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but i could be wrong.
i'm experimenting with encrusting.
i managed to get 4 layers of lady gaga's meat dress glaze onto my pants and armor without getting hit with the "terrifying side effect"
but i can't get a 3rd layer of mad haberdashery onto my helmet.
so, from what i gathered online, it's based on that "broken star"
so the item starts with 0 broken stars
then i stuck 1 layer of "conceptual reinforcement" on my helm which has 12 broken star on it.
so the info i saw said the next encrust has a 12% chance of "failure", which means it succeeds but also gets a side effect.
i had to reload 3 times before successfully putting a mad haberdashery on the helm.
mad haberdashery has 29 on it, and the info online says to add those amounts together for the next one.
so when i went to put a second layer of mad on the helm, i guess i had to add 12+29 = 41% of failure.
it took 10 reloads to get it to stick without a side effect.
now i'm trying to put a third layer on and i have attempted about 30 times so far and can't get it to stick without a side effect.
i must either be super unlucky and having a bad streak or the info is a little off.
like maybe the failure chance is add up the total stars and then multiply it by 2? or maybe even multiply by the total amount if encrusts you already put on it?
like the first encrust is free but the second is the #stars x 2 and then the third is the sum of the stars x 3?
i dunno.
here's the thing though. there's like, a dozen different side effects, like "immolation", impoisoning, Seeing What Should Not Be Seen, Missing, twitchiness, tentacles, hunger, weakening, necromanticula, sanguinous misappropriation. .
and the thing is that the game gives no information on what these side effects do. the item description doesn't even change to reflect the side effect and all it says it that "it may lead to your death"
there is no information online, i guess it's because the company is defunct and the community for this game is too small.
i could just experiment and leave the side effects on my hat and play the game and see what happens and then write my own guide to share, but without knowing whats really happening under the hood, i don't want to guess and make assumptions and potentially shpread more misinformation.
mayne the player is "meant" to keep playing with the side effects and then find a way to counteract them? like immolation sounds bad, like i might randomly set myself on fire, but if i have lots of fire resistance i might be able to negate that effect