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One thing that particularly bothers me are the gender restrictions on romances so I'd immediately mod them out if given the chance.
But like with other games, there are just so many possibilities of what you could do if given the right tools.
And good modding tools usually create a bigger and longer lasting fanbase (looking at Bethesda RPGs as the biggest example).
Then, besides some avatar alteration like hair colour additions, there are quite some (intentional?) misunderstood points I'd like to adjust for it to feel like Rome how I recognize it after countless sessions with historicans and researchers within lore and extreme Political Correctness stuff you need to deal even in your games.
Wtf the point of RPGs is to play a character not replay history thats why this game is supposed to be historically authentic, not accurate. And I frankly don't see too much if any at all political correctness since we start with sexist characters and are (supposed to be) playing a male character
EDIT: I do hope this game gets mods, but I'm not holding my breath. Also the modding community would be (sadly) small, I would argue.
Nice to meet you too, Mr.
Be informed that I will not actually discuss this here nor anywhere else further. Generally let's confirm modding to be a volatile term with - luckily and majorily - no PoC ruleset (yet) beyond. Fun fact is, that the game has quite some points in it that are appear pretty inauthentic to the keen eye, especially in that time period, that got mixed up with things from the later eras. And the devs know that, sometimes even let ingame characters react ironically to points like that.
Claiming the game is part of an alternate history scenario was a smart move dev-sided, as they get a lot of freedom out of it, while authenticity is a thing most casual players wouldn't recognize neither from far nor close, so it was the right decision.
We're working on a title our own and went with a familiar decision, yet it was because for architecture authenticity reasons. :)
So. There may be some NPC background talks ingame that do show inevatable PoC influence sometimes though, but not nearly enough to call it a 'PoC flooded' title.
Another fun fact is, that this game may but have some unusual/unlikely points, but still gives you the chance to react PoC/non-PoC wise with your character, (mostly) which is a thing you usually don't have in a lot of mainstream, PoC, 'woke' or however Gen-Y calls these games these days.
If you do feel otherwise, be my guest, I don't have the need to change your mind, especially not on a spotlight like in official forums, noch mit einem Deutschen auf englischsprachiger Tribüne. Sick of IRL PVP-mud shows. ;)
BTT - Back to topic:
May very well be the case. And while ofc we can't know for sure yet, we can very well derive a prediction from Exp:Vikings, in which the mods are quite limited. But I also don't think the game rly needs hundrets of mods, just the right ones, like with Exp:V. Some options to add/change portraits, maybe even access to the Praetorian's/Legion's colour set and crest. Right now the game still needs one or another vanilla patch, so I wouldn't blame modders for not instantly starting to mod the game from the start.
continues to write an essay...
I'm confused because you seem to agree with me but don't? Oh well nevermind, not that I have time to care about that. I agree with you, I think.
***
Second part is item and armor modding, i hate that archers cant wear heavy armor or triarius lance, or triarius/veles cant use shields, even small, just dont see any reason why they cant. Hv.armor alrdy come with mobility debufs, its normal cost for more protection. so remove all class restiction for items is must have.
***
If back to Vikings concept realy want to see same kind of multiclassing, ok we get 3 skill trees. but why my rogue cant use 1 bow skills tree with his other two from base class or vise versa
***
Last Point - need more deep hardness options, i realy want play super ultimate insane difficult, where enemis dont have any stupid pawn units or have more hp, reason is simple my rogue/archer squad kill most of enemys in 1-3 turns, 50% of this kill come from pawn boyz, i dont know why devs call this game tactic, no tactic, just kill order. This also second factor why princeps so useless, they dont have enimes for tanking cos archers/rogues with triarius help/buffs kill most of them, no need tank deadmans. Since all units in game die from 1-3 hits, player and ai, no reason waste time on tank anybody, just kil as fast as can, only hp rise for both side can change samething here.
*laughs* I know. Consider it to be some kinda disclaimer and introduction of my personal exp with the game so far; some clarifying, no discussing still. :) You can any time add your POV without joining a discussion afterwards, totally legit, yet barely used option.
And yes, seems like we pretty much do agree over all, which is a refreshing, rather rare thing too.
Most mods mentioned, - if not all of them - are of cosmetic nature and these things totally are a matter of taste, as well as desire/demand for personal atmosphere in this setting. The vanilla base is already greatly executed.
- Thanks for taking the time and awareness.
@Razor Ramen
I mean... there are cosmetic changes and there are (i.e.) script/encounter changes. Considering coding may not have been re-invented while they created the game on Unreal Engine: While cosmetics are of "rather simple" nature, compared to things like adjusting enemy encounter types for each combat in the game, which may be a pretty work intense thing to do, to say the least. I didn't stumble across such mods for Exp:V but I frankly never rly looked for them.
That much about the technical thought.
Content-wise I personally wouldn't need hardcore difficulty, but that's just me. That's the good thing with mods, freedom of individualisation without forcing the mass of ppl to play it the same way. :)
For now - Best of wishes, guys. Stay healthy.
And the Hastati during sieges would have a scutum, and the same kind of armor that the healers use, which would be a weaker armor. Armed with either gladius or hasta.
Shields for gladiators too. Some of the gladiators you encounter use shields, but you can't equip your own with them. Besides, but the Murmillo and the Secutor used shields. Maybe they could sacrifice the pugio? They already have another offhand weapon.
And also adding a sarissa pike, as well ass phylangites to encounter during the first campaign. Essentially being the Destroyer subclass for the Greeks. This might help balance out the new class updates a bit.
And having Raia as a follower after joining camp. The choice was between her and Deianeira, but they could have picked both. And maybe adding her, as well as an extra male character as a romance option. The question is who?
Btw, wouldn't it be cute if she and Bestia became a couple if the player picks neither of them? They could collect cats and rescue lions from arenas. Bestia could become a lion tamer.
And (SPOILER WARNING), in the game you can make either yourself or a follower a poison master (healer skill). I don't know if this is already in the game or not, but what if you could save Syneros of he learned that skill? He could then either resist the poison or notice it before it's too late, and live.
it's a singer play game.
so why not?