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That I know. It's not my field of expertise, but I kind of remember that, after the roman conquest, celtic deities became associated with their roman-greek counterparts. A standard syncretism process, nothing to object to.
Fair enough. But what about druidic practices? As far as I know, most roman and greek sources make a big deal about human sacrifices performed by druids, and these practices were sistematically repressed whenever possible. Having a roman legate playing along because they need to forge a diplomatic relationship with a whacky gaulish chief seems still a bit of a stretch. I'm curious: what does De Bello Gallico say about this? How did Julius Caesar forge relationships with the Aeduii and other tribes willing to work with Rome? Even if this work is mostly a piece of propaganda, it is the only source I can think of.
Maybe, but grant me that asserting that this game's mind is set in the 1st Century BCE is a difficult position. Lots of modern ideas and attitudes in the game's story: Julia Calida musing about her "comfort zone", Felix Hadrianus blathering about "lose-lose" scenarios, Cicero asserting that the Senate is the people of Rome (what?!), the narrator "Tacitus" waxing about the progress of democracy if the Republic is saved or about the smashing of roman patriarchy by a female legate declaring herself Empress… Just to name a few.
It seems the devs had no compunctions in injecting modern sensibilities in the narrative, so neither should I. Actually, we could agree on this: it is possible that this quest was designed this way, also because it would spark a little bit of controversy. Funny that.
Sorry, I missed that. The Consul being Lurco? The treacherous weasel who left me high and dry when dealing with the Elvetii? The same one who is sitting in his camp doing absolutely nothing? Why would any sane legate take seriously his recommandations or orders? It's clear that he is trying very hard to get the legate killed. The legate knows this, the companions knows this too, but they still all go along with it to the bitter end. Impressive storytelling, indeed.
Do you mean my praetorian guard is always travelling with 1.400 rations, 1.000 doses of medicine and 400 slaves on tow? How do they manage that? :-)
Jokes aside, the problem is not, again, you being forced to do Divitiacus' bidding. It is jarring, but I can get behind that. The real problem is the lack of real and serious consequences for most of your possible choices.
Do the devs want to allow me to sacrifice a fellow citizen to foreign gods? Ok, but they should show me the consequences, both positive and negative, of such a radical choice.
Should I take the coward's way out and dispose of a slave? Absolutely, but the game should show me the consequences of my cowardice. (And no, making Syneros sad only when and if he happens to witness the scene doesn't count).
In my honest opinion, having three different choices (one explicitly self-harming) which lead to the same generic and identical outcome ("Divitiacus is happy, now go find Lurco and have a nice chat with him") makes the moral dilemma moot. This is, in my opinion, the real sin of this quest.
This.
Defining the legionarii of Late Republic as mercenaries is partially imprecise, but you nailed it when you mentioned the importance of the bonds between soldiers and their commander.
In the late Republic, most legions were more loyal to their commander than to the Republic itself. This was the chief reason behind Caesar's decision to invade Gallia without any real reasons: he wanted both the political prestige of military conquest and a loyal army behind his back to deal with his political rivals in Rome. Did you know that, after the battle of Alesia, he gifted one slave to every single soldier of his legions? Talk about incentives…
Another example: Cnaeus Pompeius Magnus (who was a man way more interesting than the old codger we got with this game) started his military and political career during the 1st Roman Civil War just like Octavianus Augustus many years later: as a young private citizen raising three legions composed mostly of his father's veterans. Most of these soldiers were also his clientes and expected their patron to take good care of them.
Should the legate choose to sacrifice a fellow citizen, having a massive mutiny of Legio Victrix is not too much of a stretch, and it should not be something they can deal with by simply decimating the legion like in Act 2. The ramifications should be complex, with consequences both during the campaign and after the return to Rome. This is what I mean when I lament the lack of real consequences for the so called "choices" the plot forces upon me.
One of the important aspects of the Roman Military is that Rome itself didn't have a standing Army or Navy. They relied on the legions and ships provided by wealthy citizens, almost invariably Senators, who placed their units at Rome's service when the need arose. This made the rank and file intensely loyal to their unit commanders, first and foremost. And they were about as loyal to Rome as their paymaster was. [Or disloyal, if their commander was incompetent and/or a schemer bound to get his men killed.]
The Modern equivalent would be the "Independent Contractors" that the US hires, such as KBR, Inc. in Iraq.
In short, if you took away the soldiers' pay, there wouldn't have been ANY soldiers fighting for Roman glory. _Maybe_ you could squeak up some militia units in crisis periods, but without experienced soldiers, they wouldn't be worth much.
Going to only say this. YOU brought recent politics into this. I'm not going to flag it as inappropriate since you did answer the question. But before I respond I'm going to share a little story. I'm from the West Indies. I do fishing as a pastime and as a way to make a little money. Fishermen typically wear fishing hats when they go out to avoid headaches and the sun. My favorite hat was red...I'm sure you see where I'm going with this. And I use the term "was" because after they were scared off by my accent (we and Jamaicans sound a lot alike) it was pretty much destroyed. If you think the MAGA crowd are the one's that think everyone else are "barbarians" then you're beyond help.
Roman soldiers were typically well paid through both general channels and through plunder. Each zone had that instance where you interacted with that soldier collecting "taxes". If you were to RP ER then he would technically be in the right since that IS was Roman soldiers tended to do. I think the saying was that once something disappeared under a Roman soldier's skirt it was gone forever.
Also, while Romans WERE elitist, once you became a Roman you were one in entirety, hence why you often had the option to offer citizenship as a reward. Also, I think the game actually has a load screen that tells you this but Roman's don't consider Greeks to be barbarians. Also I'd need to look up my history but I think the opinion on the Egyptians being barbarians depended on the Romans discussing them.
I don't like this mission inside an RPG (Role Playing Game) is forcing an aspect of your character. This is nothing new in RPGames, in order to tell a compelling story some aspects must be mandatory of the Protagonist. So some compromise between game writer and role-player is always required.
However, I feel that;
"MY character being okay with human sacrifice"
is a demand too high.
the fact that this mission is happening so close to Ambiorix Warning, a mission where the devs shove an idiot ball into our character's hand and make us play as the BBEG, makes this even more jarring.
I almost didn't read it cause it looked like a spoiler, but I'm kind of glad I did.
I already have had some misgivings about the lack of choices so far, but nothing Iv'e come across yet seems as bad as what this appears to be. Some kind of dead-end (effectively no choice) scenario except to engage in some grotesque psychotic/paganistic bs.
Please tell me this *quest* is optional, otherwise I think I may well just quit now instead of investing any more time in this game.
~~~~
I am in accordance with Captainpatch's comments above, I also refuse to play games where I am forced to play amoral sadistic characters, and there are quite a growing number of them around unfortunately.
1)No it is not optional.
2)I believe it's already been pointed out that you DON'T need to sacrifice anyone. Just that most people that skip through the dialogue will probably not realize this.
Yes it seems that way to me too.
So what exactly are the choices available in this Quest?
Seems like its either sacrificing someone or self-mutiliation?
I have already asked elsewhere in a thread of my own enquiring about editing conversation choices game files but got no answer. So don't know if this can be done?
I've just noticed there is not one single comment from the developers in this thread. I'm guessing they just don't give a flying fig about any of this.