Expeditions: Rome

Expeditions: Rome

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Tommy May 28, 2024 @ 4:57am
How do approval changes work?
At the moment I have story characters, praetorians and centurions with approvals ranging from "Indifferent" up to "Loyal" for praetorians and centurions and up to "Unwavering" for story characters.

So far I understood I can increase their approval by doing decisions that match their character traits or decrease the approval rating with decisions they don't agree on.

Do the increases/decreases in story zones like the Temple of Apollon affect all praetorians or only the characters that I selected when entering the zone?

Do the increases/decreases on the world map affect praetorians that are unavailable because I sent them on an escort mission or because they work in my base?

Do the increases/decreases affect centurions as it only mentions praetorians?

Can praetorians and centurions reach a higher approval ratings than Loyal or is this only possible for story characters?
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asarokk May 28, 2024 @ 10:44am 
You're correct in that assessment that decisions and certain dialogue options based on their character traits either decrease or increase their approval of you. The highest possible level is unwavering and is equal to the score 100.

Everything you do and say affects them differently as you've gathered, but to a varying degree (or shall I say score). Every time you do something, you'll see something like "arrogant companions loved that" or "skeptical companions disliked that", my apologies it's been a while for me so the wording might be wrong.

And yes it is possible to raise the approval of your hired praetorians and (anyone correct me if my memory failed me) your centurions as well to unwavering. (Edit: It's pretty important for personal relationships as well, if you want to romance anyone.)

In the case of your praetorians (the story characters) and hired ones, you'll have to keep tabs on their character traits. Most of it is pretty self explanatory, like anyone with the greedy trait is going to hate it if you're generous. Sexists like Syneros is going to seriously disapprove of you treating women as your equals. So be mindful of your actions. If you notice anyone's slipping, you must do something to fix it.
(Edit: You might want to specifically pick hired praetorians not only for their perks but for their traits too).

I might be misremembering but anyone correct me if I'm wrong when I say that only the praetorians that are presently in your company are affected by your actions. So, only those who you select to take with you when entering locations on the map will be affected. During random travel events, the text based interactions, affect all of your praetorians since they are all with you. If you send one of them away on a mission (like being a messenger or escort a captive) they will most likely not be affected since they are temporarily leaving your company. Same goes to the praetorians you assign work in your outpost. Inside outposts however, it's safe to assume word will reach all of your praetorians.

Also be on the lookout for Random Travel Events, many of them are an opportunity to improve the overall morale of your praetorians.

Regarding your centurions and legion, there might be repeatable legion quests that raise their morale, random travel events and certain quests (if I remember correctly), winning legion battles and there are opportunities to buy morale via fish or wine for your legion through merchants. The sure way though to raise morale with your centurions and legion is to assign a praetorian with the Social perk in the Bath at your outpost, they will raise morale.

It's pretty vital to earn the loyalty of your praetorians and that of your centurions. Because it correlates with the morale and having good morale is very important.

During battle praetorians with low morale are are more likely to fail status checks (even if the tide of battle is in your favor), meaning they will be prone to receive negative status effects when faced with an enemy, when receiving a blow from them or when an enemy uses a class skill of physiological attack in nature - and you lose control of them for one, two or more turns.
- Routed: They flee from their aggressor.
- Fleeing: They try to flee from the battle.
- Panicked: They attack a random ally instead of the enemy, if none are within their reach, they will use their movement points.
- Disobedient: They attack a random enemy, if none are within their reach, they will use their movement points.
- Persuaded: They will switch sides temporarily.

Outside of battle, if they continue to have low morale they will leave your service and you'll be forced to hire another in their stead. I think even your story characters are not exempt from that, but can't say with complete certainty since it has never happened to me before.

As for your centurions. Low morale affects legion battles, there is a higher chance of injury, insubordination, desertion or even with their death.
Last edited by asarokk; May 28, 2024 @ 10:52am
Fasih  [developer] May 29, 2024 @ 3:43am 
Companions (story characters) will never leave your party due to Low Approval. Generic praetorians will if you ignore them. When this happens there will be a random mutiny event and you may get a chance to prevent them from leaving, temporarily.
Tommy May 29, 2024 @ 5:49am 
Originally posted by asarokk:
In the case of your praetorians (the story characters) and hired ones, you'll have to keep tabs on their character traits. Most of it is pretty self explanatory, like anyone with the greedy trait is going to hate it if you're generous.
I'm aware of that. As the traits are not visible in all situation, I might use the rename feature for my praetorians to quickly check their traits. Then I just need to remember the traits for the story characters.

Originally posted by asarokk:
So, only those who you select to take with you when entering locations on the map will be affected.
Ah thats good, so I can bring the characters that align with my decision to a zone and keep out the characters that don't align to get some easy gains. It's min-maxing but gives me some room for future events.

Originally posted by asarokk:
During random travel events, the text based interactions, affect all of your praetorians since they are all with you. If you send one of them away on a mission (like being a messenger or escort a captive) they will most likely not be affected since they are temporarily leaving your company. Same goes to the praetorians you assign work in your outpost. Inside outposts however, it's safe to assume word will reach all of your praetorians.
okay then I will check that I have the praetorians with me and maybe even give jobs in my base to praetorians that are already maxed out, so they don't lose any approval for decsions they don't agree on. I assume that also means the centurions are not affected as they technically stay with my legion and not my character, so I need to switch them out temporarily with praetorians if I want to increase their approval.

