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Until the battle was over and all the unfun stuff happened.
That's totally going to be my next run, I have a Brawler save from Act I that I plan to finish up to see what the male side of things is like. Veles is still the most "fun" class in my opinion, just so many tricks up its sleeves.
I actually haven't done the unfun stuff just yet lol. Probably going to play through whatever the aftermath is of that battle in a little bit.
I killed both Ptolemy and Cleopatra. I feel like this isn't going to go over well.
But probably will fit in well with the playthrough you posted about with the starving praetorians.
Might as well go all in with the bad decisions. Which reminds me I really need to do a purposely bad decisions playthrough.
Either way Triarius will be my next character. Too many fun things in there.
lol, yes this is that same playthrough! I have weird work hours so I'm not able to play as often as I'd like, so it's been a slow but entertaining run so far.
Out of curiosity, how does Brawler deal w/ shields? Just healthy use of Pilum? Once I learned that you could make rank 2 versions of them, things became a lot easier.
Refunding action points from Glancing Blows sounds amazing though lol.
I really struggled to do this fight when I first went through it. I'm not good at character builds so all my characters were pretty terrible.
To be completely honest, I won't be utilizing the Achilles charm in future playthroughs. It really does trivialize what seem like some of the best strategic battles in the game.
I will try it on Brawler, where it's intended to be though, and I imagine the power level won't feel just completely out of control.
I just figured since I've built this monster, I'll see what she can really do. I do enjoy putting together builds, but sleepwalking through the content is absolutely NOT worth it lol.
There is definitely an amusement factor to watching your MC body anybody that looks at her funny as well as their whole crew though.
I know, it's a pretty silly reason, but it's the truth!
Pilum for shields/armor shredding or have another character remove the shield.
Glancing blow is great. So is getting extra movement every time you kill something. (pinball effect) Boast is way more awesome than I thought it would be. Every time I kill something every allied character gets tons of morale. And also makes one of your punches always critical.
It really helps once you can add in the early passives from the other two trees. I had just added in bloodthirsty prior to that fight above, so every time she killed someone she did more damage on the next target. So had her bounce from pawns to tougher targets. And already had the passive from the assassin tree that gives 40% bonus damage to bosses.
Small word of warning. Don't use Pop-Pop (level 14 unarmed attack) with Boast. The attack does amazing amounts of damage, but it counts as separate hits. So if you don't kill the target on the first hit the enemy gets a morale boost. Use Pop-Pop without boast on the tougher targets.
Actually its a great reason. punching everyone out at my villa at the end of act 1 and leaving my porch covered with body parts (thanks 'bloody mess' amulet) when my mom comes running up was probably my favorite moment in the game so far.
So much so I purposely failed my party chat with Cato so he wouldn't get my house legally.
I had mostly been playing through w/ 1 empty hand and a dagger in off-hand w/ One-Two. Damage was suuuuper lackluster in early game lol, but I know Veles is a slow burn class.
My Bestia and other Veles now are already murder-machines w/out Reaper, so I know Veles will be just fine by mid-Act II anyways.
I wasn't sold on Boasting until I read the upgrade and it clicked as to why I might want that lol.