Ghostbusters: The Video Game

Ghostbusters: The Video Game

NO ACHIEVEMENTS NO BUY!
I will not buy games unless they have achievements or are under $1. This one needs achievements! Who's with me? WHAT DO WE WANT? MANDATORY ACHIEVEMENTS FOR ALL STEAM GAMES! WHEN DO WE WANT THEM? NOW!

Seriously, PS3 and PS4 have mandatory achievements for all games. Please, Valve, do this for us! You will get lots more of my money!
En son Stingygamer tarafından düzenlendi; 28 Eki 2014 @ 19:39
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Your name suits you. Considering the game is already only $2.99 and you still won't buy it, I doubt Valve is seeing a lot of your money either way.

Companies typically don't listen to people who say "I endeavor to give you as little of my money as possible unless you do X, at which point I will give you a slightly larger (but still negligible) amount of money".
En son Florence tarafından düzenlendi; 28 Eki 2014 @ 20:38
Then don't come here and complain. I love the series and will buy it tomorrow because I've wanted the game ever since it came out. Hell, I bought Raccoon City even though it's not the best Resi Game and will probably by 5 when it comes on sale again. What do achievements show? Not much other than you completed the game and did some optional stuff. Sure, some stuff might be hard to pull off (Payday 2's "Murphy's Law" and Killing Floor's "777") but it doesn't mean much to other people. $1 will not make them change it for you when there are thousands of other users who will buy this game on sale, full price and without Achievements. Stop feeling so entitled.
En son Impoxdragon tarafından düzenlendi; 28 Eki 2014 @ 21:29
Why is it so hard for them to do it though?
Flotilla- Yes I chose my name for a reason, LoL. I would buy it at $2.99, but I played it on PS3 already so I gain little by buying it again. However, achievements could convince me.
Impoxdragon- It means little to others but I value achievements highly. About the $1 thing, I was saying that if a game has no achievements I would not buy it unless it's under $1.
I'm not entitled, I'm willing to pay extra for achievements.

Entitled- "Believing oneself to be inherently deserving of privileges or special treatment."
- Webster's dictionary

I do not deserve achievements. I just want them. Entitlement means expecting something for nothing. There are MANY other people like me who would buy more games if they had achievements. Considering all it takes is a few lines of code to put them in, you would think devs would do so. Can't hurt, right?

There are A LOT of achievement hunters. PS3 has 80 million players, and there are 3 million members on their top trophy hunting site. I imagine we PC gamers would have similar numbers.

What if achievements convinced just 10,000 people to buy this game, out of 100 million Steam users? That's $30,000 in revenue. All you have to do is pay some guy $50 to put in a couple lines of code. Sounds like a good investment to me.

If they did it for the 4,000 games with no achievements, even at sale prices they could make millions more with minimal effort. Yes, people will buy it without achievements. But ask Valve this: "Which is better? To make $5.6 billion or $5.7 billion?"* I bet I could guess their answer.

*I am not aware of their actual sales or profit numbers. I pulled these numbers out my a$$ for the purpose of discussion.
En son Stingygamer tarafından düzenlendi; 28 Eki 2014 @ 21:48
Just get a notepad and pencil out and make up all the damn achievements you want, it's what we all did in the 90s
I guess there are a bunch of ppl who will only buy a game if it has achievements, I won't deny that. But a) I'm not one of them and b) playing a good game is an achievement in and of itself if you so will. Personally I don't care for them at all - and this game is very likely too old now for anyone to bother coding for it anymore.
100M steam users.
Some accounts are fake, secondaries, abandoned, banned, hijacked, etc. It's much less than that. Look at the Payday 2 group, about 600k accounts are fake. Remember TF2 key trading in the Community Market? Filled with bots; there's more fake accounts for you.

Entitle:
to give (a person or thing) a title, right, or claim to something; furnish with grounds for laying claim:
"I have money and you want my money. Give me achievements or you get no money."
Money: grounds for laying the claim
Achievements: the something to be claimed

"What if achievements convinced just 10,000 people to buy this game, out of 100 million Steam users? "
"What if" it doesn't? Who's to say there aren't people who are casual gamers and don't like this sort of game? Who's to say there aren't people who will never buy something like this? People found Payday 2, Half-Life, Dark Souls, Day of Defeat, Resident Evil and countless other games hard. Why buy if you're strictly a puzzle-gaming casul? Plus, the game isn't region-locked; I could buy it from a Russian friend if I wanted; there goes $1.63 that Valve and Atari could've made.

"That's $30,000 in revenue."
No it isn't. Valve has to pay a percentage to Atari per buy (Valve takes a 30% cut.). There's $9000. But wait; there's more: Valve has regional pricing differences and is cheaper in different parts of the world. This game is $1.35 in Russia. That's even LESS money!

