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Lightning and ammo can be mixed, but they don't really work of each other, I recommend going with one primary and maybe add some flavourish auxilliary stuff from the other like making a lightning build and taking holdout-shot with the stim-pack advantage for self-healing.
Basically what you want in damage powers is one good single target attack, one good AoE and one debuff against the kind of damage you do, then depending on the set a debuff-refresher might be helpfull (if the debuff itself needs to be charged but the refresher can just be tapped), besides that you need whatever activates your energy return-power.
Ah fair enough. Sounds like it's better to focus on one skill tree rather than mixing and matching. I'll focus on the lightning powers since I don't like to confuse myself with choice more than necessary. Thank you for the answer.
But yea in general for the damage powers, unless you know of a very specific synergy with another set you wanna try out you are usually better off just staying within one set.
Wich is further enhanced by the fact that there are mods that enhance the damage of powers from a specific power-set (for electricity its the blue dragon-eye mod that drops from the Hi-Pan special alert).
And well Lighting and Ammo dont have any synergy in that way, at least that I know or can think of.
A pure RP build might not get top 20 on the score board for an event boss, but it will still contribute. And it will still be able to complete lairs with a team, even if the path may be slower.