Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the weapon, they usually buy a weapon from the weapons dealer, so might be worth checking their sales to see, which weapon got bought.
Yeah, I didn't check the black market because the suspect had the rifle on him when I arest him, but that's why I don't get why the rifle doesn't count as the weapon.ç
About fingerprints, you mean literally any fingerprint from the murderer?
Last case, killer had an automated rifle (the 309 ammo one), I arrest him.
Check him and found the weapon. also marked an Anagram on the crime scene as the envidence of their presence and again, the weapon and presence evidence are failed, but the case is solved... am I missing something?
- It's really needed to scan the weapon for fingerprints? and if that's the case how you do it when the killer have it on their inventory?
Of course, it could just be bugged.
But even the weapons?
Do you think it have something to do with how I use the "board"? I don't usually use the wire to connect the dots and organice it more in piles of info. Maybe I need to connect the weapon to the wound? and the Anagram to the killer?
Is not a big deal bc the killer count as correct, but I lose 350-700cr per case
Then Idk what can be happening lol. At least 3 of 5 evidences work properly
If you search the person after you arrest them and find an item of interest you can click the hand icon on the card to pull it into your inventory if you have an open slot. From there you can scan it in your inventory or drop it and scan "in world." This would give you a finger print logged to the weapon that might let it count as the murder weapon.
As for placing them at the scene of the crime, I have not been able to figure that one out either. I think since the shooter is not actually there the game does not have a flag for evidence on that one yet, or may be looking for something specific that does not always show up. (Crumpled Note, Business Card, Shoe Size Prints, Ect...)
Fingerprints on the murder weapon works in sniper cases. As do prints found on cigarette butts if they left any.
Ty guys, I would try that in the next case with a sniper and let you know. But I think for snipers, after you find the weapon, the wound should count as evidence. Like he never was there, but he shoot the bullet
for sniper cases there are 2 crime scenes one ist the one from the victim one is the one from the sniper
evidence is allways fingerprints
at the moment there is a bug with the weapon not counting as murder weapon