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Ein Übersetzungsproblem melden
Its not too late for them to do this. One reason I hate about the customization of game slike Divinity or other CRPGs. Like my character looks nothing like their portrait.
What ingame portrait? Do you mean your 3d model? That would be very bad idea. You dont understand the basics.
- 3D model is just your avatar (your body) in the game world
- your 2D portrait is WHAT YOU REALLY LOOK LIKE (your face) !
Also about modding, from the dev:
Hey, currently there is no way to add custom portraits. As Applied Mediocrity points out, making portraits on transparent backgrounds to fit the in-game UI is going to be quite a challenge, and moreover for reasons I can't currently disclose, you actually need 6 different versions of each portrait, with 3 different sizes/crops of each version. So it's quite a lot of work to add a new portrait to the game.
Maybe in the future we'll find a way to open up the possibility though - there are some talented people out there, so I'm sure some modders would be able to work it out.
Just as an aside from there probably being difficulty in adding in custom portraits.
The issue is that it's actually the other way around.
The 3D model is the only customizable aspect of your character's appearance. Thus, THIS is what you "really look like".
The 2D portrait is just some preloaded picture of a random person that looks nice, but doesn't actually represent a large number of the options available in character creation.
I could use a nice picture of George Washington or cat meme as my portrait and it would have the same effect, since what they ALL have in common is that none of them look anything like the character that I created.
Using the 2D portraits is a design decision. Doing it the other way isn't difficult. For what it's worth, I understand the reasoning on why they decided this looks better (it does).
However, it is jarring and I would personally have preferred just using a close-up of the 3D model's face for the in-game dialogue scenes, even if they aren't super detailed.
It wouldn't be nearly as slick as the 2D portraits, but at least I'd feel like the guy talking to Lucullus is actually my character and not a random extra from the Gladiator movie.
There's like 7 different hair colors, but only 2 are represented in portraits. If you chose anything but black / dark brown, you will need to pretend that maybe it's just an old picture from when your blonde character had black hair or whatever reasoning you have to come up w/ to suspend belief every single time your character speaks.
So you can imagine your character looks like whatever you want under it, works best when you play some kind of warrior of course.
No, you are wrong. 3D model represents your body in game world so you can navigate but you never actually look in his/her face.
Your face is your 2D portrait - THIS IS WHAT YOU LOOK LIKE. What is so hard to understand?
For example, do you think that your photo is not you, just because its not your real self (your 3D model)? :-)
Portraits doesnt represent and doesnt need to represent anything. Its the pool of faces you can pick - it can be small or big but thats it. That is your face.
If your 3D model will have more options to look closer to your portrait (your face) then ok, it will be fine. But its strange to expect the other way around.
They used 2D portraits because:
- they are MUCH BETTER, the art is basically PERFECT
- it would need much more work to achieve something even close with 3D models
- you DONT NEED perfect 3d model in TACTICAL TB combat
- portraits are PERFECT (did I say that already? :-)
That is not argument, just clear nonsense. First there is no Washington portrait there and secondly in your way of thinking you could also create 3D model of Washington that would have nothing in common with your hero... The same thing. Ridiculous.
For me this would be stupid idea to look at those crude 3d models. One of the WORST THINGS that developers could do.
Another "weird" remark imho.
It seems like some players play certain 3D games so much that they are unable to grasp even simple things just because there is some slight difference. They have like "tunnel vision" to anything.
You have a strange habit of thinking that things you disagree w/ are "wrong". They aren't.
You also have a weird quirk of insulting people who disagree w/ you because you believe them to be "wrong".
You may want to speak to someone about that.
At the end of the day, it's just a stylistic choice, and I disagree w/ it and I am providing my feedback on that. It's okay if you disagree w/ me. But not everyone does, I'm sure.
I didnt insulted you, I was referring to some of your arguments. Sorry if I was little sharp (I edited my post), but some of your remarks about Gladiator or "random pictures" sounded pretty dismissive (towards the art) so I answered in similar tone.
And I provided my feedback as well. Anyone is free to agree or disagree.
Agreed. :)
I feel that I was pretty clear that I think the art is stellar.
It's just not of my character, which is jarring whenever my character speaks, which is a LOT in a RPG.
I think we just see it differently.
It seems like you pick a portrait and make a 3D character based on that so they match. There's nothing wrong w/ that. I'm sure that's intended.
I make a character and then try to pick a portrait that best matches the character that I created. That's not possible w/ MANY of the creation choices.
Obviously, this is the drawback to the design decision that was made. Players like you will not really notice any issue.
Players like me will feel a little awkward in-game when our character speaks.
In short, my preference would be to either improve the character customization or add many more customizable character portrait options. TBH, the 3D model customization is so basic I don't think it adds anything to the game. A redesign adding customizable character portraits with a generic body for inventory slot purposes would have served this game much better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2716393397
This isn't even the most egregious example.
I don't see choosing a portrait as choosing "me" or my character, because it is a static picture. I literally can not choose many options that I normally would.
So the closest thing to "me" or a character that I envision is going to be the 3D model, because that is the only place you actually have any input as to what the character looks like.
If I want to be a Black person, I can't do that, which is weird, considering they literally have an African in the game, so darker skin tones clearly exist. Obviously a design choice, and that's fine.
But out of the options that I CAN be, I also can't choose a portrait that matches that, and every time you have a speaking part from the moment that you enter the game, there will be a mismatch.
It's not a huge deal. It's not game breaking. But it IS disappointing.
they said that for release the skin colour of the portrait will change depending on what you choose .
I saw that, but the skin color in the picture is literally the darkest choice. Not harping on it, not that heartbroken.
Was really just pointing out that there are still going to be plenty of options that still feel "off" since there are so many hair color choices and portraits only come in 2 hair colors.