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Nero would grant slaves the right to lodge legal complaints against their masters. The emperor Antonius Pius would eventually grant slaves protection from arbitrary execution. However at the time the game is set in Roman history, slaves are believed to not have a Persona (soul, identity, value as a human being) and have very few legal protections. I think they have the right to own property, but that's about it.
By the end of the Gallic wars Caesar had 11 legions and 10000 auxiliaries while we have to make do with a single legion which is partially occupied with keeping Lurko's men in check.
Obviously we are going to have to rely more on subterfuge when we are this hideously outnumbered.
If anything this is an indictment of just how unbelievable the story is. There is simply no way that Rome, even if controlled by some of the most inept cowardly politicians in the history of the republic would be satisfied with sending only two legions to enact revenge on the Gauls for such an audacious attack against the city of Rome itself.
Honestly the only way that i was able to rationalize that part of the story and accept it, was for me to also assume that Gaul can't raise more than maybe 3 or 4 Legions worth of men on their own.
Because if Gaul is as strong as they claim that they are at the start of Act 3, with Vercinterotix having already united the tribes against Rome, then there is simply no way that he would even bother negotiating with the Romans, he would use his overwelming numerical advantage to kick the Romans out of Gaul altogether, Transalpine Gaul would be finished, hell if the Romans are really doing that bad that they can only raise two Legions to deal with Gaul, not even Italia is safe.
The mere presence of only two Roman Legions to fight back against Gaul would be signal from Rome itself to Vercingetorix of "please conquer us, we are screwed".
Gameplaywise it doesn't make sense to renact 11 legions in gaul in this game. Thats not the point of the game. It's good enough as it (although the legion minigame could've relatively easily made more interesting, but then again there would be cut corners on other good things)
And all factions (Gaul, Egypt, Mithriades, Rome) are aggressive war shy. And peace loving than in reality.
Also limitation of the engine / game. It is hard to impossible to depict the true scale of the Gaul conquest. Remember that your legion(s) / consul legion represent a divided army. With both commander hating each other like many other instances in Rome history.
I do however like the idea that "maybe Rome didn't want to send armies into Gaul" so it only allocated two Legions, a token force that couldn't really do anything on its own.
HOWEVER, this idea falls appart because Lurco was made Dictator, he had the overwelming support of the Senate to get a very powerful position, this isn't Scipio asking the Senate to be made governor of Sicily and leading an invasion of Africa, only to be given no legions to mount said invasion because the Senate hated his guts. No, Lurco in this story has far too much influence with the Senate, so the idea that after giving away the dictatorial powers the Senate would work behind his back to sabotage that campaign just doesn't cut it.
Well Lurco having the highest position, sure.
But having high power? Not necessary. I imagine there are many senators that are not supporting him in any way, just like you. But for their own reasons. The game fails at communicating such things tho.
That's because they're too busy commenting on my boobs. They aren't looking at my eyes.
But Roman history is long, and what is the norm during the Carthagenian wars and closer to present is probably not the norm during earlier times.
When they conquered the celts they put a hard stop to the practice.
But that didn't say it didn't happen or wasn't covered. From time to time, powerful people can err on the neigbours superstition and engage in human sacrifice and cover this up.
But it was highly ileagal and frown upon.
Then there are practices that might have been in the long forgotten past part of human sacrifice rites that the romans stopped the rites, and kept the practice.
Like gladiatorial games that was part of funeral rites during the Roman Kingdom, or adopted , without the religious connotation from etruscan funeral human sacrifice practice, and the practice of strangling captive enemy commanders at the end of a Roman Triumph.
Roman are also big on self sacrifice, like when a very important battle doesn't go in the Roman favor the Roman commander would perform rites that take all the roman bad luck and misfortune and go on and die in battle. With that the Roman believe their misfortune and bad luck will also die. To the point where the enemies of Rome will try to keep the suicidal commander unharmed to prevent the Roman luck to change.