Champions Online

Champions Online

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Kaiserin  [udvikler] 30. aug. 2019 kl. 10:40
Release Notes 8/29/2019
Anniversary
Happy 10th Anniversary! For the next 4 weeks we will be celebrating! Every week will bring new goodies and things to do!
  • Added Retro Defender Chest Wear, Hips Layer and Boots costumes to the event store.
  • New Event Contact: Top Ten. He will have new weekly missions during the anniversary!

Week 1 Highlights:
  • Witchcraft is here to give double XP this week.
  • Gifts and event currency will be dropping from enemies.
  • Top Ten has a mission for you to reconvene with past contacts.
  • Martha Reece is looking for help rescuing cats from trees.
  • Sapphire is putting on a concert every hour. Dance!
  • Weekly Event store: This week Become Devices are available in the event store.




Secret Identity Lockbox
We have a new lockbox out!

New items to this lockbox:
  • Casual Costume Box
  • Power Skating travel power
  • Bladed Fury ultimate power
  • Phonebooth costume transformation
  • Energy Surge costume transformation
  • Run Scared emote



Casual Costume Box can contain the following items:
  • Casual Hair 1
  • Casual Hair 2
  • Casual Glasses
  • Casual Hood 1
  • Casual Hood 2
  • Casual Sweater
  • Casual Shirt 1
  • Casual Shirt 2
  • Casual Jacket 1
  • Casual Jacket 2
  • Casual Belts
  • Casual Pants 1
  • Casual Pants 2
  • Casual Pants 3
  • Casual Pants 4
  • Casual Boots 1
  • Casual Boots 2
  • Casual Sneakers 1
  • Casual Sneakers 2




ZEN Store
New Key Pack:
  • 20 Keys
  • Gauntlet of Power costume
  • Requin Exocet vehicle
  • 25x Nighthawk’s Talons mods
  • 3x Triumphant Recovery
  • 10x Healing Device Plus
  • 10x Energy Surge Plus
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Kaiserin  [udvikler] 30. aug. 2019 kl. 10:40 
Powers
All players have received a free respec. Free respecs do not stack, so if you already had one this one will not stack on top of it.
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Might Power Changes


Defiance
  • Now scales with rank and superstats.
  • No longer provides energy when damaged.
  • No longer provides additional stacks with ranks.
  • Can be applied once every 2 seconds (from 4).
  • Removed Force of Will advantage. This effect has been moved to another power.




Unstoppable
  • Energy return trigger has been changed from 'attempting to knock a target' to 'being knocked by a target'.
  • Changed energy amount from a flat rate into a percentage.
  • Increased damage absorption.
  • Added Hold resistance.





Reckless
  • Removed offense effect.
  • Now applies Bastion when dealing direct damage, giving you a small shield based on the amount of damage you deal.




Defensive Combo
  • Moved this power to Tier 0.
  • Added area effect damage.
  • Slightly increased damage and cost.
  • Removed Defiance application. This power now applies a shield effect every hit. This shield effect takes into account your resistances.
  • Removed bonus threat effect.
  • Surge of Strength advantage: Now only refreshes the Defiant buff instead of applying it.
  • New Advantage (2): Chance to Disorient targets.
  • New Advantage (2): Chance to knock down targets on last hit. Chance on primary target increases if affected by Enrage. Last hit becomes a knock upward if target is affected by a hold effect or hold resistance.




Beatdown
  • Added area effect damage.
  • Slightly increased damage and cost.
  • Removed Stagger effect.
  • Now has a chance to Knock down targets.
  • Blindside Blow: Removed damage bonus effect. Now applies Blindside when finishing this power's combo, which increases the base damage of your next 3 Brick Framework attacks based on the number of Enrage stacks on you but reduces any other attack damage. Also partially refreshes the duration of Demolish.
  • New Advantage (2): Applies Reckless to you on the last hit. Refreshes Reckless if you have 3 stacks.




