Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it possible this is a decent thing to have in your build if you get to Dredmor?
I would take it if I was trying an intentionally difficult build.
Half the fun of Dredmore, for those who enjoy playing that way at least, is to "break the game" with ridiculous combinations that turn enemy strengths into weaknesses or supposed debuffs into strengths.
I played a Vegan Communist Bankster Viking Vampire for the lols of all those inherent contradictions... and yet it turned into one of the most powerful melee characters I've ever built; without any dedicated melee skills at all. I'd get the Fallen Vegan debuffs and then either transfer them to an enemy with the Banksterism skill, or turn them to a buff with the Communism skill; and Communism's healing plus the various stunning and escaping abilities meant that I never got stuck in combats I didn't want to be in.
In the end, I lost that build because I got cocky and threw a Noxious Brimstone Flask at my feet in a packed hallway... but that was my own stupidity; if I'd done the sensible thing I could have kept the build going further; but that remains one of my most brokenly powerful runs.