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While it is, at least for me, a minor minus point, I am still looking forward eagerly to play the game, but I can understand were the OP is coming from.
Now if this changes later and the enemy will actually behave intelligently and consider things like risk vs reward for a tactical disengagement to reposition themselves, then yes, those movement reducing skills will then have great merit... but in the demo I played, they are completely useless / unhelpful.
And also in general I find nearly all the skills extremely underwhelming to use. Expeditions Viking didnt seem to have this problem or at least not nearly as much - many of the skills / abilities there felt quite useful.
Burning is a complete crock, given that enemies can just resist it immediately. Sure, it's a low percentage chance, but it's basically a reverse crit chance, where on a crit it does nothing.
So does this guy.
Did you see that shield wall skill? Once per fight, shield hp bonus but your guy gets exhausted and can't restore his shield for the rest of the battle. Eagle eye? One turn of full range damage once per fight. Whoa, watch that deadly skill. Lure? One round of one enemy not having cover once per fight. There's a keeper right there.
There are some passable skills in the Triarius trees, but are there *any* skills that really pop out as amazing? Barrage? Reaper?
Sounds like a lot of the issues OP had was from not noticing the cost of a skill. For example "a melee attack at half-strength and inflict -50% enemy movement" sounds like the Triarius skill that doesn't cost an attack action. So that's why it's good: because you can do it in addition to your attack.
It might be worth taking a closer look at the skill tooltips. You can see the status effect duration on each icon, and the cost of using each skill (action, charges, or Focus) is shown with the icons on the bottom :)
Now in Rome, your Companions have their class and skills set in stone, me personaly, I do like to build my own team, I am not talking about the Characters Backstory, their " roleplay " I am sure I am gonna enjoy dealing with them, now you could argue, that their class and skills, are based on their backstory, well, you have proven in Vikings, that this does not need to be going hand in hand at all, so, this is a disapointment for me, none the less, I am eager to play, as the pro still outweights the cons to play for me.