Nuclear Shockwave
  • No longer needs to be charged.
  • Reduced radius to 10ft (from 20).
  • Increased target cap to 7 (from 5).
  • Increased damage and cost.
  • Increased cooldown to 30 seconds (from 0).
  • Now has a chance to apply Particle Burn based on rank.
  • Now Knocks back, down or repels targets based on distance from you.
  • Updated visuals.
  • New Advantage (2): Applies Disintegrate to targets.




Haymaker
  • Lowered bonus damage on knock resistance targets from 0-60% (based on charge time) to a flat 30%.
  • Increased base damage and cost.
  • Removed Enrage effect.
  • Removed Nullifying Punch advantage.
  • New Advantage (2): Increases base damage if affected by Reckless.




Uppercut
  • Changed charge time to 1.17 seconds (from 1.33). Changed activation time to .83 seconds (from 0.67). This was done to line up the activation time with the animations.
  • Damage and cost has been adjusted for the new activation time.
  • Slightly increased damage and cost.
  • New Advantage (2): Fully charging this power applies Reckless to you. Refreshes Reckless if you have 3 stacks.
  • New Advantage (2): Applies Blindside when fully charged, which increases the base damage of your next Brick Framework attack based on the number of Enrage stacks on you but reduces any other attack damage.




Kick
  • Madness advantage: Now only refreshes the Defiant buff. Refreshes on tap now.
  • New Advantage (2): Applies an Interrupt effect.
  • New Advantage (2): Refreshes the duration of Demolish.




Unleashed Rage
  • Now deals Crushing damage.
  • Replaced Fear effect with Disorient.
  • New Advantage (1): Changes damage to Sonic typed.
  • New Advantage (1): Large threat over time bonus.




Hurl
  • Removed Strong Arm advantage.
  • Removed Snare from base effect.
  • Added knockdown effect.
  • Rubble Trouble advantage: Increased damage. Fixed a bug where it wasn't flagged as ranged damage.
  • New Advantage (2): Disorients target.
  • New Advantage (2): Applies Demolish to target if target is Disoriented.




Thunderclap
  • Removed Enrage effect.
  • Collateral damage advantage: Increased to 20ft (from 15).
  • New Advantage (2): Knocks back targets.
  • New Advantage (2): Chance to apply Disorient to targets.




Havoc Stomp
  • Removed Enrage effect.
  • Cooldown increased to 6 seconds (from 0).
  • Knock is guaranteed now when charged or tapped.
  • Slightly increased base damage and cost.
  • New advantage (2): Changes the knock back to a knock to.




Shockwave
  • Increased Damage and cost.
  • Damage within 10ft is now crushing typed.
  • Power Shift advantage: Now also has a small chance to knock targets to you every hit.
  • Removed Leg Rumbler advantage.
  • New Advantage (2): Chance to apply Reckless.
  • New Advantage (2): Applies Demolish when fully maintained.





Roomsweeper
  • Removed Enrage effect.
  • Targets are knocked upward if affected by a hold effect or hold resistance.
  • New Advantage (2): Disorients targets.
  • New Advantage (2): Applies Demolish to your primary target.





Clobber
  • Removed Onslaught advantage.





Demolish
  • Reduced charge time to 0.83 seconds (from 1.33).
  • Damage and cost has been adjusted for the new charge time.
  • Below the Belt advantage: Changed to knock targets upward. This effect has a short cooldown.
  • New Advantage (2): Fully charging Demolish now applies Despondency to your target, lowering their dodge chance.




Retaliation
  • Fixed a bug where the Retaliation buff was not lasting for its full duration.
  • This effect will no longer be consumed by dots.
  • Punitive Pummeling Advantage: Increased knock chance to 100%.
  • New Advantage (3): Increases your resistance to damage, hold and knock effects for a short time when taking damage while blocking. This amount starts small but scales the lower your health gets.




Enrage
  • Removed Endorphin Rush advantage. This effect has been moved to a new power.





Mighty Leap
  • Bull Rush Advantage: Increased area effect to 10ft (from 7).
  • New Advantage (2): Applies Reckless to you.
  • New Advantage (2): Applies a non-scaling Stun to nearby targets.




