Champions Online

Champions Online

View Stats:
Need help deciding an AT
Hey guys I am a returning player from around 2012-13 and I have seen many changes to ATs. I am currently trying to decide between unleashed, savage and predator. What are the main differences between savage and predator actually? They pretty much have all the same skill except 2 or 3 of them.
< >
Showing 1-7 of 7 comments
FlyingBricks Oct 4, 2016 @ 10:24am 
Originally posted by The Kawaii and Ecchi Bread-Tan:
The Savage AT is a Hybrid that uses is high healthpool and Regen to tank while using it's wide range of AoE and bleed stacks for pure damage output. It also gets access to Resurgeance which is a nice flat heal (with a long cooldown as it's an active defence) but it also resets Regen's heal rate which lowers over time. It's major downside is that how much healing you receive from Regen, actually lowers from sustained blocking so it's actually normally bad to sit and block while waiting for health.

The Predator is purely DPS. It can use Thrash plus bleed stacks to heal itself but that's too cumbersome to be used regulary. (Not to mention Thrash comes at level 30) It uses mostly bestial moves (Claws and such) but has a bit of poison stuff mixed in. It'd Probably work better just sticking with all the bestial choices though.

Unleashed is also a DPS class with an even heavier bias towards AoE than the Savage or Predator. It also heavily relies on crits which is always fun. Coupled with Bountiful Chi Resurgeance which comes at level 25. BCR does a good amount of HoT and is a common mainstay for builds in general. If you gear yourself out to have a good amount of dodge, BCR can be even stronger.

I'd personally choose either between the Unleashed or Savage

Thanks for your reply.
FlyingBricks Oct 4, 2016 @ 5:41pm 
Originally posted by The Kawaii and Ecchi Bread-Tan:
The Savage AT is a Hybrid that uses is high healthpool and Regen to tank while using it's wide range of AoE and bleed stacks for pure damage output. It also gets access to Resurgeance which is a nice flat heal (with a long cooldown as it's an active defence) but it also resets Regen's heal rate which lowers over time. It's major downside is that how much healing you receive from Regen, actually lowers from sustained blocking so it's actually normally bad to sit and block while waiting for health.

The Predator is purely DPS. It can use Thrash plus bleed stacks to heal itself but that's too cumbersome to be used regulary. (Not to mention Thrash comes at level 30) It uses mostly bestial moves (Claws and such) but has a bit of poison stuff mixed in. It'd Probably work better just sticking with all the bestial choices though.

Unleashed is also a DPS class with an even heavier bias towards AoE than the Savage or Predator. It also heavily relies on crits which is always fun. Coupled with Bountiful Chi Resurgeance which comes at level 25. BCR does a good amount of HoT and is a common mainstay for builds in general. If you gear yourself out to have a good amount of dodge, BCR can be even stronger.

I'd personally choose either between the Unleashed or Savage
how about the devastator?
Last edited by FlyingBricks; Oct 4, 2016 @ 10:05pm
Jarsix Oct 5, 2016 @ 8:20am 
Originally posted by CornBreadMcghee:
Originally posted by The Kawaii and Ecchi Bread-Tan:
The Savage AT is a Hybrid that uses is high healthpool and Regen to tank while using it's wide range of AoE and bleed stacks for pure damage output. It also gets access to Resurgeance which is a nice flat heal (with a long cooldown as it's an active defence) but it also resets Regen's heal rate which lowers over time. It's major downside is that how much healing you receive from Regen, actually lowers from sustained blocking so it's actually normally bad to sit and block while waiting for health.

The Predator is purely DPS. It can use Thrash plus bleed stacks to heal itself but that's too cumbersome to be used regulary. (Not to mention Thrash comes at level 30) It uses mostly bestial moves (Claws and such) but has a bit of poison stuff mixed in. It'd Probably work better just sticking with all the bestial choices though.

Unleashed is also a DPS class with an even heavier bias towards AoE than the Savage or Predator. It also heavily relies on crits which is always fun. Coupled with Bountiful Chi Resurgeance which comes at level 25. BCR does a good amount of HoT and is a common mainstay for builds in general. If you gear yourself out to have a good amount of dodge, BCR can be even stronger.

I'd personally choose either between the Unleashed or Savage
how about the devastator?

With the recent changes to Heavy Weapons, both The Rockstar and Devastator are incredibly good ATs. Both having really good damage output (Yes, even the Rockstar). I'd say go for The tank one over Deva since it gets Unleashed Rage.
JJGRINCH Oct 6, 2016 @ 11:32am 
The best ATs right now (money wise) are:

- Specialist
- Storm
- Devastator

The free ones are:

- Radiant
- Mind
- Ice
- Fire
- Soldier
ZeeHero Oct 7, 2016 @ 2:36pm 
Invincible is an amazing tank archetype which can also do significant damage, however it does suffer from difficult leveling due to energy pool issues early on.
@Staka Oct 15, 2016 @ 11:53am 
Disciple is most fun.you'll be okay anywhere.
Killer Bnuuy Oct 19, 2016 @ 11:11am 
My sales pitch for an AT: The mind.

The Mind is my main right now, after getting back into the game. Early levels are difficult until you get your healing, but after that it gets stupidly easy. With a proper build you never have to actually deal with more than a few hits when soloing. If you're patient, you'll only deal with hits from villains that can't be slept. You also never really need to solo because as a healer you'll always find groups when queuing. The only issue is if a tank joins up (my experience has been 50-50) or an exceptionally frail class claims they can DPS because they're using someone else's build that worked for someone else.

The mind has a lot of stuff to be able to do at the end game, and juggling it can be just as fast as the DPS builds trying to stay alive and DPS. If add's approach you have sleeps/paralyzes/AoE's, people getting slammed by AoE or add alpha strikes requires some quick heal-focusing, and adding to the DPS when things are cooled down or your tank has stupid amounts of HP and never needed a healer.

The YMMV things though:
Minds kill things slow in comparison to DPS. No real downtimes unless you're killed, however.

They're frail. A realy good alpha strike or being unattentive to EVERY party member = very bad very quickly.

Due to the nature of the game w/ freeform players, you have to figure out who is actually what very quickly, despite how the game classifies them (or they classify themselves). In a lot of cases I've seen pure DPS never get damaged despite playing the tank, while the designated tank acted like sturdier DPS. I saw a super speed themed DPS tank entirely by letting other DPS start in, grab single unit aggro, zoom over to another person that had gotten aggro, take that aggro, then take out the ranged guys and just run circles around the aggro'd melee group, only popping in to apply some threat when needed. He was really low HP, but never really got significantly hit in the first place. You'll have to adapt for characters like these: as he would constantly rush out of healing range, I started out frustrated trying to keep him healed. But, after a couple minutes, I realized all the slams were failing against him because he was getting out of their range too fast for them to finish; he didn't need as much healing as anybody else. He was running circles around stationary player AoE's to keep enemies corraled in them. You'll need to adapt for that kind of stuff, because there is so much variance.

Sometimes, with the above, you won't need to heal anyone. Then you become extra DPS and have to handle yourself accordingly.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 4, 2016 @ 6:05am
Posts: 7