Expeditions: Rome

Expeditions: Rome

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Bazrune Jan 29, 2022 @ 1:37pm
When can I build a forge?
So far I'm enjoying the game but I have to say that for me personally the game isn't very clear. I've played for 42 hours now. I conquered 9 provinces but I still can't upgrade or modify my equipment because I have no forge. I have a huge supply of materials but nothing I can do with them.

Did I miss something or does the forge come later in the game?
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Ebyl Jan 29, 2022 @ 1:38pm 
I don't think you have enough of the right type of outpost resources to build a forge until Act II.
Aiox Jan 29, 2022 @ 1:39pm 
Originally posted by Bazrune:
So far I'm enjoying the game but I have to say that for me personally the game isn't very clear. I've played for 42 hours now. I conquered 9 provinces but I still can't upgrade or modify my equipment because I have no forge. I have a huge supply of materials but nothing I can do with them.

Did I miss something or does the forge come later in the game?
Equipment can be modified, but not upgraded with only the Armoury. Seems the Forge only requires you to hit one of the sides of it (Palisades or Walls route) to be able to build it. I am not sure if you can actually build it with Act 1 resources, but I might be wrong.
Bazrune Jan 29, 2022 @ 1:44pm 
Ok, thx for the replies. Weird decision for the game if that is the case. A forge being one of the basic requirements for a legion of 4800 men.
Ebyl Jan 29, 2022 @ 1:47pm 
Huh? Your standard blacksmith area (whatever they call it) is fully capable of maintaining your entire legion. Upgrading to tier II just gives your praetorians access to tier II equipment. Honestly, you don't need it for Act I.
Aiox Jan 29, 2022 @ 1:52pm 
Originally posted by Bazrune:
Ok, thx for the replies. Weird decision for the game if that is the case. A forge being one of the basic requirements for a legion of 4800 men.

Well, it's more about the play value of it. If you had a forge, your units would be unstoppable so to say.

Think of it as the tools available to the blacksmith. He has a forge and all but only can do simple things like forge items of a certain type or add some things in to give it more flavor (modify). However, he is missing the tools to can't upgrade items even with all the resources on hand because the trader doesn't carry them (Emporium II) or at least that's how I want to think of it as.
Bazrune Jan 29, 2022 @ 1:52pm 
I don't really need it to be honest (Even on Insane level) but it doesn't make sense to me to have all these materials in storage but not able to use them.
Last edited by Bazrune; Jan 29, 2022 @ 1:53pm
Ebyl Jan 29, 2022 @ 1:54pm 
Sometimes "logic" (and I'm using that term loosely) has to give way to game mechanics. Your non-upgraded blacksmith area is fully capable of maintaining your legion in Act I. Sure, it would be nice to upgrade them and make them unstoppable, or whatever, but there just aren't the resources available to do that. That's how you can think of it in game.
Ebyl Jan 29, 2022 @ 1:56pm 
Originally posted by Bazrune:
I don't really need it to be honest (Even on Insane level) but it doesn't make sense to me to have all these materials in storage but not able to use them.

You can use them to craft Tier I stuff - pristine weapons and armor, etc., assuming you have the schematics. Yes? So there is a use for those resources if you feel like you need to do that.
Trolleur_Durden Jan 29, 2022 @ 2:19pm 
I've checked the various developement routes leading to the Forge and compared them to the ressources available in act 1, and so far I haven't managed to build it before act II. I think it's intended like that, and it's a good thing imo, considering how much of a powerspike it is.
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Date Posted: Jan 29, 2022 @ 1:37pm
Posts: 9