Teams which make the playoffs should get small bonuses to the total budget available starting the next offseason, with larger increases for teams that advance or win the championship. The effect should only last through the next Season, following which budgets would reset to the baseline unless their performance warrants another bonus. This keeps things from snowballing and teams remain balanced around the original salary caps, without the need for a more complex dynamic salary-cap recalculation over multiple seasons. To prevent a scenario where a team has negative income for Player Development, if a team's budget resets to below the total of its player salaries, a Departure would trigger for a random player (B+ or below) with a replacement available cheap enough to bring the team back under the cap.
4) Teams that miss the playoffs could potentially get something styled after the MLB draft--maybe an "Offseason Round 0" where only they can choose between a selection of B- to B+ rated players aged 18-23, with late-season salary expectations (i.e. much cheaper than comparable players appearing in Offseason Round 1).