Originally posted by asarokk:
Regarding your centurions and legion, there might be repeatable legion quests that raise their morale, random travel events and certain quests (if I remember correctly), winning legion battles and there are opportunities to buy morale via fish or wine for your legion through merchants.
Army morale is not an issue for me. Winning battles only seems to increase army morale, not approval. Same for vendor offers. As I selected my centurions with a focus on Logistics to hit 9 for the legendary loot box I often also hit 12 Logistics for the army morale bonus and have army morale already maxed out.

Originally posted by asarokk:
The sure way though to raise morale with your centurions and legion is to assign a praetorian with the Social perk in the Bath at your outpost, they will raise morale.
The Bath is mostly obsolete for me. A praetorian with the Social perk can only increase army morale to 25 and I already have army morale at the maximum of 100. Assigning characters directly to the building also has a maximum approval rating that can be achieved that is quite low. I think a Bath upraded to tier 3 still only allows approval to go up to "Hesitant".

Originally posted by asarokk:
As for your centurions. Low morale affects legion battles, there is a higher chance of injury, insubordination, desertion or even with their death.
Okay then I will switch out my centurions with praetorians to earn some approval with them and switch them back once that is done or a battle is about to start.

Originally posted by Fasih:
Companions (story characters) will never leave your party due to Low Approval. Generic praetorians will if you ignore them. When this happens there will be a random mutiny event and you may get a chance to prevent them from leaving, temporarily.
Thanks, I don't plan to let them drop that low that this would be an issue. Let's see if this works out for me.
Tommy May 29, 2024 @ 12:18pm 
Just tested it a bit and approval changes still affect praetorians that you don't bring to a zone and also praetorians assigned to jobs in your outpost. I'm not sure yet if centurions are affected by approval changes.

edit:
did some more testing and it seems centurions are actually affected by approval changes in zones and worldmap

for my praetorians I now check for good ones with the Agreeable perk as it's easier to fix their approval because all increases are doubled
Last edited by Tommy; May 29, 2024 @ 5:27pm
Fasih  [developer] May 30, 2024 @ 12:15am 
Ah yes... I was going to say that too: Approval changes affect all praetorians and companions regardless of where they are.
narwhal_detective Jun 19, 2024 @ 9:48am 
Isn’t a praetorian leaving desertion, a serious crime punishable by death? I can see low morale impacting their combat effectiveness but it seems unlikely a praetorian would desert because they disliked their legatus.
asarokk Jun 23, 2024 @ 12:04pm 
Originally posted by narwhal_detective:
Isn’t a praetorian leaving desertion, a serious crime punishable by death? I can see low morale impacting their combat effectiveness but it seems unlikely a praetorian would desert because they disliked their legatus.

No. Not unless the individual is your slave. Punishment in that case would be by death or whatever the owner wants. His property, his choice.

Praetorians are what you call bodyguards. Of course the candidates have to have military experience or at very least gladiatorial experience. You have to be able to trust in their abilities to safeguard you.

Hiring legionaries from active military duty would have been very rare. During time of the Republic, citizens and foreigners alike who had already taken their sacramentum (military oath) couldn't leave the military until they served 25 years, were injured and were not fit for duty anymore, or through death. So hiring a legionari would have been pretty much impossible, unless you came from a powerful family, held a position of power or had powerful enough connection to bypass procedures and the bureaucracy.

But in Expeditions Rome, you benefit from knowing the Imperator (commander) Lucullus who is also one of the Consul of Rome. So not only are you given the rank of Legatus but you can hire legionari to become your praetorians.

Which means, they are technically no longer on active military duty and instead of receiving payment from the republic itself (as military expenses) they receive payment from you, their employer. So leaving your service would not be considered desertion.
(Edit: Punishing them for it with physical harm would be illegal and harming their prospects at finding another employer would be regarded as petty behaviour in polite society. Depending on who you are of course. The more powerful you are or your connections, the more you could get away with.)

The ancient Roman republic loved its bureaucracy so desertion and any other act of disobedience, unorthodox conduct, etc was specific down to the smallest detail, varying decree and circumstance. It was also impossible to contest disciplinary actions, corporal or capital punishment. Once you took that oath, you no longer belonged to yourself as an independent man. You were the property of Rome and your duty was to Rome.

Deserting the battlefield was considered the worst offense of desertion. It was indeed considered capital offence and punished with what the Romans called a "double death".

The first being a 'civil death'. Where you would be publicly denounced and shamed, combined with losing your citizenship permanently (or the hopes of ever gaining citizenship if foreign), before receiving the physical death. Normally an execution. That is if they were caught in the act or on the run. If not, they were exiled and outlawed from the entirety of the Roman empire. A free for all situation where anyone could kill you and it wouldn't be considered murder.
Last edited by asarokk; Jun 23, 2024 @ 12:09pm
Zloth Jun 23, 2024 @ 3:28pm 
I think one of the loading screens says everyone is affected, too. The only ones not affected are the unhired in your recruitment tent, as near as I can tell.

You can "save" your companions by sticking them in the bath. I don't think you can do that with generals, though. If they start to go bad, I guess you should just dump them and get others. (Unfortunately, you can't see their traits until you hire them on - but you can hire back somebody you fired if you end up with somebody even worse.)
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