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Tier 3 gives you the main Egyptian attack spell, Call of the Sandstorm. Each Glyph that you have active at the time will increase the radius of the spell. Furthermore, the type of damage that is inflicted varies by which glyphs you have active. Without any glyphs, all you get is a bit of blasting and slashing damage. With Glyph of the Asp, you also will get some Asphyxiative and Poison damage. With Glyph of Imhotep, you also can debuff most creatures caught in the attack, plus will give you some buffs. With Glyph of Anubis, you will add some necro and Putrefying damage to the attack. With Glyph of the Eye of Ra, you will add a bit more debuffs (although it will make the target more resistant to cold), plus will cause fire damage, and potentially ignite the target on fire.
Note that all of that is cumulative, so with all 4 glyphs up, you will do massive damage over a wide area.
Tier 5 is a minor heal plus decent buff, plus will create poison at the diagonals.
Egyptian magic builds can be INCREDIBLY powerful, not only because of how much damage it does, but also because it does so many different kinds of damage that you'll be hard-pressed to find an enemy that will be significantly resistant to it (Dredmor himself, as well as Vlad Digula, can be problematic, but even they will take some damage if your magic power is high enough).
Eventually, you'll want to be able to maintain all 4 glyphs up for as long as possible. If you have other magic skills that buff you on top of those glyphs, you can run into problems, which is why I frequently will take both Blood Magic AND Ley Walker when creating an Egyptian build. I also frequently will include Alchemy for good measure, as well as Astrology. Maybe I'll include Fungal Arts for the early pet and shrooms (or Golemancy). They help to keep you alive until your build really gets going (like most mage builds, it starts out slow, so you need some help surviving in the early stages of the game).
Some people also use Egyptian Magic as part of a more Hybrid/Gish build. When doing that, you don't need as much mana, nor do you need to put a lot of points into the skill. In that case, you are primarily interested in the Glyph of the Asp to add to melee damage.
Those are the two possibilities that come to mind. If that's not what you are talking about, can you tell me what the name and effect of the debuff is that you are noticing? Maybe there's something I'm forgetting, or maybe the debuff is coming from somewhere else.
As far as mitigating the effect of your own spells, anything that either resists magic or the specific damage type (if it's a DoT type debuff) will help. Magic resistance, for example, can help you resist your own offensive spells. Also, for example, Fire Resistance will reduce fire damage (yes, yoiu can ignite yourself on fire with Call of the Sandstorm if you are within its radius).
You really have to be careful how you use AE attacks like Call of the Sandstorm, particularly because the radius of the attack varies by the number of glyphs you have up -- it's easy to forget that after your get a new glyph that the radius of the attack will increase. So just be extra careful.
One mistake I always used to make -- I'd occasionally take "Killer Vegan", and then save the game (or get interrupted), and forget that I even have it. When I start playing again, I'll go around killing everything in sight, not even paying much attention. And then a dozen kills later, I'll notice that my health and mana is in the toilet.
/edit A really good resource (in spite of the fact that it hasn't been updated in a long while) is this thread from the official forums, along with the attached PDF document: https://community.gaslampgames.com/threads/project-community-skills-guide.3033/
Not everyone agrees on every point, but that's to be expected.
:D lol
I can confirm that a correctly built Egyptian mage is ridiculously powerful; in fact I would say game-breakingly so. With Egyptian magic maxed out, and a large enough mana pool, the gameplay reduces to this:
- Open door.
- See huge crowd of monsters.
- Cast Sandstorm.
- Wait for everything to die.
- Collect XP
- Collect loot.
- Repeat.
personally, i used psionics and ley walker to absolutely destroy everything.
just went psionics first and then ley walker, got thaumaturgic power all the time, used the magic tap, and just cleared out absolutely everything using pyrokinesis.
This was my first time seriously experimenting with a pure mage build (I always used warriors/rangers in the past). I had tried mages before but they always died on the early floors. They are probably the hardest type of build to get going, but the rewards on the later floors are immense.