"All you have to do is pay some guy $50 to put in a couple lines of code."
It takes time and hoping you don't break something by "adding a couple lines of code." I should know; one line may actually end up breaking something else in any part of the game whether it's related or not (coding a new scripted sequence may end up breaking a light map texture somewhere else a few chapters ahead or back and render saves unable to be loaded.) BAM: that two-minute job you asked for just turned into a non-stop overtime-paying 7 hour+ job. Plus, it's an old game with no support by a company that has shut down. That means someone has to buy the rights to the game and that's not $50.

"even at sale prices they could make millions more with minimal effort."
Not if the company that developed it shut down. No one will work on it and publishers do not develop video games nor do they have resources to develop them, they have to give it to a studio that will work on the game and pay them to work on it. Again, not another $50 and DEFINITELY not minimal effort for the publisher and developer.

Yes, Valve is interested in making money and Yes, they will make money if the game sells more but it falls on the publisher to tell their developers to work on the game and add that coding for achievements. It costs money, resources and time. Why work on a 12 year old game (not this one obviously) when they could be working on the next AAA title that will make more money, faster at the pace they already work at. Why move 2-3 guys that could've been coding scripted sequences, bug fixes and what not to code in an achievement or two?
En son Impoxdragon tarafından düzenlendi; 28 Eki 2014 @ 23:18
Regardless, the developer of this game is gone (closed down a year or so ago), so it's not going to happen unless the game's publisher (Atari in the US, not sure about other regions) hires someone to do that, and I find that highly unlikely.

Steam doesn't do coding/etc for non-Valve games. They're just the marketplace/DRM.
I'm enjoying it without achievements. You're missing out. Achievements would add replay value though.
i agree i like achievments, they would be nice, but it isn't going to stop me from buying a game i can enjoy
OK, well how bout Valve says "As of October 29, 2014, all future steam releases must have achievements."- That cost them nothing. Devs will have no choice but to comply.
En son Stingygamer tarafından düzenlendi; 29 Eki 2014 @ 5:50
İlk olarak Stingygamer tarafından gönderildi:
OK, well how bout Valve says "As of October 29, 2014, all future steam releases must have achievements."- That cost them nothing. Devs will have no choice but to comply.

Valve did state all new releases were to have achievements when using Steamworks. This is an old game so it was done before achievements were mandatory. Same thing happened with Sony... All games after said update were to have trophies. Some older games got trophy updates if the developers could be bothered. Xbox had done it from the start so there was no need.

Also as someone stated above the company has closed down. There's literally no chance of this game getting achievement update.
En son Internet_Hero tarafından düzenlendi; 29 Eki 2014 @ 6:11
İlk olarak Stingygamer tarafından gönderildi:
OK, well how bout Valve says "As of October 29, 2014, all future steam releases must have achievements."- That cost them nothing. Devs will have no choice but to comply.
this game came out on the steam store in 2009 it was removed around 2011 then came back last week ..."all future steam releases" so this doesnt count as a future release as its been on the store for ages" and before you says its come back on the store it was still purchasable if you went on gamestops website and bought the game as the key still registered
Terminal Reality has gone bankrupt dont expect achievements
İlk olarak Stingygamer tarafından gönderildi:
OK, well how bout Valve says "As of October 29, 2014, all future steam releases must have achievements."- That cost them nothing. Devs will have no choice but to comply.

Steam is a developer's haven specifically because Valve doesn't force dumb arbitrary restrictions like that. What if a game's source code has been lost and achievements can't be added to its Steam rerelease? What if the developers want their game to be DRM-free across all platforms and don't want to add Steamworks hooks in their game? What if their engine doesn't support the Steamworks API? This would do nothing but drive devs away from Steam. Completely awful idea.

And all to satisfy one person who is too stingy to buy a $3 game, no less. :dogface:
En son Florence tarafından düzenlendi; 29 Eki 2014 @ 8:34
And Stingy just so u know. it does take alot more lines than u think to put achivements in a game. Dragon was right when he said that adding even one line of code to a game can break it. but what he was saying on lighting issues and textures missing is just the small stuff. if u dont have achivements in planning mode and add them in a later date you can get drastic results. look at euro truck simulator for example. the achivement update was held back a month cause the added code mad the game crash every time u earned one as well as radom crashes. Save files being corrupt. also if u look at the source code for a game and look for teh achivemnt lines ull see it takes longer than a simple line of code. what ever you are plannign todo in a game u have to plan for it from conception. thats devopment AND design 101. (learning code myself for modding purposes and game development purposes)
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