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-Brace lvl1 for all 3
-Bastion for all 3 (all res +max res)
-Repair on 1
All the others are optional in my opinion.
The encounters in the game don't really make that tree shine (ex:very hard hitting bosses with 2 attacks in a turn that need taunting or even better have special mechanics like always attacks the closest squad member )
All the rest went in Veteran mainly (Movement,Knockdown, Opportunist, Stand Fast, Warcry) and some in Vanguard (HP and some others that are again optional).
Even though I skilled Bull Rush I ended up never using it.
To be more precise, you will always have a point for your stack of strong with deianeira and Caeso, so just focus on veteran then the second tree.
Why ?
Princeps only shines with it's CC. Tackle is really good and warcry is insane setup for your destroyere triarius.
The second tree is nice, but nothing amazing. More shield damage when full health rarely procs but you will get HP which is always nice. The further skills are useful, especially the -10 morale one if you cannot do anything else, or want to spam morale debuffs.
The first tree is not bad, but has one key weakness. It generally only works for damage mitigation for you and later on for a buddy or two. The problem is, in this game you will always be on the back foot number wise, and thus you will need DPS. Plus, things like warcry (2hex area stun) is also a damage mitigator since they cannot do anything else if they're stunned, obviously.
Veteran is just too good to pass up. Buffing up survival is ok, but princeps are already hard to kill so better be useful for your allies and set them up for their DPS. Princeps are more of a support. They don't need to be built as a tank since they already are one. Better be then a nuisance for the ennemies and a setup for your buddies.
Thus, you just don't have an action point to spare for any other ability. They are pretty meh in comparison with the controlling ones. Bull rush looks good on paper, but is very situational, requires a couple of spaces for direct movement, and has many useless perks as a pre-requisite.
This gives us the space for any abilities that do not require to spend an action point. They are just two: Shield Wall and Flawless Defense. The combo of Flawless defense and Bastion is great and should be taken in the mid-game. By the end-game you can go either shield wall or bull rush... it doesn't matter, the game is almost over by then.
For the sake of diversity, I usually develop Caeso as a true tank (Veteran 9 / Vanguard 3/ Defender 8), and Deineira is my 'mobile off-tank controller' with Veteran 9 / Vanguard 8 / usually Brace 2+ Fortress). My MC is never a princeps.