Aggressor
  • Removed enrage effect.
  • Added cost discount effect.
  • New Advantage (2): Chance to Stun targets on all damaging attacks.





Iron Chain
  • Removed Knock Down on first two attacks to make the Knock Up on the last attack apply more reliably.






New Power: Impressive Physique
  • Might Framework
  • Maintained Heal
  • Heals nearby allies. Does not heal yourself.
  • Heal scales with your Strength instead of Presence.
  • Shields you while maintaining.
  • Advantage (2): Greatly increases knock resistance while maintaining.
  • Advantage (2): Chance to stun targets while maintaining.





New Power: Call To Battle
  • Might Framework
  • Applies Reckless to nearby allies.
  • Applies Disorient to nearby targets.
  • Advantage (2): Knocks down targets.
  • Advantage (2): Applies Restoration to you.





New Power: Indestructible
  • Brick Framework Shared Power
  • Active Defense
  • Increases your damage resistance by a large amount.




New Power: Pulverizer
  • Brick Framework Shared Power
  • Energy Unlock
  • Grants energy over time when you knock a target. This effect can stack up to 3 times. Scales with your Recovery primarily and Endurance.
  • If you are at 3 stacks of this effect, triggering this effect will refresh existing stacks.





New Power: Endorphin Rush
  • Brick Framework Shared Power
  • Heals you over time when taking or dealing direct damage. Heal scales off of your Recovery and Constitution up to a certain amount.
  • Places other Self Heal over Time powers (like Bountiful Chi Resurgence) on shared cooldown.
  • Advantage (2): Taking damage applies Charged Up to you.





New Power: Final Punch
  • Brick Framework Ultimate
  • Deals heavy damage to one target that scales with your Enrage stacks. Knocks back your target and nearby targets. Expires all Form stacks on you.
Kaiserin  [udvikler] 30. aug. 2019 kl. 10:47 
Power Changes


Circles
  • Fixed a bug where Advanced Casting on Circle of Arcane Power and Ebon Wrath was not working.




Cleave
  • Defensive Stance advantage: Now only refreshes the Defiant buff.




Onslaught Gloves of the Defender
  • Updated tooltip to state the correct amount of threat bonus this gear gives.
  • Bastion can only be triggered by direct damage now (from any kind).
  • Capped out Bastion stacks to 10 (from 100). This was done for balance and performance reasons.
  • The shield effect no longer takes into account your damage resistance.
  • Increased amount of shield gained from damage to 6% (from 5).




Force Shield
  • Force Sheathe advantage: Increased cost to 3 advantage points (from 1).




Telekinetic Shield
  • Telekinetic Reinforcement advantage: Increased cost to 3 advantage points (from 1).




Inborn Tenacity Device
  • The low health damage trigger effect can no longer stack and no longer refreshes itself.
  • Increased duration to 10 seconds (from 9)
  • Increased trigger chance to 15% (from 12).




Howl
  • Adds additional stacks of Furious per rank.
  • Additional ranks no longer reduce the power's cooldown time.





Ultimate Powers
  • The following Ultimate powers have had their cooldown changed to 60 seconds (from 90):
  • Storm Strike, Crashing Incantation, Showdown, Fire All Weapons, Mental Impact, Gravity Driver, Planar Fracture, Fractal Aegis, Implosion Engine, Whirlpool, Mechanical Monstrosity.





Active Powers
  • Active Offense and Defense powers now place powers of their type on a 90 second cooldown (from 30). This was done to address balance issues with using active powers back to back.
  • Active Offense powers no longer scale their duration with rank and have a flat duration of 15 seconds.
  • Added Active Power category for the powers list.




Active Offenses
  • The damage bonus on ranks 2 and 3 have been boosted.




Master of the Mind/Feral Rage
  • Reduced cooldown to 90 seconds (from 150).




Imbue
  • Reduced Critical and Severity amount.
  • Updated tooltip to reflect that the amount scales with your health.




