Dungeons of Dredmor

Dungeons of Dredmor

khachik2003 Oct 18, 2016 @ 10:50am
What's with the oversized eyebrows? Is there a mod to get rid of it?
I hate the eyebrow art and it makes me not want to play this game :steamfacepalm:

Any way to change it?
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Showing 1-15 of 23 comments
Haldurson Oct 18, 2016 @ 3:56pm 
That's the look of the game. If you prefer red eyeborws, you can go with the female avatar. If it's of any consequence, it's a damned good game.
khachik2003 Oct 18, 2016 @ 5:30pm 
I'm sure it is but it looks like it has an insane learning curve :/

I know I'll get into it eventually . Looks amazing. How is the inventory management?

Originally posted by Haldurson:
That's the look of the game. If you prefer red eyeborws, you can go with the female avatar. If it's of any consequence, it's a damned good game.
sniggleboots Oct 18, 2016 @ 5:41pm 
Literally unplayable.
Patashu Oct 18, 2016 @ 7:17pm 
Dungeons of Dredmor doesn't have a high learning curve. Enemies are generally simple, there are lots of strong skills and builds, and while there's a lot of items littering the dungeon they can be ignored if they're not relevant to the skills you picked.
Haldurson Oct 18, 2016 @ 7:23pm 
Inventory management is a kind of good news/bad news. The good news is that you have a fairly large inventory and when that isn't enough, you can store anything and everything you want in your pocket dimension. Furthermore, you can turn all your junk into Lutefisk, if you wish, once you find a Lutefisk cube.

The bad news is that if you aren't too selective about what you pick up, you'll end up having to make frequent trips to your pocket dimension to drop everything off. It gets particularly bad if you are a crafter, since there are so many different kinds of crafting materials, and knowing what you are going to need or want takes some experience, so most people end up hoarding almost everything.

My suggestions is that you try to avoid the lure of becoming a pack rat. Don't pick up every weapon, every bolt, every crafting mat, just the stuff that looks valuable, or that you know you can use.
OpenSheep Oct 18, 2016 @ 8:07pm 
i reccomend getting a cube of lutefisk, keeping it open in the corner of your scrreen and transforming all the items you dont need to lutefisk.
lionhart Oct 19, 2016 @ 8:20pm 
Dredmor is one of the easiest roguelikes to get into. The UI is very modern and does not require you to remember a bunch of arcane keyboard commands. Inventory management is only a problem if you get into crafting. If you play as a pure warrior you can pretty much hack your way through everything without having to worry about crafting.
transce Nov 13, 2016 @ 9:42am 
His eyebrows totally remind me of the one agent on FLCL. :)
Haldurson Nov 13, 2016 @ 9:52am 
Originally posted by transce:
His eyebrows totally remind me of the one agent on FLCL. :)
FLCL?
neon Nov 13, 2016 @ 11:33am 
Originally posted by khachik2003:
I hate the eyebrow art and it makes me not want to play this game :steamfacepalm:

Any way to change it?
But...the eyebrows :(
jabberwok Nov 14, 2016 @ 12:35am 
Originally posted by Haldurson:
Originally posted by transce:
His eyebrows totally remind me of the one agent on FLCL. :)
FLCL?

https://www.youtube.com/watch?v=tGiZWGlszxA
Haldurson Nov 14, 2016 @ 12:27pm 
Just a side note on rogue-likes -- they may sometimes have some overlap with rpgs, but they are generally not rpgs, and tend to emphasize tactics more than story or playing a role. In fact, there's a phenomenon -- I can't recall the exact name of it -- where people erroneously try to play roguelikes like they are rpgs, trying to play a hero or a similar specific archetype, and either get frustrated, or fail miserably, or both. I'm not saying that you cannot identify with your avatar, but keep in mind that roguelikes are balanced for you to use every trick in the book, no matter how unheroic you think that might be. It's not about killing every enemy and looting every corpse. it's about surviving to get as far into the game as you can, and then when you inevitably die, trying again, using everything you learned the previous time. The game is supposed to be hard. You are better off NOT getting too attached to your character, because that character will usually die before the end. But have no fear, because dying is often educational and can be fun, and starting over again is fast and painless.

So don't fret over details like eyebrows and whether your icon displays your gear -- certainly I agree that it would be great if it did, and maybe if there's a Dredmor 2, they will change that. But that's not what the game is about. Think of it more as a puzzle to solve, than a role to play. Then those eyebrows will bother you a lot less.
khachik2003 Nov 14, 2016 @ 12:40pm 
I think the biggest issue I have with the game (not really an issue but more a preference) is that it is not a progressing rogue-like. I don't like the fact that my 100th run is the same as my first run. I enjoy the feeling of unlocking items, bosses, levels, classes, etc.

I come from the school of Binding of Isaac and especially Desktop Dungeons of roguelike games. I'm not saying Dredmor is bad, it's just different, and possibly not to my taste. I will give it a go though
Patashu Nov 14, 2016 @ 2:52pm 
Originally posted by khachik2003:
I think the biggest issue I have with the game (not really an issue but more a preference) is that it is not a progressing rogue-like. I don't like the fact that my 100th run is the same as my first run. I enjoy the feeling of unlocking items, bosses, levels, classes, etc.

I come from the school of Binding of Isaac and especially Desktop Dungeons of roguelike games. I'm not saying Dredmor is bad, it's just different, and possibly not to my taste. I will give it a go though
It turns out the progression system... was inside your heart all along. It's YOU who gets better and more skilled and more capable each time you play, and that changes the game.
Haldurson Nov 14, 2016 @ 3:03pm 
Desktop Dungeons isn't exactly a roguelike -- it has some roguelike aspects to it, though. Most people refer to it as a Roguelite, or Roguelike-like. As far as The Binding of Isaac is concerned, that's a new wave roguelike in that it doesn't play at all like a roguelike, though a new wave of players has adopted it as such. I think that's the best way of putting it. I personally don't consider it a roguelike, but I can see why others do. To me, though, it more resembles an arcade game.
Last edited by Haldurson; Nov 14, 2016 @ 3:05pm
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