Super Mega Baseball 3

Super Mega Baseball 3

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Terroriza 2020 年 6 月 1 日 下午 4:29
What exactly does each EGO setting do?
I can't find a good balance to play at. I start at 10 and scores 15-1 and I strikeout literally everyone. Now I have batting at 50 still win the games, but it's more like 2-1 or 3-2 and nothing happens till about the 4th / 5th inning. Feels like you really have to wear the pitchers down and too often grounders, but that's fine I can work on hitting.

It's confusing to tell what each setting does. One is a bat, but does that mean how difficult it is for the player to hit the ball so really it means the cpu pitches better or does it mean that the cpu hits better? Then we have a shoe which I'm thinking how good they run bases. Then a baseball which is confusing because does it mean higher level makes it harder for you to pitch or does it mean the enemy AI pitches at a higher difficulty against you. Last is a glove, does it mean how well the cpu fields against you or how well your team fields.

I definitely want the enemy to bat better against my pitching, but I don't want my pitching to be more difficult to get good pitches in the right positions. Too often they strike out and barely get any action. I turned just batting from 50 to 30 during a game 4 innings in and instantly got 3 hits then scored a run. The enemy pitching clearly chaged and it's just fastballs down the middle. Maybe not the best time to test mid game as the are wearing down, but it was only the 4th.
最後修改者:Terroriza; 2020 年 6 月 1 日 下午 4:35
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Roust McGoust 2020 年 6 月 2 日 上午 1:39 
The bat is how difficult it wil be for YOU to hit the ball aka how difficult batting is for the player.

The glove is how difficult it will be for you to field (player fielding difficulty). I like to leave this one lower than my other ego levels as I always seem to screw up fielding.

The ball is how difficult it will be for you to pitch (or, conversely, how good the opposing teams' batting will be).

So, if you want the opposing batters to be better/get more hits/have more of a challenge pitching, you should increase the "Ball" number aka increase your pitching ego. The other categories of ego act in the same way.
Wenzel 2020 年 6 月 2 日 上午 1:49 
What I wonder about is base-running ego. Is it just how many decisions you have to make yourself or does it also affect the runners' running speed. Do runners without an order by the player run slowlier? (Like it works for fielding - outfielders move slowlier if you don't control them yourself).
Terroriza 2020 年 6 月 2 日 上午 1:54 
thanks, but one thing seems a little odd about how the setting is. when they make it harder for me to pitch, it just makes it tougher to lock it exactly where I want. To me it just more challenging to not throw as many balls, but if they still miss the same hits it seems like an odd way to increase difficulty. Ideally I imagine 2 settings, one for how difficult it is for the player to lock the location of the ball (how fast and loose that little circle moves) and then also how well the computer will hit the ball.

Maybe there is more going on, about to test it out a bit. It's a fun game, loving it, but it's hard to find a really good setting. I'm not expert and not much of a baseball fan in real life, but so far it's no issue to beat the computer around EGO 50 across the board. It's like suddenly these big jumps though. I can have batting on 50 and kind of just hitting ground / fly outs the first 4 innings and then finally 1-3 runs between inning 5+ (7 max, but had a few hit overtime).

I was testing these out yesterday and was down 2-1 in the 5th. Soon as I put batting from 50 to 37, I instantly made 3 hits and then hit a home run. It's crazy because suddenly they just throw clear pitches down the middle and once in a while a ball. At 50 they throw a lot of bad pitches and all over the edges.
Roust McGoust 2020 年 6 月 2 日 上午 4:17 
Try using smaller increments then. 37 to 50 is a pretty significant jump. I go up 2-4 ego at a time. I agree that sometimes it is difficult to find the sweet spot.

Keep in mind, baseball is a funny game. One day a team will go out and just hit the ball great, the same team on another day can't hit to save their lives. A certain pitcher can dominate on a certain day, even if they aren't that "great" of a pitcher over large sample sizes.. A great hitter only hits 1/4 to 1/3 of the time. It's a lot of individual performances that can vary drastically depending on sample size. So play a few games against different teams before overreacting to ego settings.

Yeah, increasing the pitching difficulty will both make your mechanics harder (locking your pitch in) and improve the AI batters, or at least that's what I've observed. Above 50 ego the batters seem to develop fairly realistic tendencies as far as sitting on a certain pitch they are anticipating from you, swinging freely or not swinging (taking pitches) if you are throwing mostly strikes or mostly balls, respectively etc. They probably still do this at lower ego, too, but it's hard to notice when you're getting everybody out easily.
最後修改者:Roust McGoust; 2020 年 6 月 2 日 上午 4:21
Terroriza 2020 年 6 月 2 日 上午 10:34 
I am not really a baseball fan and not sure why I love playing it in a video game. I love strategy games in general and perhaps this is why. I'm starting to notice a lot more than I recall in the past, but it has been several years since seriously playing any baseball video games. I have to make myself stop swinging on pitch 1 because too often if you hit it, it's a quick out and the pitcher only threw 1 pitch. Now I can drag it out and get them pitching at least 9-12 per inning and then by the 4th inning the hits start really connecting a bit more.

