Shadows of Doubt

Shadows of Doubt

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Juan DNI May 16, 2024 @ 5:31am
Is it normal to have 20 FPS in this game?
Although I can run other videogames that are supposed to be "more" resources consuming as GTA V, Chivalry 2, LOL, (130-200 FPS) this game goes at 17-22 FPS.
Anybody can help me?
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Showing 1-6 of 6 comments
Monkey Punisher May 16, 2024 @ 6:02am 
Yes, I'm goint to save you 2 days and 2 nights of trouble shooting.

I can run the game between 60-70 fps with a 2060, but the game crashes and freezes my PC every 30 minutes.

After trying everything I could to properly run the game, I finally tried to cap fps at 30.
Now the game runs without problems (Last session was about 3-4 hours) and I cant really tell it's running on 30 fps since the game is so blocky I cant percive it.

I recomend you to play at 30 fps cap and dont breake your head more than necesary.

(I forgot to mention, when generating a map, the larger the map, worst performance you're gonna get, with 30 fps cap I'm playing on Large without lag)
Last edited by Monkey Punisher; May 16, 2024 @ 6:03am
Isabelle May 16, 2024 @ 3:42pm 
Originally posted by Juan DNI:
Although I can run other videogames that are supposed to be "more" resources consuming as GTA V, Chivalry 2, LOL, (130-200 FPS) this game goes at 17-22 FPS.
Anybody can help me?
This game is not GTA 5 or Chivalry 2. Neither of those games are "more resource consuming" than Shadows of Doubt.

I get a smooth 75 FPS in GTA 5. I get approximately 45 in SoD.

The game is constantly keeping track of 500+ NPCs, their pathfinding, and their status, all with raycast lighting, in Unity engine. As you may know, GTA 5 is not a Unity engine game, and NPCs / the world itself don't spawn and don't exist when you the player aren't nearby.

Comparing your performance in different, unrelated games is comparing apples to oranges.
That being said, MOST people struggle to run this game. It's not finished, obviously, by way of it being EA.
Lelensko May 16, 2024 @ 9:06pm 
Disabling vsync made me go from 50 fps to 75
Originally posted by Isabelle:
Originally posted by Juan DNI:
Although I can run other videogames that are supposed to be "more" resources consuming as GTA V, Chivalry 2, LOL, (130-200 FPS) this game goes at 17-22 FPS.
Anybody can help me?
This game is not GTA 5 or Chivalry 2. Neither of those games are "more resource consuming" than Shadows of Doubt.

I get a smooth 75 FPS in GTA 5. I get approximately 45 in SoD.

The game is constantly keeping track of 500+ NPCs, their pathfinding, and their status, all with raycast lighting, in Unity engine. As you may know, GTA 5 is not a Unity engine game, and NPCs / the world itself don't spawn and don't exist when you the player aren't nearby.

Comparing your performance in different, unrelated games is comparing apples to oranges.
That being said, MOST people struggle to run this game. It's not finished, obviously, by way of it being EA.

To add onto this, Unity also has the overhead of .NET and Mono, along with Managed/Native marshalling (Pretty much all Unity logic used by game scripts at some point has to transition to native code).

GTA V on the otherhand is primarily all done in native with scripts running on Rockstar's own scripting language.
Isabelle May 18, 2024 @ 7:45pm 
Originally posted by WildCard65 the Waifu Card:
Originally posted by Isabelle:
This game is not GTA 5 or Chivalry 2. Neither of those games are "more resource consuming" than Shadows of Doubt.

I get a smooth 75 FPS in GTA 5. I get approximately 45 in SoD.

The game is constantly keeping track of 500+ NPCs, their pathfinding, and their status, all with raycast lighting, in Unity engine. As you may know, GTA 5 is not a Unity engine game, and NPCs / the world itself don't spawn and don't exist when you the player aren't nearby.

Comparing your performance in different, unrelated games is comparing apples to oranges.
That being said, MOST people struggle to run this game. It's not finished, obviously, by way of it being EA.

To add onto this, Unity also has the overhead of .NET and Mono, along with Managed/Native marshalling (Pretty much all Unity logic used by game scripts at some point has to transition to native code).

GTA V on the otherhand is primarily all done in native with scripts running on Rockstar's own scripting language.
+1 :steamthumbsup:
Last edited by Isabelle; May 18, 2024 @ 7:47pm
Juan DNI May 18, 2024 @ 8:06pm 
Thanks you all guys!
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Date Posted: May 16, 2024 @ 5:31am
Posts: 6