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The item is basically heart that restores 50 hp and 25 mp. It is by far the biggest healing amount an item can heal for.
The reason I said it is a buff is because you can't get rid of it by uncursing yourself with the different methods the game gives you. It's put like that for a reason. You can't just create 50 hearts and then uncurse yourself while having 50 of the best healing items in the game.
You can also find these hearts as a random item throughout your adventure. Any heart you consume, even ones not created from the skill will also remove the buff from the skill.
The more you know. Also don't lose the heart once you use the skill. It's kinda like losing a real life kidney. You ain't getting that back unless you put it back xD
"Phylacterys are pretty much a 'get out of jail free' card:
Restores :life:50 + :magic_power:/2
Recovers :mana:20
Curses curses
All that for debuff that equates to:
:melee_power:-1
:life:-9
:mana:-8
:life_regen:-2
:mana_regen:-2
Remember that drinking the Phylactery removes this debuff, recovering the :life: and :mana: that was removed. Drink it halfway through a Zoo and it's almost as good as a level up.
Add a limit of 1 Phylactery and prevent the debuff from being removed except by drinking it. It'd still be worth it. "
So it actually does something else beyond just removing the (de)buff. I did not actually notice that when I tried it. And I did so several time. Maybe I was at full health and mana already when I tried; I'm not quite sure right now.
And it has this effect on any character, even one who hasn't got the Blood Mage skill and just found it?
This I already found out XD