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回報翻譯問題
The glove is how difficult it will be for you to field (player fielding difficulty). I like to leave this one lower than my other ego levels as I always seem to screw up fielding.
The ball is how difficult it will be for you to pitch (or, conversely, how good the opposing teams' batting will be).
So, if you want the opposing batters to be better/get more hits/have more of a challenge pitching, you should increase the "Ball" number aka increase your pitching ego. The other categories of ego act in the same way.
Maybe there is more going on, about to test it out a bit. It's a fun game, loving it, but it's hard to find a really good setting. I'm not expert and not much of a baseball fan in real life, but so far it's no issue to beat the computer around EGO 50 across the board. It's like suddenly these big jumps though. I can have batting on 50 and kind of just hitting ground / fly outs the first 4 innings and then finally 1-3 runs between inning 5+ (7 max, but had a few hit overtime).
I was testing these out yesterday and was down 2-1 in the 5th. Soon as I put batting from 50 to 37, I instantly made 3 hits and then hit a home run. It's crazy because suddenly they just throw clear pitches down the middle and once in a while a ball. At 50 they throw a lot of bad pitches and all over the edges.
Keep in mind, baseball is a funny game. One day a team will go out and just hit the ball great, the same team on another day can't hit to save their lives. A certain pitcher can dominate on a certain day, even if they aren't that "great" of a pitcher over large sample sizes.. A great hitter only hits 1/4 to 1/3 of the time. It's a lot of individual performances that can vary drastically depending on sample size. So play a few games against different teams before overreacting to ego settings.
Yeah, increasing the pitching difficulty will both make your mechanics harder (locking your pitch in) and improve the AI batters, or at least that's what I've observed. Above 50 ego the batters seem to develop fairly realistic tendencies as far as sitting on a certain pitch they are anticipating from you, swinging freely or not swinging (taking pitches) if you are throwing mostly strikes or mostly balls, respectively etc. They probably still do this at lower ego, too, but it's hard to notice when you're getting everybody out easily.
7 inning matches feel like the sweet spot, but the AI always seem to wear down much slower pitching. My top pitcher is really good and typically by the 5th inning the stamina is about done. I wish we had further control over stamina rate and game to game exhaustion like in other games, but still having a blast.
Is it normal for you to have to rest a star player? I thought real baseball players played in like every game? My star was getting tired and a drastic stat reduction so I had to bench them for a full game to rest. Another I moved from Center field to DH and they improved. It doesn't really tell us much about this and how to improve it. The morale / physical condition appear to be totally random, but morale can boost when playing well.
I am doing 30 something game seasons with 3 divisions of 5 teams, 5 game playoff series and 7 innings and about halfway thru season 1. Record is 10-4, but with 2 game losing streak due to errors. The pitching is really strange sometimes. I will be pitching great and then suddenly something just feels off like I can't throw a strike to save my life. I check the stamina and everything seems fine. This happens more often with left handed pitchers for whatever reason. It randomly gets to where you simply can't lock the circle in the strike zone, but now I started aiming way off to offset it and seems to work. I will aim insanely high and off to the side and then strike.
The AI went 4H / 23AB, 0 RBI, 2 SO.
It would be nice to not make my pitching more challenging as it's often hard enough to lock them in and not throw a bunch of balls. Once in a while I might walk someone while simply trying to throw down the middle. It seems really strange that the AI hitting better is on the slider that literally makes pitching more difficult. It's just too many parameters needed for one setting.
If I keep making it tougher to actually pitch then soon enough I'm going to be walking them significantly more and tiring out my pitchers who already tire crazy fast. They get so tired that I can't even imagine playing 9 inning game seasons without another 2-3 good pitchers in the lineup. Main pitcher went 3.2 followed by 1.0, 1.0, 1.1 using 4 pitchers thru the game while my best pitcher rest this game.
Basically, the lineups are not the same every game and I wouldn't expect yours to be in this game either. So don't be afraid to rest any player that needs it IMO. The AI should be doing the same thing. This game is frustrating sometimes, but in my experience it's pretty fair between you and the AI.
