PlanetSide Arena

PlanetSide Arena

Drimon Jun 4, 2021 @ 12:10pm
WTF WAS PS Arena?
I play PS2 since the Alpha but wtf was PS Arena?
The Marketing was not there... how is it possible to play PS2 and dont even hear 1 Word about this SpinOff
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Showing 1-2 of 2 comments
Toonen1988 Jul 16, 2021 @ 12:13am 
It was another failed Battle Royal attempt. I thought it was a game like Unreal Tournament, Quake or Tribes in a PlanetSide universum. I expected 16vs16, 32vs32 or even 64vs64 with gamemodes like capture the flag, domination and other famous arena game modes. It even says "Now with capture the flag." I haven't found it in the ♥♥♥♥♥♥♥ game, all i found was a Battle Royal game with heavily aimed at microtransactions.

Do i have a issue with microtransactions? No, unless it has pay 2 win mechanics and yes, this game had one of the worst microtransactions system in the world. You could buy items for real money that benefits you and make you more powerful.

You know what the dev said? You can also unlock everything with ingame currencies. Yeah sure, but first you need to grind for ages against P2W players, that's something they forgot to tell.

This game died very quickly and the developer saw that they made a very big mistake. This was just a big failure. Game didn't survived for a year or even less? I don't know, they cancel it pretty quickly.
Last edited by Toonen1988; Jul 16, 2021 @ 12:14am
Solskipper Apr 15, 2022 @ 2:10am 
It was DayBreakGames' attempt at a flavor of the month battle royal cash grab using Planetside lore and resources over Unreal Engine.
It was priced at $40 for an early access with nothing genuinely original sporting for it in either visual design; game mechanics; game engine; or business model. Right after Apex Legends announced its release date a mere week before PS:A, DBG backpaddled and refunded all copies of the game, going over to a F2P model with, again, nothing really original sporting for it.
Unfortunately for DBG, the game had already undergone a brief execution by Apex. With a peak player count of only 1,500 upon release that death spiraled to ~300, the plug was pulled on the servers only a few months later.
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