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I can run the game between 60-70 fps with a 2060, but the game crashes and freezes my PC every 30 minutes.
After trying everything I could to properly run the game, I finally tried to cap fps at 30.
Now the game runs without problems (Last session was about 3-4 hours) and I cant really tell it's running on 30 fps since the game is so blocky I cant percive it.
I recomend you to play at 30 fps cap and dont breake your head more than necesary.
(I forgot to mention, when generating a map, the larger the map, worst performance you're gonna get, with 30 fps cap I'm playing on Large without lag)
I get a smooth 75 FPS in GTA 5. I get approximately 45 in SoD.
The game is constantly keeping track of 500+ NPCs, their pathfinding, and their status, all with raycast lighting, in Unity engine. As you may know, GTA 5 is not a Unity engine game, and NPCs / the world itself don't spawn and don't exist when you the player aren't nearby.
Comparing your performance in different, unrelated games is comparing apples to oranges.
That being said, MOST people struggle to run this game. It's not finished, obviously, by way of it being EA.
To add onto this, Unity also has the overhead of .NET and Mono, along with Managed/Native marshalling (Pretty much all Unity logic used by game scripts at some point has to transition to native code).
GTA V on the otherhand is primarily all done in native with scripts running on Rockstar's own scripting language.