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Bir çeviri sorunu bildirin
Companies typically don't listen to people who say "I endeavor to give you as little of my money as possible unless you do X, at which point I will give you a slightly larger (but still negligible) amount of money".
Flotilla- Yes I chose my name for a reason, LoL. I would buy it at $2.99, but I played it on PS3 already so I gain little by buying it again. However, achievements could convince me.
Impoxdragon- It means little to others but I value achievements highly. About the $1 thing, I was saying that if a game has no achievements I would not buy it unless it's under $1.
I'm not entitled, I'm willing to pay extra for achievements.
Entitled- "Believing oneself to be inherently deserving of privileges or special treatment."
- Webster's dictionary
I do not deserve achievements. I just want them. Entitlement means expecting something for nothing. There are MANY other people like me who would buy more games if they had achievements. Considering all it takes is a few lines of code to put them in, you would think devs would do so. Can't hurt, right?
There are A LOT of achievement hunters. PS3 has 80 million players, and there are 3 million members on their top trophy hunting site. I imagine we PC gamers would have similar numbers.
What if achievements convinced just 10,000 people to buy this game, out of 100 million Steam users? That's $30,000 in revenue. All you have to do is pay some guy $50 to put in a couple lines of code. Sounds like a good investment to me.
If they did it for the 4,000 games with no achievements, even at sale prices they could make millions more with minimal effort. Yes, people will buy it without achievements. But ask Valve this: "Which is better? To make $5.6 billion or $5.7 billion?"* I bet I could guess their answer.
*I am not aware of their actual sales or profit numbers. I pulled these numbers out my a$$ for the purpose of discussion.
Some accounts are fake, secondaries, abandoned, banned, hijacked, etc. It's much less than that. Look at the Payday 2 group, about 600k accounts are fake. Remember TF2 key trading in the Community Market? Filled with bots; there's more fake accounts for you.
Entitle:
to give (a person or thing) a title, right, or claim to something; furnish with grounds for laying claim:
"I have money and you want my money. Give me achievements or you get no money."
Money: grounds for laying the claim
Achievements: the something to be claimed
"What if achievements convinced just 10,000 people to buy this game, out of 100 million Steam users? "
"What if" it doesn't? Who's to say there aren't people who are casual gamers and don't like this sort of game? Who's to say there aren't people who will never buy something like this? People found Payday 2, Half-Life, Dark Souls, Day of Defeat, Resident Evil and countless other games hard. Why buy if you're strictly a puzzle-gaming casul? Plus, the game isn't region-locked; I could buy it from a Russian friend if I wanted; there goes $1.63 that Valve and Atari could've made.
"That's $30,000 in revenue."
No it isn't. Valve has to pay a percentage to Atari per buy (Valve takes a 30% cut.). There's $9000. But wait; there's more: Valve has regional pricing differences and is cheaper in different parts of the world. This game is $1.35 in Russia. That's even LESS money!
"All you have to do is pay some guy $50 to put in a couple lines of code."
It takes time and hoping you don't break something by "adding a couple lines of code." I should know; one line may actually end up breaking something else in any part of the game whether it's related or not (coding a new scripted sequence may end up breaking a light map texture somewhere else a few chapters ahead or back and render saves unable to be loaded.) BAM: that two-minute job you asked for just turned into a non-stop overtime-paying 7 hour+ job. Plus, it's an old game with no support by a company that has shut down. That means someone has to buy the rights to the game and that's not $50.
"even at sale prices they could make millions more with minimal effort."
Not if the company that developed it shut down. No one will work on it and publishers do not develop video games nor do they have resources to develop them, they have to give it to a studio that will work on the game and pay them to work on it. Again, not another $50 and DEFINITELY not minimal effort for the publisher and developer.
Yes, Valve is interested in making money and Yes, they will make money if the game sells more but it falls on the publisher to tell their developers to work on the game and add that coding for achievements. It costs money, resources and time. Why work on a 12 year old game (not this one obviously) when they could be working on the next AAA title that will make more money, faster at the pace they already work at. Why move 2-3 guys that could've been coding scripted sequences, bug fixes and what not to code in an achievement or two?
Steam doesn't do coding/etc for non-Valve games. They're just the marketplace/DRM.
Valve did state all new releases were to have achievements when using Steamworks. This is an old game so it was done before achievements were mandatory. Same thing happened with Sony... All games after said update were to have trophies. Some older games got trophy updates if the developers could be bothered. Xbox had done it from the start so there was no need.
Also as someone stated above the company has closed down. There's literally no chance of this game getting achievement update.
Steam is a developer's haven specifically because Valve doesn't force dumb arbitrary restrictions like that. What if a game's source code has been lost and achievements can't be added to its Steam rerelease? What if the developers want their game to be DRM-free across all platforms and don't want to add Steamworks hooks in their game? What if their engine doesn't support the Steamworks API? This would do nothing but drive devs away from Steam. Completely awful idea.
And all to satisfy one person who is too stingy to buy a $3 game, no less.