Champions Online

Champions Online

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How these emote unlocks works?
It says that bind to the character (singular).
So that means that I can't use it as a command with other characters in my account?
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Showing 1-9 of 9 comments
metalnightmaress Jun 27, 2017 @ 5:54am 
yes bind to character is different then bind to account but there are some emotes you can get that are account wide
Marquise* Jun 27, 2017 @ 10:32pm 
Is it a bind on pick-up or a bind on equip/use kinda thing? Because if it was under the form of a trinket with only one use that binds an emote to a character rather than just you pick-it and tag you're it... It means you could choose wich char you might want to give the emote to. (If you have a fair idea what the emote is instead of a random one)

Random and bind on pick-up would be a VERY cheap thing to do to the players as some characters might not be really fit with some emotes at all.
I noticed the new option at the Auction for emotes. Though was cool at the begining but they all have this "bind to character", and I though "it can be... Why make something like that to work with just one character, how will works?" And here I am, asking it.

I sads me that this game is so badly managed. It still unique, as a MMO with a lot of customization, but producers and/or devs, can only think into doing this kind of crap thing to keep this game profitable, instead of a good overhaul that don't breaks the theme, bug fixing, and advertisement.
Marquise* Jun 28, 2017 @ 6:12am 
I guess they discouraged all innovative devs at some point. When we had new powerhouses and bases, they were supposed to finish the bases and fix some stuff before getting transfered. So each newest thing I saw since disheartened me as it was some microtransaction in some way. :/
Marquise* Jun 28, 2017 @ 8:28am 
But I am sure they LOVE varieties of cash systems... Because, big companies wants big bucks. ;)

Seriously, we had, from memory something like 4 currency in CO before all went wrong. One was the normal one in game like copper, silver and gold. Then you had awards type for the PVP arenas and the store for the brawlers there (I must had almost got a FULL Luchador set there), then the one from Snakegulch that was the amusement park own currency rewards, when we were maxed out Questionite was limit 4 per day as components or currency for Destroyer end quest. But they worked well as they were all contextualised for their own environement and place and state in the game. Else there was special events but it was more a sidequest thing and I do hope everyone started to get a hint when it became more of a job than a game to BUY a reward but apparently... NOT! (Well we know when folks means business more than fun but... This is not THE stock exchange!)
Damn annoying that they still have a good unique game on the hands, but "Hey! What these fools know about business? Let just make all crap, because fools pays for all crap!"

I remember when I actually could have fun solo, and just need to group for some special dungeons. Now I keep see they events mobs getting buffed for the sake of players with technical built characters.
I like to make mine based on a theme, they will never be as good. Especially that I don't spend too much time and real money to build top tier equipments. I just set something reasonable good for my level.
Marquise* Jun 28, 2017 @ 5:38pm 
I used to make the tourist guide to newcomers IN-character helping with the missions and adding my character some RP to do over it. It certainly was fun. I stopped that with the alerts :S
Last edited by Marquise*; Jun 29, 2017 @ 5:18pm
RokuroCarisu Jun 29, 2017 @ 1:13pm 
Originally posted by The Kawaii and Ecchi Bread-Tan:
Well you see the current dev team leader is essentially the worst member of the original dev team.
They got Bill Roper back?
ZeeHero Jul 1, 2017 @ 9:32pm 
Themed characters can still be amazing, but sadly the amount of themes which can be made good is rapidly shrinking as cross set synergies are exterminated one by one with extreme prejudice by the current blockheaded dev team.
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Date Posted: Jun 27, 2017 @ 2:15am
Posts: 9