Expeditions: Rome

Expeditions: Rome

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Revenant Jan 24, 2022 @ 6:38am
The Aqueduct
Spoilers for act 2 side quest! During this quest you basically have the option of siding with Meddur against a group of Romans told to build an aqueduct to a roman occupied town by the old proconsul. Meddur wants construction stopped since it's taking water away from his people. I tried talking to both commanders and unfortunately I don't have the right Ethos perk to convince him to leave without bloodshed, has anyone else seen what the outcome of picking either side is?
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Showing 16-30 of 63 comments
Arahael Jan 24, 2022 @ 7:47pm 
2
So, I added the Ethos perk through CE to see what would happen.
The guy acknowledged that I am his superior but tells me that, since the death of the Proconsul, they have been working without pay for months, so he will not leave unless I pay him 2000 denarii. The only purpose of the perk is to enable a bribe option.
So basically, even though he knows I am his superior, he threatens to continue working without pay unless I pay him, which is moronic.
As I said before. the game should allow you to order them to leave (for free) through the Ethos perk using your authority or in exchange for denarii if you don't have the Perk.
Arthur Revan Jan 24, 2022 @ 7:49pm 
Originally posted by Wraith:
Originally posted by Arthur Revan:
The restriction to only one Ethos is stupid!
This option is just damn logic, Lucullus is dead = I'm a new commander = leave! Bad quest design!
it not restricted to only 1.

If you befriend cato in act 1 and go to the senate at the start of act 2 you can talk to him and get a 2nd Ethos.
I did, and I have the other 2.
So why I can't use them:
logos:
"I need allies, it's a bigger picture for your understanding, please live."
Pathos:
"Lisen you tired, you boss is dead, here take this money and go home to your family, the stupid aqueduct is not worth dying."

WHY I'm lock to choose from:
"Lisen dog! Obey and live this place, and I have no No for the answer!"
or
"Il kill you all"
Last edited by Arthur Revan; Jan 24, 2022 @ 7:52pm
Arthur Revan Jan 24, 2022 @ 7:50pm 
Originally posted by Arahael:
So, I added the Ethos perk through CE to see what would happen.
The guy acknowledged that I am his superior but tells me that, since the death of the Proconsul, they have been working without pay for months, so he will not leave unless I pay him 2000 denarii. The only purpose of the perk is to enable a bribe option.
So basically, even though he knows I am his superior, he threatens to continue working without pay unless I pay him, which is moronic.
As I said before. the game should allow you to order them to leave (for free) through the Ethos perk using your authority or in exchange for denarii if you don't have the Perk.
:steamfacepalm: Thanks, will do the same.
Last edited by Arthur Revan; Jan 24, 2022 @ 7:51pm
Zatio Jan 24, 2022 @ 7:57pm 
Yeah i skipped this quest too, its so dumb when a game force you to kill someone that you could have dealt with better if only you knew this or that when you started the game before you reached the quest sigh. I think they rushed the development of this game and as a result dropped the quality of the game. While Expeditions viking was and still is a horrible buggy game that crashes allot even to day it was still allot of more fun then this game that have not crashed a single time for me.
Arahael Jan 24, 2022 @ 7:57pm 
Originally posted by Arthur Revan:
Originally posted by Arahael:
So, I added the Ethos perk through CE to see what would happen.
The guy acknowledged that I am his superior but tells me that, since the death of the Proconsul, they have been working without pay for months, so he will not leave unless I pay him 2000 denarii. The only purpose of the perk is to enable a bribe option.
So basically, even though he knows I am his superior, he threatens to continue working without pay unless I pay him, which is moronic.
As I said before. the game should allow you to order them to leave (for free) through the Ethos perk using your authority or in exchange for denarii if you don't have the Perk.
:steamfacepalm: Thanks, will do the same.

This is the table for CE
https://fearlessrevolution.com/viewtopic.php?p=231358#p231358

And here are the instructions on how to add the perk
https://fearlessrevolution.com/viewtopic.php?p=232098#p232098
Atma Jan 24, 2022 @ 8:03pm 
Originally posted by Arthur Revan:
Originally posted by Wraith:
it not restricted to only 1.

If you befriend cato in act 1 and go to the senate at the start of act 2 you can talk to him and get a 2nd Ethos.
I did, and I have the other 2.
So why I can't use them:
logos:
"I need allies, it's a bigger picture for your understanding, please live."
Pathos:
"Lisen you tired, you boss is dead, here take this money and go home to your family, the stupid aqueduct is not worth dying."

WHY I'm lock to choose from:
"Lisen dog! Obey and live this place, and I have no No for the answer!"
or
"Il kill you all"

What's the point of choosing any of them if you are just going to demand that all 3 of the choices work for every scenario?
Arthur Revan Jan 24, 2022 @ 8:06pm 
Originally posted by Atma:
Originally posted by Arthur Revan:
I did, and I have the other 2.
So why I can't use them:
logos:
"I need allies, it's a bigger picture for your understanding, please live."
Pathos:
"Lisen you tired, you boss is dead, here take this money and go home to your family, the stupid aqueduct is not worth dying."

