Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No need to spoil the fun for others.
Overall, it would be more fun to see more class interaction. For instance, a triarius is a perfect combo with a princeps. I would like to see the same thing with damage dealers. Barrage-based or any Veles builds are very strong and independent even without Reaper. I just would want to avoid the situation where there is one super-mega-dd, and everyone else is relegated to a minor supporting role.
If Achilles Spear restored Action Point and skills only once, it would probably be just fine.
I'd hardly call it OP when you need +15 skill points and specific min-maxed gear just to pull it off, and even then you're limited by your movement (and luck to some extent). Depends a lot on the encounter though.
I totally forgot about the Clear Path buff though which gives extra movement after each kill, that does indeed make it easier to clear, but nowhere near as OP as it was on release.
By no means, I don't intend to spoil anyone's fun! But with Reaper, a great deal of the game just goes by. I'll try to explain.
The biggest 'problem' of Reaper is that it allows killing (almost) everyone on turn 1. You just need a strong weapon (which is very easy to craft). Just the weapon. And nothing else.
You don't need armor. Who cares about taking hits when you kill everyone from the start?
You don't need tactical items. Well, ok, mulsum/mitridates is occasionally useful for tough fights (esp. for Triarius), and pila may come in handy (I used them 3 times in all 4 acts so far).
You don't need to think about the builds of your squad mates. Just buff the DD and have fun. OK, if the DD fails to kill, bring them back in action with Inspire.
See? A great deal of things, the whole essence of tactical game just turns into nothing, and - because there is Reaper that allows to extend the chainkill.
The distance, you say. Well, fine, sometimes the fight takes 2 or 3 turns because the enemies are scattered. Still, it is 1 out of 10 battles, and still you kill the majority of enemies on turn 1... Just save your shiv+disarm, come closer, kill, and get your 2 movement points... Veles can deliver 6 (six!) strikes per attack, Triarius hits three times but twice as hard...
For me, Barrage is the example of ultimate skill balance. It allows to deliver many strikes, kill a couple of enemies, make some really funny combos.. but cannot wipe out the whole map.
It has a hidden multi-part quest that isn't entered in the quest log at any point. Most players wouldn't have any idea that it exists outside of reading guides or posts online.
You can still pull off some pretty crazy things w/ it as-is, but it's not nearly as guaranteed as it was pre-nerf. I have to use clever positioning and assists from other party members now to keep a streak going, not just brute force my way through the whole map w/out any help.
I think that's fine. I think everybody understands that if you are min-maxing your guy out to the point where Reaper is still busted, that's kinda on you (yes, that's on me too, because I am totally that guy!).
Before, you didn't really have to give it any thought, just bring enough damage to kill enemies and you were good to go. Now there are other considerations.
But at the end of the day, it's a single player game and it's one super-secret item that is "pretty okay" on its own but can be crazy if you are willing to craft and build your whole character around its charm.
TL;DR:
Reaper the ability is perfectly fine as-is. Achilles' Spear is okay as-is. Achilles' Spear CHARM is OP if you build a character around maximizing its potential, but does it really matter?
I don't think spear of achilles is a problem in itself. I feel like reaper in itself is underwhelming since executionner will do way better on triarius (don't remember the skill). The problem is the movement that you can add up till oblivion on veles recuperating enormous amount of movement for s imple actions.
If i had to chose between reaper and action refunds when glacing, i would choose the ladder.
PS : For the charm why ? You c an off hand the spear and utilize the +2 movement pretty well.
You need to get over a certain damage threshold to be able to continue a streak w/ Reaper using Quick Lunge, which is basically what allows a Triarius to have enormous movement range anyway.
Of course, everyone plays differently, that was just my own feeling.
I do know this, but I didn't see any compelling reason to do this for a Triarius. There are only a couple unique weapons that are good for a Destroyer, but honestly I never had any issue just smashing things w/ the Reaper staff.
If I did a Destroyer again, I'd honestly go w/ a staff and a pike even though it looks really goofy, just to have access to both weapons' skills. I didn't find much use for Aid on my main character since Syneros exists but an attack w/ 3 range on it could've been handy.
You only need to equip in slot 2. In slot 1 you can get whatever weapon you want. Move and switch, you will simply use 2 more movement from the spear. For combat you just switch, that's what i meant. Plus i feel like reaper on other classes aren't super interesting anyways.
I get what you mean but you are giving up an entire weapon slot for +2 movement, which isn't really necessary for the most part since Triarius doesn't have to worry about staying w/in the green to still be able to attack.
It is not useful to have a spear in that slot when you could just have Reaper on a staff or pike in that slot.
+2 movement is not worth giving up 3 extra abilities and an actually usable weapon, imo.