Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The guy acknowledged that I am his superior but tells me that, since the death of the Proconsul, they have been working without pay for months, so he will not leave unless I pay him 2000 denarii. The only purpose of the perk is to enable a bribe option.
So basically, even though he knows I am his superior, he threatens to continue working without pay unless I pay him, which is moronic.
As I said before. the game should allow you to order them to leave (for free) through the Ethos perk using your authority or in exchange for denarii if you don't have the Perk.
So why I can't use them:
logos:
"I need allies, it's a bigger picture for your understanding, please live."
Pathos:
"Lisen you tired, you boss is dead, here take this money and go home to your family, the stupid aqueduct is not worth dying."
WHY I'm lock to choose from:
"Lisen dog! Obey and live this place, and I have no No for the answer!"
or
"Il kill you all"
This is the table for CE
https://fearlessrevolution.com/viewtopic.php?p=231358#p231358
And here are the instructions on how to add the perk
https://fearlessrevolution.com/viewtopic.php?p=232098#p232098
What's the point of choosing any of them if you are just going to demand that all 3 of the choices work for every scenario?
It's clearly not 1/3 players, since you do have the option to pick up a 2nd rhetoric before this point, which you did.
It sounds to me like you just don't like being locked out of options.
And again, all you did is reiterate exactly what I said. I just don't think it's "bad design" simply because you dislike being locked out of a choice because your character doesn't have that trait unlocked.
You're allowed to dislike things, that's totally fair and I'm not trying to say there's anything wrong w/ your stance. I only take issue w/ calling it "bad design" really. It's just a design choice that you don't really prefer.
The quest is badly designed, if the only option is to either murder allies or lawful romans to complete he quest if you didnt choose a specific Ethos. I mean seriously in the temple of Apollo you get several different paths and options to deal with the situation. But here?
If you limit player choices then do it where it naratically makes sense. In RL i could show up with my whole leagion and make the romans leave by force (this option is available in act 1 several times, why not here?)
I can relate to that. Also, the "negative" outcomes to the quest are negligible in the long run, so this thread is really just about principle.
Being an RPG its all about role playing certain principles. Yes sometimes there are no good choice, but thats usually when you have exhausted all options. The game doesnt even give you some options that should be completely independent of your Ethos. Its sloppyly designed. Similar to the wild boar event, why is there no option to not kill them at all, when i have 2k+ rations anyway?
I did not! I'm not done with act II yet but I surmise that he's watching a lot of the things we do to give Lurco more ammunition against us when this all invariably leads back to confrontations in Rome at the senate/etc. I mean, I sided with the Romans here but I think he'll find a way to use it against you regardless. Killing the Romans shows you put the Berbers above Rome and killing the Meddur's men shows that you don't honor your word/etc. I can't wait to put a knife in that bastard.