Ice Sheathe
  • The Critical Severity now scales based on the amount of your Chill stacks on your target.




Masterful Dodge
  • Dodge bonus now scales with rank (from a flat amount every rank).
  • Increased Dot resistance.
  • Removed Unfettered Strikes advantage.
  • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




Resurgence
  • Added a Regeneration effect to this power.
  • Evanescent Advantage: Renamed to Unchained. Greatly increased breakout damage and now adds a stack of Knock and Hold resistance. Removed Furious effect.




Unbreakable
  • Updated tooltips as they referenced an unused effect.
  • Removed Better You Than Me advantage.
  • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




Ice Barrier
  • Removed innate root effect. Removed root removal advantage.
  • Replaced healing effect with a Healing Rune. This rune is summon when activating this power and will not vanish if the barriers are destroyed.
  • Fixed a bug where the resistance on this power could scale from other stats.
  • Increased base resistance value to 20% (from 15).
  • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.




Field Surge
  • Removed Power Swell advantage.
  • New Advantage (2): Greatly increases breakout damage and adds a stack of Knock and Hold resistance.





Power Chord
  • Increased activation period to 0.5 seconds (from 0.3).
  • Damage and cost adjusted based on the change.
  • Maintain damage now scales based on your Enrage stacks.
  • No longer provides a scaling damage bonus while maintaining.
  • Now properly applies Disorient when fully maintained.
  • Increased knock back distance significantly.
  • Changed damage to melee typed.
  • Rock Concert advantage: Exhilarate has been changed to apply a charge speed bonus and energy to nearby players.





Block
  • Fixed a tooltip error where blocks were only displaying part of the value of the amount of energy they return.
  • Updated Block energy return to apply in 1 amount instead of 2. The amount of energy returned is the same, it's just combined into 1.
  • Fixed a tooltip error where some blocks did not state their additional effects.





Fissure
  • The heal on this ability is now considered a Rune effect.





Charged Up
  • Reduced amount of speed each stack gives, but increased the max stack count to 5.




Versatility
  • This advantage now applies Charged Up instead of Versatility.





Laughing Zephyr
  • Now applies 2 stacks of Charged up at r1, 3 at r2, and 5 at r3.





Intensity
  • Rage of the Beast advantage: Now applies 5 stacks of Charged Up on you.





Lightning Strike
  • Charged Up advantage: Can now stack Charged Up. Also refreshes existing stacks.





Chill
  • Chill can now stack up to 9 times on a target. Individual players can still only stack up to 3, but the total amount that can be on a target is now 9.





Wall of Ice
  • Damage from this power is now a short duration dot. Chill provided from this power now counts as the player's Chill stacks.





Ebon Ruin
  • Fixed a bug where this power had a very small window to block cancel it.





New Power: Destructive
  • Earth Framework
  • Grants power when applying Stagger to enemies. Scales with Endurance primarily and Recovery.





New Power: Bladed Fury
  • Martial Arts Shared Ultimate
  • Available in the Secret Identity lockbox.
  • Deals damage to targets around you that scales off of your focus stacks. Knocks down targets and applies Shredded.
Kaiserin  [udvikler] 30. aug. 2019 kl. 10:48 
Archetypes

Behemoth
Corrected diminishing return values on this archetype.

New Power Progression:
  • 1 Clobber
  • 1 Defensive Combo
  • 6 Mighty Leap
  • 8 Defiance
  • 11 Thunderclap OR Roomsweeper
  • 14 Enrage
  • 17 Uppercut OR Haymaker
  • 21 Retaliation
  • 25 Pulverizer
  • 30 Havoc Stomp OR Shockwave
  • 35 Indestructible OR Endorphin Rush
  • 40 Call to Battle





Devastator
Changed power choices:
  • 35: Aggressor OR Endorphin Rush




Mountain
Changed power choices:
  • 25: Destructive
  • 30: Fault Line OR Quicksand
  • 35: Unbreakable
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