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Still hoping that one day, some new dev will bring with him the time to make a new power set again - before inevitably getting drafted to Neverwinter...
Anyway, while I'm no expert on builds, I see a few flaws with yours.
First off; it's a regen tank. Those are hardly usable anymore, since bosses outside of story missions just deal too much damage to outheal. You can't get more than an offtank with Regeneration.
Then you have Challenge on a lot more powers than it needs to be. Putting it only on your most used power is enough and saves you a few AP.
And you have Telepathic Reverbration, even though the only power than can trigger it is Ego Sprites. Better switch it out for Mephtic, because you are going to apply poison a lot more often with this build.
I know what you mean.. I will never stop hoping for a plant powerset
Yeah, I didn't think it would cut it as an MT, will be more for playing casually with a friend. That's why I focused mostly on theme. Although I believed that with Ego Spritess and Grasping Shadows' healing, Regen could work better.
Thanks! I shall save those APs for more useful things.
And thanks again! Don't know why my mind took Grasping Shadows as a telephath power :x my bad.
Do you (or someone else) know if Smoke Bomb can be used on another player so s/he could loose aggro?
Been thinking on dropping Aggressor to add more utility and flavor (Smoke Bomb = spores, or Grappling Gun Pull = vines)
Trip Wire could stand in for a vine pull.
Thanks! Will check it out :3
I can only assume that devs have being long buffing enemies cause they prioritize to make the game challenging fo the people that don't bother to make themes, but the most effective build.
Well, can't really say I know much of the endgame of CO.... I have been playing on and off for some years (since it went free, actually), and recently got really hooked, and got the chance to charge some zen xD
This will be my first Freeform, so I don't know what I'm getting into.
That said, isn't making the game challenging something every dev do, on every game?
I mean, even when games raise the lvl cap they are kinda saying "look, it's harder now, here are some extra lvls, you NEED them"
Anyway, I'm getting sidetracked... back on topic!
I find that searching for a balance between theme and function is half the fun, that's why I love games that allow a great deal of character customization.
And never bother min/maxing for optimization, that's boring and usually pretty simple/easy... I prefer a challenge :P
Here [aesica.net] is the build so far, as suggested I removed many of the challenge! advantages and got Mephitic.
Also replaced Agressor with Trip Wire for more utility (like pulling in any stray mob attacking team members).
I may not know what I'm doing, but I kinda feel confident that this will work, or that it is at least on the right path.
Hopeful it will be fun to play with.
Any opinion and/or advice? the more feedback, the better :3
Thanks!