WHY I'm lock to choose from:
"Lisen dog! Obey and live this place, and I have no No for the answer!"
or
"Il kill you all"

What's the point of choosing any of them if you are just going to demand that all 3 of the choices work for every scenario?
The point is: this quest should have another option, and not be locked behind an option with will only work for 1 out of 3 players.
Atma Jan 24, 2022 @ 8:15pm 
Originally posted by Arthur Revan:
Originally posted by Atma:

What's the point of choosing any of them if you are just going to demand that all 3 of the choices work for every scenario?
The point is: this quest should have another option, and not be locked behind an option with will only work for 1 out of 3 players.

It's clearly not 1/3 players, since you do have the option to pick up a 2nd rhetoric before this point, which you did.

It sounds to me like you just don't like being locked out of options.
Zatio Jan 24, 2022 @ 9:28pm 
Originally posted by Atma:
Originally posted by Arthur Revan:
The point is: this quest should have another option, and not be locked behind an option with will only work for 1 out of 3 players.

It's clearly not 1/3 players, since you do have the option to pick up a 2nd rhetoric before this point, which you did.

It sounds to me like you just don't like being locked out of options.
Imagine going to the store to buy something to eat and something to drink, you did not bring enough money so you have to choose to either buy something to eat or drink. But now think what if you had the money to buy both the food and drink but are forced to choose just because they told you to choose or leave. Is this a good thing or a bad thing? What if you only had permission to buy something to eat and drink if you had your mother with you but because you decided to bring your father you are forced to choose. No other option, just because they said so. The way i see it, thats bad. If you are meant to have options then those options needs to make sense and not force you to do one thing or another simply because you are new and did not know this earlier.
Atma Jan 24, 2022 @ 9:42pm 
None of that makes any sense.

And again, all you did is reiterate exactly what I said. I just don't think it's "bad design" simply because you dislike being locked out of a choice because your character doesn't have that trait unlocked.

You're allowed to dislike things, that's totally fair and I'm not trying to say there's anything wrong w/ your stance. I only take issue w/ calling it "bad design" really. It's just a design choice that you don't really prefer.
Last edited by Atma; Jan 24, 2022 @ 9:43pm
buchecker Jan 24, 2022 @ 9:43pm 
Originally posted by Atma:
Originally posted by Arthur Revan:
The point is: this quest should have another option, and not be locked behind an option with will only work for 1 out of 3 players.

It's clearly not 1/3 players, since you do have the option to pick up a 2nd rhetoric before this point, which you did.

It sounds to me like you just don't like being locked out of options.

The quest is badly designed, if the only option is to either murder allies or lawful romans to complete he quest if you didnt choose a specific Ethos. I mean seriously in the temple of Apollo you get several different paths and options to deal with the situation. But here?

If you limit player choices then do it where it naratically makes sense. In RL i could show up with my whole leagion and make the romans leave by force (this option is available in act 1 several times, why not here?)
Last edited by buchecker; Jan 24, 2022 @ 9:45pm
Atma Jan 24, 2022 @ 9:48pm 
I think the point is that as a leader, sometimes there isn't a "good" choice, but if you happen to be skilled at the particular situation, you might just walk away okay.

I can relate to that. Also, the "negative" outcomes to the quest are negligible in the long run, so this thread is really just about principle.
buchecker Jan 24, 2022 @ 9:51pm 
Originally posted by Atma:
I think the point is that as a leader, sometimes there isn't a "good" choice, but if you happen to be skilled at the particular situation, you might just walk away okay.

I can relate to that. Also, the "negative" outcomes to the quest are negligible in the long run, so this thread is really just about principle.

Being an RPG its all about role playing certain principles. Yes sometimes there are no good choice, but thats usually when you have exhausted all options. The game doesnt even give you some options that should be completely independent of your Ethos. Its sloppyly designed. Similar to the wild boar event, why is there no option to not kill them at all, when i have 2k+ rations anyway?
Crashtest Jan 25, 2022 @ 3:46am 
I just got to that mission and had the same problem as you. However, I think you DO have another option than kill either of the groups : just decide you don't want to get involved and go away. It made no sense from an RP point of view to kill fellow romans or to kill allies, so i felt it was perfectly reasonable to just let them deal with it themselves.
Revenant Jan 25, 2022 @ 6:13am 
Originally posted by Psychomachia:
Did anyone notice Corvinus up on the cliff edge during this mission?? Does anyone know if he does anything? He has a chat bubble, but you can't talk to him. He's just perched up on a cliff near the roman camp. I thought it was going to "come back" but I'm just starting Act III and it hasn't. I thought Lurco would be thrilled I was murdering fellow Romans.

I did not! I'm not done with act II yet but I surmise that he's watching a lot of the things we do to give Lurco more ammunition against us when this all invariably leads back to confrontations in Rome at the senate/etc. I mean, I sided with the Romans here but I think he'll find a way to use it against you regardless. Killing the Romans shows you put the Berbers above Rome and killing the Meddur's men shows that you don't honor your word/etc. I can't wait to put a knife in that bastard.
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Date Posted: Jan 24, 2022 @ 6:38am
Posts: 63