7 inning matches feel like the sweet spot, but the AI always seem to wear down much slower pitching. My top pitcher is really good and typically by the 5th inning the stamina is about done. I wish we had further control over stamina rate and game to game exhaustion like in other games, but still having a blast.

Is it normal for you to have to rest a star player? I thought real baseball players played in like every game? My star was getting tired and a drastic stat reduction so I had to bench them for a full game to rest. Another I moved from Center field to DH and they improved. It doesn't really tell us much about this and how to improve it. The morale / physical condition appear to be totally random, but morale can boost when playing well.

I am doing 30 something game seasons with 3 divisions of 5 teams, 5 game playoff series and 7 innings and about halfway thru season 1. Record is 10-4, but with 2 game losing streak due to errors. The pitching is really strange sometimes. I will be pitching great and then suddenly something just feels off like I can't throw a strike to save my life. I check the stamina and everything seems fine. This happens more often with left handed pitchers for whatever reason. It randomly gets to where you simply can't lock the circle in the strike zone, but now I started aiming way off to offset it and seems to work. I will aim insanely high and off to the side and then strike.
Terroriza 2020 年 6 月 2 日 下午 1:48 
This is a good example of a match I just finished. 7 innings 3-0 win with 10H / 27AB, 3 RBI, 7 SO

The AI went 4H / 23AB, 0 RBI, 2 SO.

It would be nice to not make my pitching more challenging as it's often hard enough to lock them in and not throw a bunch of balls. Once in a while I might walk someone while simply trying to throw down the middle. It seems really strange that the AI hitting better is on the slider that literally makes pitching more difficult. It's just too many parameters needed for one setting.

If I keep making it tougher to actually pitch then soon enough I'm going to be walking them significantly more and tiring out my pitchers who already tire crazy fast. They get so tired that I can't even imagine playing 9 inning game seasons without another 2-3 good pitchers in the lineup. Main pitcher went 3.2 followed by 1.0, 1.0, 1.1 using 4 pitchers thru the game while my best pitcher rest this game.
最後修改者:Terroriza; 2020 年 6 月 2 日 下午 1:51
Roust McGoust 2020 年 6 月 3 日 上午 12:17 
Yes, it is very normal to rest baseball players both in real life and arguably even more so in this game. Some baseball teams will have a "platoon" at certain positions, meaning two players that alternate in-and-out with different strengths against certain opponents. More typically though, it's just to get some guys some rest over a long and grueling season, especially for older and injury-prone players. Some baseball players play in most of their team's games, but a lot of players have great years only playing 80-90 games out of 162 or something like that.

Basically, the lineups are not the same every game and I wouldn't expect yours to be in this game either. So don't be afraid to rest any player that needs it IMO. The AI should be doing the same thing. This game is frustrating sometimes, but in my experience it's pretty fair between you and the AI.

FYI, power pitches supposedly use the same amount of stamina as regular pitches. But don't go out there and throw every pitch as a power pitch... just explaining to remove a variable from your dilemma.

For the stamina, if you are certain that it isn't because your pitcher has lower stamina than the opponent's pitchers, it's likely due to pitch count OR losing stamina quickly because they are "tense/rattled" or whatever the language in-game is... game situations like that take a toll on your pitcher. Are you sure your pitcher doesn't have an injury or some other status effect?

If you really like that pitcher, you could keep an eye out for a "training opportunity" or whatever that impacts their stamina stat. Try throwing more strikes if you can trust your defense and your fielding skills to clean up the contact the opponents make. You've already got the right mindset by trying to get the AI to have to pitch more to you to tire them out. Throwing effective pitches to encourage either an easy ground-out (ground ball to the infield) or pop flies (another easy out) are great ways to save stamina, as you can get an out on ONE pitch. I'm still pretty bad at this though.

To be completely honest, I'm still not sure how the stamina system works exactly, so some of this might be bugs or just something we don't understand yet. For example since day 1 I have wondered if the stamina scales by inning, only pitch count, or what... an update may have changed things, as my pitchers tend to get more tired now than around release. BUT, this could also be because I have upped the ego slowly over time and must now throw more pitches to get outs... lots of variables.
Terroriza 2020 年 6 月 3 日 下午 1:57 
I started watching the pitch totals and I am definitely throwing way more pitches, but I also get a lot of strike outs. I've never been great at batting in baseball games. I mean I do ok, EGO needs to be at 50 before I actually risk losing a game.

I didn't know the situations tend to wear them out quicker. I could hit a first pitch almost every single time vs the AI rarely hits a first pitch leading to ground or fly out. The training events are so expensive I can't afford any yet. I dropped some expensive players and now I'm 4 million under budget, but still can't afford decent training, it's a process.

