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In this situation, any soldier who is incapable of moving on their own, will be left behind. Syneros does not have the ability to revive incapacitated allies, yet. The reason why the quest fails if any of the aforementioned die, is because they are not supposed to die there. Story wise, they have to make it out. All you have to do is save Thermus and then retreat to the red zone.
Because of this whole blunder, Thermus loses his command of his legion and the feats performed by our protagonist, warrants him the command of the legion. By Lucius Licinius Lucullus' decree.
One hit kill is not fun or hard. Is just lame
I found it an absolute pain too. You have to be very careful (and there is no undo button LOL) I failed the first time on hard too but managed to squeek through the 2nd try. First time i chose the long way round 2nd time i actually moved directly through the ravine on the left side. I suppose there is some luck involved too here... It is a painful mission agreed cause you cant revive and your characters can literally get 2-hit kod agreed...
I always play all games on easy for starting out, especially for this reason. There may be a mission or two that are ridiculously hard (even on easy), and would be almost impossible on higher difficulties (unless you get lucky).
Then, if I really like the game later and feel like punishing myself, I'll try out the harder difficulties. Though, I'm not really in for the "long haul" and hate grinding, I'm in it for the story and character arcs.
So if I go back to play this again, it will be too try out a different character arc, different romance, different story choices, etc.
That mission is a classic one where I think you really should freely use a quicksave or two. This effectively allows you rewind often exactly one turn and tweak your positioning. I know some people hate save scumming but I feel like that mission it is perfectly acceptable.
Once you start to get a couple of builds and decent weapons together, which happens actually pretty early, the game becomes super super satisfying. In particular, the untrained units being killed giving another action point can really make a few missions very feast-or-famine.
I will add that if I'm remembering correctly, this mission practically requires you to split up your units in a deliberate way. If you try to move as a group you'll have a rough time. For example, often it can be very helpful to deliberately send a unit to stand right next to an archer if they can climb the hill, because you may not realize but the archer cannot shoot at anyone else without getting reaction-hit, making them much weaker. Also, if you can get the archers to aggro Caeso, his shield deflects shots.
To be fair, I'm pretty sure I (very roughly) followed this guide (link) https://www.neoseeker.com/expeditions-rome/March_on_Mytilene that tells you a good first two turns. I had to restart or load a save mostly because I screwed up the second half where you have extra units come from the bottom by being careless once or twice.
Oh yes, definitely. As I've already explained, this quest is very specifically designed. It's an exception to the rule.
Probably for the best. If you didn't like March to Mytilene, then you would absolutely despise Act III Ambiorix's Warning as the quest is designed to end in a humiliating defeat.
Most battles do function as normal and most of the time you win by simply defeating your enemy, but some battles have different objectives and requirements to win, while others offer you the chance of retreating. Different challenges, different tactics. Then there are the rare ones, battles that are directly related to the story so they are scripted a certain way.
I got slaughtered twice.... I nearly won the 'first' part but you probably cant cause there is too many reinforcements but then you have to play with poorly equipped idiots with a bunch of weak skills. Maybe i need to go back and do the first phase and somehow try to kill the 2nd commander archer as well cause that would make this so much easier.
If only ONE of em brought a firebomb / caltrops / poison bomb it would be easy but despite 'planning it' they forgot these useful items lol
Wasn't that difficult at all.
my friend your argument is a poor one, how about you address the flaw in your gameplay, instead of making unecessary and unproductive reply, you did made this thread did you not ?
there is a bit of RNG alright, but that's just how most CRPG work. if that is an issue you cna always save scumming to your heart's delight, but skill will always beat luck.
learn the basics, get used to a style you like, learn the game mechanic, but most of all, keep in mind
it's ok to play on easy difficulty ?
I did this mission on the first go.