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They should work fine, though I haven't tested extensively.
WoW! Thanks for replying haha After so long you are still following this thread. Nice job!
It was fixed a few weeks after I released v2 of this mod. Rather unfortunate timing.
If anyone's still using this mod, please do give a vote or endorsement (or whatever nonsense one does) on there.
A few questions though. Isn't the dash delay reduction means Aisha is kind of overpowered compared to other Daemons? Especially because you take more damage with awakening, which would make her a go to for avoiding damage.
Also, isn't 3x more HP on bosses a little excessive?
Haven't tested enough yet, just playing around with it. Thanks again!
* My motivation for increasing boss HP was that I found the original game too faceroll-friendly (at least on PC; can't speak to the Switch port). I wanted to make it so you have to engage more with the game mechanics - e.g. actually having to dodge to stay alive for a whole fight. That said, there were a couple of bosses where I think the blanket 3x HP increase was a bit much. Definitely room for case-by-case tuning there.
* I think Aisha is mostly okay in her normal form. I wouldn't so much say that Aisha is overpowered as I would say that most of the other daemons are just underwhelming. I think it would be better to bring the others up rather than bring Aisha down. This becomes especially clear to see in a long boss fight like Tsukumo; the others just take way, way longer to kill him.
* One of the things I was trying to do with this mod was to make it feel less clunky to actually avoid damage. I think I succeeded with that for Aisha and Izana (and maybe a couple of others), but some of the daemons still just don't feel right. So I'm not surprised you feel that Aisha is better than the rest at avoiding damage. This is fixable with enough effort, I think, but a lot of it comes down to poor design on the part of the original developers. Some of the daemons's playstyles just feel like they don't mesh with this game's pace and mechanics at all, you know what I mean?
* Aisha is busted while manifesting, though. Clearing entire floors becomes downright trivial once you get manifestation going. Hard to pinpoint exactly what's overpowered here (maybe a combination of things), but definitely needs tuning.
* I actually strongly suspect that there's some kind of stat-related bug during manifestation. For example, I was sometimes able to have manifestation going for what seemed like forever even if I did nothing to maintain it.
Having said all this, it's unlikely that I'll continue development of this mod. This game just never found much of an audience; few people know about it, fewer people play it, even fewer stick with it (due to the problems this mod is trying to fix), and even fewer still ever learn of this mod's existence. It's a bit sad because there's a good game to be unlocked here with a bit more development effort, but I think the ship has basically sailed on building a community around this game.