I stopped trying to strike out poor batters to reduce pitch count. I throw either high or low inside the box and let them hit into an out. I need to work on shifting the field around more and knowing which way they hit. The only baseball I really know is from playing the video game and watching espn for other sports.

One thing I HATE in this game is the slow motion thing on defense as it's extremely confusing at times when you need to make a jump or dive for the ball. I have made so many errors due to this both infield and outfield. Usually I let them do their thing, but for the really really close plays you have to manually dive. Hard to explain unless this happens to you as well. I think it would be easier if the game doesn't slow mo at all.
Terroriza 2020 年 6 月 3 日 下午 5:05 
I turned the glove EGO to 17 to make sure my fielders don't start messing up all the time and I notice the AI fielding seems worse. I have to play more to be certain, but I am seeing more errors than normal. Just a second ago I hit a line drive to pitcher, he falls over and is taken out the game, the 3rd base runs up to grab the ball and makes an error throw to first.

Previous play 1 out with man on 1st/2nd and my big hitter up next and I bunt to make sure there is no double play. So now 2 outs with a person on 2nd/3rd. Line drive to pitcher who drops it and lays on ground in pain and then on top of that they overthrow first base on an infield toss.
Roust McGoust 2020 年 6 月 3 日 下午 6:23 
Yeah, fielding is really tough. I'm not very good at it still. Low ego helps, but as you say, it is not as fast/accurate as controlling yourself. Just so you know, when your fielder starts waving their arms (basically telling his team "I got it! I got it!") you can take your hand of the controller completely and they'll do the rest from that signal on. Took me until the third game in the series to realize that.

I would keep watching your pitch counts. Try and drive up the opposing pitcher's pitch count. Once you find an ego where you really, really need to focus on having good at-bats, taking pitches, waiting for the pitch you want, in order to win I think you'll have found a somewhat good balance of ego.
Terroriza 2020 年 6 月 4 日 上午 11:56 
One thing that kills me is I like super fast pacing and it's so tempting to just hit it on pitch 1 or 2, but I'm slowly getting better. Had a few walks yesterday which has been very rare. I rarely strike out or walk, just gotta work on swinging only at better pitches which is tricky, especially with power hitters.

I had a close match yesterday, tied up with runner on 1st / 2nd and a really bad second baseman replacement for recovering starter who is hard power hitter. I sub the starter in despite the fitness not 100% simply because we need them now to win and I power hit a home run on the second pitch to win. I had another player struggling a bit despite being what should be my best batter. I dropped them from 2nd to 6th in the lineup and then they hit a grand slam, starting batting better the next few games and moved them back up to 2.

My lead off hitter is blowing me away. Not someone I expected and does not have the best stats, but solid all around hitter. They have an average close to 40% after 10 games so I put them in lead off and they are on fire. The stats have literally doubled because they are in the zone and they almost always get on base now.

Noticing home / away makes a drastic difference as well. I lost against a team I should have beat because all their players were boosted a nice chunk during an away game and they hit like 3 home runs despite my team having amazing pitching.
Wenzel 2020 年 6 月 4 日 下午 12:11 
Home teams have an advantage?!
G Willikers 2020 年 6 月 5 日 上午 11:25 
引用自 Mowgli
Home teams have an advantage?!
This I wasn't aware of, are there differences in mojo gains for home and away teams?

The game does quietly model left/right handed matchups so I wouldn't be surprised by this. It'd be a nice touch.
MetalheadSoft  [開發人員] 2020 年 6 月 5 日 下午 4:54 
引用自 G Willikers
引用自 Mowgli
Home teams have an advantage?!
This I wasn't aware of, are there differences in mojo gains for home and away teams?

The game does quietly model left/right handed matchups so I wouldn't be surprised by this. It'd be a nice touch.

Home teams do not have any sort of advantage when it comes to Mojo.
Terroriza 2020 年 6 月 5 日 下午 9:05 
Good to know, I wasn't 100% sure about it. The team had several players in a row with crazy boosted stats, but they weren't that great of a team. This was also at an away game so I figured it was mojo from being at home. Too much time passed in my franchise at this point and not sure, maybe they just hit a winning streak..

I thought it seemed odd since on my team I can't get more than 1 crazy boosted player like this and we are tied for 1st, but the AI had about 3-5 of them. My team is a little better all around, I gave myself a decent team since I'm not a great baseball player. Maybe a team with lower rated players has a bit more untapped potential, but my team is already playing at a high level so it takes longer for them to boost? I don't know just thinking.

I don't see a way to check stats of games that were simd. I like to use the sim feature sometimes and don't see a way to check stats after the games and I try by going to schedule, but you can't do anything. Sometimes I might want to something very specific.
最後修改者:Terroriza; 2020 年 6 月 5 日 下午 9:10
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張貼日期: 2020 年 6 月 1 日 下午 4:29
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