FYI, power pitches supposedly use the same amount of stamina as regular pitches. But don't go out there and throw every pitch as a power pitch... just explaining to remove a variable from your dilemma.
For the stamina, if you are certain that it isn't because your pitcher has lower stamina than the opponent's pitchers, it's likely due to pitch count OR losing stamina quickly because they are "tense/rattled" or whatever the language in-game is... game situations like that take a toll on your pitcher. Are you sure your pitcher doesn't have an injury or some other status effect?
If you really like that pitcher, you could keep an eye out for a "training opportunity" or whatever that impacts their stamina stat. Try throwing more strikes if you can trust your defense and your fielding skills to clean up the contact the opponents make. You've already got the right mindset by trying to get the AI to have to pitch more to you to tire them out. Throwing effective pitches to encourage either an easy ground-out (ground ball to the infield) or pop flies (another easy out) are great ways to save stamina, as you can get an out on ONE pitch. I'm still pretty bad at this though.
To be completely honest, I'm still not sure how the stamina system works exactly, so some of this might be bugs or just something we don't understand yet. For example since day 1 I have wondered if the stamina scales by inning, only pitch count, or what... an update may have changed things, as my pitchers tend to get more tired now than around release. BUT, this could also be because I have upped the ego slowly over time and must now throw more pitches to get outs... lots of variables.
I didn't know the situations tend to wear them out quicker. I could hit a first pitch almost every single time vs the AI rarely hits a first pitch leading to ground or fly out. The training events are so expensive I can't afford any yet. I dropped some expensive players and now I'm 4 million under budget, but still can't afford decent training, it's a process.
I stopped trying to strike out poor batters to reduce pitch count. I throw either high or low inside the box and let them hit into an out. I need to work on shifting the field around more and knowing which way they hit. The only baseball I really know is from playing the video game and watching espn for other sports.
One thing I HATE in this game is the slow motion thing on defense as it's extremely confusing at times when you need to make a jump or dive for the ball. I have made so many errors due to this both infield and outfield. Usually I let them do their thing, but for the really really close plays you have to manually dive. Hard to explain unless this happens to you as well. I think it would be easier if the game doesn't slow mo at all.
Previous play 1 out with man on 1st/2nd and my big hitter up next and I bunt to make sure there is no double play. So now 2 outs with a person on 2nd/3rd. Line drive to pitcher who drops it and lays on ground in pain and then on top of that they overthrow first base on an infield toss.
I would keep watching your pitch counts. Try and drive up the opposing pitcher's pitch count. Once you find an ego where you really, really need to focus on having good at-bats, taking pitches, waiting for the pitch you want, in order to win I think you'll have found a somewhat good balance of ego.
I had a close match yesterday, tied up with runner on 1st / 2nd and a really bad second baseman replacement for recovering starter who is hard power hitter. I sub the starter in despite the fitness not 100% simply because we need them now to win and I power hit a home run on the second pitch to win. I had another player struggling a bit despite being what should be my best batter. I dropped them from 2nd to 6th in the lineup and then they hit a grand slam, starting batting better the next few games and moved them back up to 2.
My lead off hitter is blowing me away. Not someone I expected and does not have the best stats, but solid all around hitter. They have an average close to 40% after 10 games so I put them in lead off and they are on fire. The stats have literally doubled because they are in the zone and they almost always get on base now.
Noticing home / away makes a drastic difference as well. I lost against a team I should have beat because all their players were boosted a nice chunk during an away game and they hit like 3 home runs despite my team having amazing pitching.
The game does quietly model left/right handed matchups so I wouldn't be surprised by this. It'd be a nice touch.
Home teams do not have any sort of advantage when it comes to Mojo.
I thought it seemed odd since on my team I can't get more than 1 crazy boosted player like this and we are tied for 1st, but the AI had about 3-5 of them. My team is a little better all around, I gave myself a decent team since I'm not a great baseball player. Maybe a team with lower rated players has a bit more untapped potential, but my team is already playing at a high level so it takes longer for them to boost? I don't know just thinking.
I don't see a way to check stats of games that were simd. I like to use the sim feature sometimes and don't see a way to check stats after the games and I try by going to schedule, but you can't do anything. Sometimes I might want to something very specific.