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With the recent changes to Heavy Weapons, both The Rockstar and Devastator are incredibly good ATs. Both having really good damage output (Yes, even the Rockstar). I'd say go for The tank one over Deva since it gets Unleashed Rage.
- Specialist
- Storm
- Devastator
The free ones are:
- Radiant
- Mind
- Ice
- Fire
- Soldier
The Mind is my main right now, after getting back into the game. Early levels are difficult until you get your healing, but after that it gets stupidly easy. With a proper build you never have to actually deal with more than a few hits when soloing. If you're patient, you'll only deal with hits from villains that can't be slept. You also never really need to solo because as a healer you'll always find groups when queuing. The only issue is if a tank joins up (my experience has been 50-50) or an exceptionally frail class claims they can DPS because they're using someone else's build that worked for someone else.
The mind has a lot of stuff to be able to do at the end game, and juggling it can be just as fast as the DPS builds trying to stay alive and DPS. If add's approach you have sleeps/paralyzes/AoE's, people getting slammed by AoE or add alpha strikes requires some quick heal-focusing, and adding to the DPS when things are cooled down or your tank has stupid amounts of HP and never needed a healer.
The YMMV things though:
Minds kill things slow in comparison to DPS. No real downtimes unless you're killed, however.
They're frail. A realy good alpha strike or being unattentive to EVERY party member = very bad very quickly.
Due to the nature of the game w/ freeform players, you have to figure out who is actually what very quickly, despite how the game classifies them (or they classify themselves). In a lot of cases I've seen pure DPS never get damaged despite playing the tank, while the designated tank acted like sturdier DPS. I saw a super speed themed DPS tank entirely by letting other DPS start in, grab single unit aggro, zoom over to another person that had gotten aggro, take that aggro, then take out the ranged guys and just run circles around the aggro'd melee group, only popping in to apply some threat when needed. He was really low HP, but never really got significantly hit in the first place. You'll have to adapt for characters like these: as he would constantly rush out of healing range, I started out frustrated trying to keep him healed. But, after a couple minutes, I realized all the slams were failing against him because he was getting out of their range too fast for them to finish; he didn't need as much healing as anybody else. He was running circles around stationary player AoE's to keep enemies corraled in them. You'll need to adapt for that kind of stuff, because there is so much variance.
Sometimes, with the above, you won't need to heal anyone. Then you become extra DPS and have to handle yourself accordingly.