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I've won first playthrough, then specifically lost second time. Simply to see the difference, and winning that battle is rather... underwhelming lol
P.S. But you dont feel any sort of humiliation. This game is too railed in this way, like in ending of Egypt, where I've annihilated everythhing in throne room in one turn, yet "was saved" by Lurco somehow
My previous three plays have led to this, dying ignominiously and RAGE QUIT!
This time I have gotten three Legionarii up as Reaper Velus...
If I manage to kill everyone on the first wave, does the battle end?
Is it a bugged quest IF you win?
and yes if you kill everyone (there are some gauls on the "bridge", them too) you end battle and finish quest.
After the second wave on turn 2 no more turned up.
I don't think it's bugged if you win the battle. Nothing happens except a big XP dump, no dialogue or anything so obviously the devs didn't make any content for this eventuality presumably believing they had made the encounter impossible to win so it wasn't required.
You get the message to progress the plot after you leave as per normal (at least I think it's normal).
The real difficulty with the battle is that they go first and they are right on top of you.
I think you're right about the DEVS
With a Reaper Velus, and a good weapons layout, you can cakewalk everyone except Pricips with their Shields. Just make sure you knock down the shields and then the Reaper eats 10 or so of the enemies.
Also noted, KILL any incapacitated enemies or the healers will restore them. If you have a Velus with that trait as well, you also get a moral boost for you and drain for them.
There is another aspect to consider, there's a bow that doesn't deflect off shields, and if you use the perq on a bow with Suppressing Shot power, you can knock out multiple shields in one shot. And everyone under that AOE gets "harried".
Good combinations like this makes it tough for them.
As to them going first, keep your Reaper Velus from the initial impact and he doesn't have as far to run killing stuff
The battle used to go on forever until you "lost", which means that if you were winning, you had to just give up and die.
They added victory being possible as well as a unique item if you do win in a later patch, but you aren't intended to win this battle.
The prize you get for winning is just there as a "good job you!" but it doesn't affect the story in any way.
When did they patch that in? I have beaten the game 1st week of february and it was already winnable back then.
Some time after these threads:
https://steamcommunity.com/app/987840/discussions/0/3196993949758425590/
https://steamcommunity.com/app/987840/discussions/0/3196994470048830410/
It was already "fixed" by the time I got to that part in my own game which was right after the Reaper nerf, but I'm pretty sure that it was in one of the first patches for the game.
https://ibb.co/QF6dLff
I had killed everything else, but didn't know this guy was hiding. Finally found him, wiped him out, and had over 30 bodies to loot.
Never saw Lurco, wish he had shown up, I would have whacked his ass!
NERFED, you say????
WTF did Reaper do before this nerf FFS?
I mean I would say at least 90% of my fights from early Act 3 onward were one turn affairs 'cos of Bestia and his Achilles spear. Sure it's very satisfying, especially dispensing justice in the finale back in Rome, but really in the annals of RPG history I think it would be hard to find anything to compete with it in the OP league tables.
Well, that's easy.
Before nerf:
https://www.youtube.com/watch?v=2Qa9FeOdwYg
After nerf:
https://www.youtube.com/watch?v=QrdPoGY-VSQ