Expeditions: Rome

Expeditions: Rome

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0027 Apr 14, 2022 @ 7:29pm
pls, beg yah, include a way to RESPEC
Dont really want to start a new game over, but itd be nice to not be forced into builds/skill choices we made, as we played, without really understanding the consequences or not fully grasping synergies

Its the only talent building game ive seen with no respec
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Showing 1-15 of 36 comments
CRAGNAR Apr 15, 2022 @ 7:46am 
This is one of those games where you need to take the time to read through what everything does before you start building. Tons of games used to do this in the BG2 days, and some games made today still have it.

Not really a big deal on normal difficulty, but will be helpful the next stage up, and certainly on the hardest difficult, more so if you are including iron man and perma-death. There are a few things to learn, but once you do and understand crafting, how accessory items are a must have, and that you can break down legendary items and etc, that's the path to victory.
Chaoslink Apr 15, 2022 @ 8:23am 
I’d still support the idea. Or at the very least make it so praetorians I hire don’t have skills invested. If I’m looking for a Destroyer Triarius or Assassin Veles, do I really need to cycle the recruits 14 times in camp to finally get one? It’s incredibly frustrating when RNG screws you in that regard and there’s no way to bypass it.
wirednight Apr 15, 2022 @ 8:32am 
Originally posted by Chaoslink:
I’d still support the idea. Or at the very least make it so praetorians I hire don’t have skills invested. If I’m looking for a Destroyer Triarius or Assassin Veles, do I really need to cycle the recruits 14 times in camp to finally get one? It’s incredibly frustrating when RNG screws you in that regard and there’s no way to bypass it.

See this I agree with more then a blanket respec. Would a blanket respec be nice... sure. It's annoying when you take a power, say the gladiator heavy armor skill, then realize a 1/4 of the way through the game that all the gladiator armor is medium and you'd really like that point back. Still, there's enough skill points in the game that generally one or two points isn't a build killer.

But the fact that you can grab Praetorians who have two points sunk in the worst skills and trees possible for how you play kind of sucks. Now you can't make any mistakes on their builds.
Chaoslink Apr 15, 2022 @ 10:00am 
Originally posted by wirednight:
Originally posted by Chaoslink:
I’d still support the idea. Or at the very least make it so praetorians I hire don’t have skills invested. If I’m looking for a Destroyer Triarius or Assassin Veles, do I really need to cycle the recruits 14 times in camp to finally get one? It’s incredibly frustrating when RNG screws you in that regard and there’s no way to bypass it.

See this I agree with more then a blanket respec. Would a blanket respec be nice... sure. It's annoying when you take a power, say the gladiator heavy armor skill, then realize a 1/4 of the way through the game that all the gladiator armor is medium and you'd really like that point back. Still, there's enough skill points in the game that generally one or two points isn't a build killer.

But the fact that you can grab Praetorians who have two points sunk in the worst skills and trees possible for how you play kind of sucks. Now you can't make any mistakes on their builds.
Exactly. Otherwise you have to set someone to recruit and wait the day or two for a new batch of recruits, fail to even get one of the class you’re after, then do it over again. My second run I wanted a Destroyer spec Triarius for adding damage to my praetorians. Half my batches of recruits were just 2-3 people and almost half of those were Sagittarius. The few Triarius that did appear were all fully specced as medicus of which I already had Synaros and two others. If I did get a Destroyer, they were two levels short of the others and only had a few Destroyer talents, the rest being split between flagbearer and medicus, despite using a recruiter talented character for recruitment.

14 tries I had to do just to get an acceptable Triarius build, which was still not ideal and was on a praetorian with no useful traits. As just a quality of life thing, let us recruit blank slates like in Vikings.
Atma Apr 15, 2022 @ 7:20pm 
I can agree w/ this.

