Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Poison in no way ruins the game. Sure, it's a challenge but so is everything else the game throws at you. Even on Licinius Crassus mode, it's still doable.
Not only do you have the use of poison drifting of into the realms of stupid but the balance is all out of whack. Some missions I can win blind folded and others are bordering on the impossible.
There is one mission in particular were your party is either dead or down to 1 or 2 hit points before you even get a turn.
I think what brings dev's to spam poison in their games is that they can't think of anything else to add challenge. They don't get that it's just plain boring, poisoned , heal, poisoned, heal. And that's your tactics out of the window.
They are not the first, over the years there have been a few excellent game ruined by the over use of poison and it's always the same massive poison clouds taking up the battle arena, poison arrows, knives and/or spit.
Shame as the game ends for me with Rome, after Rome is hog-wash.
I knew this was coming from being in Rome when everyone was wanting to sell me poison cures.
I liked it when it was controlled and used sensibly. Take a poison flask for instance, why does it have to cover half of the battle field and linger for so long? Because it's a stupid misuse of poison. Why does all the enemy spam the stuff.
If I had pockets full of poison grenades and a quiver of poison arrows, my belt full of poison blades, I wouldn't use them because they would turn the game into tactical boredom.
Everything in moderation.
Thankfully most games are sensible when it comes to poison, but some need poison in the title. It's a lazy way to make the game challenging that inevitably makes the game frustrating.
I don't have a problem with fire or caltrops, it's a pain sometimes but expectable. It's not spammed to often and is survivable if you don't have a solution on hand. The use of poison on the other hand is spammed by every enemy and is hard to counteract, that's how I find it at the moment anyway.
Rather than go with my first reaction of uninstalling and forgetting the game, I have decided to carry on and battle through it.
I am known for my exaggerating by this much <--------------------------------------------->
Yes but when the map starts you off in a small cul-de-sac and the 50 enemy get a free go before you taking a few hours to complete their turn, you can often find that by the time it comes for you to take a turn that all your people are cold and stiff.
Anyway I got fed-up with the game cheating so I turned enemy damage down by 250%
Talking of cheating I often see a enemy unit take it's move but then later after a few more enemy have move that same unit will get another move. Is this some spell they cast like my healer can give my units two more movement points?
Hah, you crack me up. If I recall correctly, most of the times we get to move first. When we're ambushed, that's usually when the enemy gets the first move. Most of the time, that's result of random travel events and if you're overwhelmed, you can always escape combat by moving all units to the red-hexed zone (incapacitated units, not included). Depending on your choices and often based on your character perks, the results may be more in your favor or the enemies. The best example is of that is a random travel event within Nasamones where a flute player approaches you. If you kill him, no one get's poisoned. If you're suspicious but decide to inspect the situation, only you get poisoned. (Unless you're a gladiator with immunity). And if you encourage your praetorians to gather to have a listen, pretty much everyone gets poisoned.
The enemy units are definitely not cheating. If enemy units are akin to the equivalent of our Veles class, with a focus point system as attack points. They can attack in accordance to their points. Their equivalent of our Triarii can also use similar skills to 'inspire' to replenish action points of their allies. There's probably enemy units that function similar to Gladiators, where morale might give them another go. Plenty of skills can also be carried into the next round and 'attacks of opportunity'. Then there's skills that can either allow an allied unit to attack an enemy unit, if said enemy unit attacks a nearby allied unit. Or the opposite, where one unit attacks an enemy unit followed with an attack from another allied unit. Not in a position to look up the names of these skills. Some have unique weapons with charms, that allow its wielder to use special abilities.
They too have attack points which are spent mostly by using weapon skills (the abilities available through the weapons) and then they can use class skills. Those that have squares (non-replenishable skills) can also be used separately in addition to the two I already mentioned. So it may appear they can do more than you, but you're very much capable of the same.
But all of your equipment can be modified. So you can say just rearrange your buffs on your charm and helmet from fire resistance in first act to poison in 2nd an 3rd i believe its piercing resistance.
Basically the enemy can throw all the fire/poison or knives they want but you will resist so it negates it.