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Not really a big deal on normal difficulty, but will be helpful the next stage up, and certainly on the hardest difficult, more so if you are including iron man and perma-death. There are a few things to learn, but once you do and understand crafting, how accessory items are a must have, and that you can break down legendary items and etc, that's the path to victory.
See this I agree with more then a blanket respec. Would a blanket respec be nice... sure. It's annoying when you take a power, say the gladiator heavy armor skill, then realize a 1/4 of the way through the game that all the gladiator armor is medium and you'd really like that point back. Still, there's enough skill points in the game that generally one or two points isn't a build killer.
But the fact that you can grab Praetorians who have two points sunk in the worst skills and trees possible for how you play kind of sucks. Now you can't make any mistakes on their builds.
14 tries I had to do just to get an acceptable Triarius build, which was still not ideal and was on a praetorian with no useful traits. As just a quality of life thing, let us recruit blank slates like in Vikings.
I understand that the devs want us to play through the game more than once, but no respec feels a bit punishing in 2022.
Or maybe make them recruited with points to spend instead of pre spec'ed, whichever.
Seriously: it isn't a subscription game. You don't need to artificially inflate my play time, just let me *pick* if I want a Destroyer or Medic instead of rerolling until RNGesus favours me.
Battle brothers didn't had respecs and the respec you could have is actually very hard to obtain.
But Battle Brothers doesn't have this "hero" vibe.
That being said, I totally agree that having pre-built praetorians sucks and they should definitely come with their skill points unallocated.
You just proved my point when you tried to counter it.
It prevent min/max when you don't know the game. which is what i wrote.
It's not even about meta... it's just about plain logic, I mean, recruits have points spent in a way that simply makes no sense sometimes.
Raphoux69 is right, it prevents min-maxing, you just didn't understand what he meant by that. Point is, spec points are limited (and come slowly), so any wasted point is a no go on some classes, also a char that comes with half his points in a tree, and the other half in another will take a very long time to become efficient.
What however is annoying is that when you're recruiting you get really random and poor skills, that could/should be reset if possible. It just punishes recruiting late, the earlier you get them the better.
Agreed, I'm not really interested by MC respec, but I'd like a solution for recruits tho, best would be unspent points imo, they already did it in Glad Mod, so I guess it's not that hard to setup.