I understand that the devs want us to play through the game more than once, but no respec feels a bit punishing in 2022.
Nightprowler Apr 16, 2022 @ 10:12am 
To me, the worst is for the Praetorians you recruit, I'd like to be able to repsec those aswell, so they fit what I want.
Or maybe make them recruited with points to spend instead of pre spec'ed, whichever.
Last edited by Nightprowler; Apr 16, 2022 @ 10:13am
Detective Costeau Apr 16, 2022 @ 11:39am 
I'd have to agree that having the Praetorians come without skill points pre-invested would be nice. I'm already having to reroll forged weapons over and over to get a good result, having to reroll recruits a half-dozen times to get ones with skills in areas I want is just another layer of RNG to plow through to get what I want for my team.
Seriously: it isn't a subscription game. You don't need to artificially inflate my play time, just let me *pick* if I want a Destroyer or Medic instead of rerolling until RNGesus favours me.
PossiblePsycho Apr 16, 2022 @ 1:00pm 
Haven't played the game yet, but the absence of ability to respec is never a good thing.
raphoux69 Apr 16, 2022 @ 1:10pm 
It can prevent min maxing. The thing is, replaying the game will make you min/max. So respecing could be done partially just to not foil this idea of constant respec.
Battle brothers didn't had respecs and the respec you could have is actually very hard to obtain.
But Battle Brothers doesn't have this "hero" vibe.
Last edited by raphoux69; Apr 16, 2022 @ 1:11pm
AlexMBrennan Apr 16, 2022 @ 7:12pm 
It can prevent min maxing
No it doesn't - it simply punishes players who don't know the meta because they dared to play the game without having read the walkthough first.
Trolleur_Durden Apr 17, 2022 @ 12:02am 
I like respec too, but I'm not sure it would be a good thing in this game. The fact that you have to choose between skills because you don't have enough points to take everything means that a respec options would allow you to change your build between two encounters and have access to all 3 trees depending of the circumstances. Also, the fact that skills are tier-gated means that you could easily bypass some weaker levels in order to reach instantly a given tier, without having to progress through it first. The best example is the Brawler tree for the Veles, which is overall pretty weak but ultimately leads to the Reaper skill. With respec, it would be possible to level up as an Assassin or Duelist and then respec into Brawler once you get enough skill points to reach Reaper instantly.

That being said, I totally agree that having pre-built praetorians sucks and they should definitely come with their skill points unallocated.
raphoux69 Apr 17, 2022 @ 12:43am 
Originally posted by AlexMBrennan:
It can prevent min maxing
No it doesn't - it simply punishes players who don't know the meta because they dared to play the game without having read the walkthough first.

You just proved my point when you tried to counter it.
It prevent min/max when you don't know the game. which is what i wrote.
Nightprowler Apr 19, 2022 @ 8:50pm 
Originally posted by AlexMBrennan:
No it doesn't - it simply punishes players who don't know the meta because they dared to play the game without having read the walkthough first.

It's not even about meta... it's just about plain logic, I mean, recruits have points spent in a way that simply makes no sense sometimes.

Raphoux69 is right, it prevents min-maxing, you just didn't understand what he meant by that. Point is, spec points are limited (and come slowly), so any wasted point is a no go on some classes, also a char that comes with half his points in a tree, and the other half in another will take a very long time to become efficient.
Servus futuens Apr 20, 2022 @ 1:27am 
This game is easy enough as it is. Also you can see what skills you get and how many points you need to get it. I like my choices in RPGs to be permanent and thematically it doesn't make sense if you can go from a healer to a megadestroyer.

What however is annoying is that when you're recruiting you get really random and poor skills, that could/should be reset if possible. It just punishes recruiting late, the earlier you get them the better.
Nightprowler Apr 20, 2022 @ 1:30am 
Originally posted by Servus futuens:
This game is easy enough as it is. Also you can see what skills you get and how many points you need to get it. I like my choices in RPGs to be permanent and thematically it doesn't make sense if you can go from a healer to a megadestroyer.

What however is annoying is that when you're recruiting you get really random and poor skills, that could/should be reset if possible. It just punishes recruiting late, the earlier you get them the better.

Agreed, I'm not really interested by MC respec, but I'd like a solution for recruits tho, best would be unspent points imo, they already did it in Glad Mod, so I guess it's not that hard to setup.
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Date Posted: Apr 14, 2022 @ 7:29pm
Posts: 36