Shadows of Doubt

Shadows of Doubt

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SummationX Apr 16, 2024 @ 12:32am
This can be easily a co-op game
Anyone agrees with me that having a co-op to this game is good. The current state of the game where it may be complex first the first timers, when you get some hours, you probably know what to do in everything. But we can sometimes get stuck, and the only that you can do is rigorous asking of the citizen or tracking someone on a building. Having someone to help is really good, and makes it fun, though with current the state of the game, this can be easily become fast paced, I'm having trouble stating what I want. The thing is that I hope there is co-op in the future when It is too complex for a single man to work, but not now since it only just make the game fast, too fast if it is added now.
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Showing 1-15 of 23 comments
schwarzrotes Apr 16, 2024 @ 6:17am 
Originally posted by SummationX:
Anyone agrees with me that having a co-op to this game is good. The current state of the game where it may be complex first the first timers, when you get some hours, you probably know what to do in everything. But we can sometimes get stuck, and the only that you can do is rigorous asking of the citizen or tracking someone on a building. Having someone to help is really good, and makes it fun, though with current the state of the game, this can be easily become fast paced, I'm having trouble stating what I want. The thing is that I hope there is co-op in the future when It is too complex for a single man to work, but not now since it only just make the game fast, too fast if it is added now.

no i dont agree
Chemical Games Apr 16, 2024 @ 6:53am 
While I get the sentiment of having a partner-in-crime to help you solve puzzles, I don`t think it would work out very well with actual gameplay.

Clue board
The clue board would be a mess to work with in multiplayer.

Assuming you two have different individual boards, You would essentially have to be pointing clues for your teammate to ALSO pin in order for them to help resolve the case, meaning you couldn`t really split up, which would make the point of being multiplayer pointless.

A shared board would be pretty hectic too. What happens if your teammate starts pinning a bunch of clues at once? Or if you or them try to move the same clue around? If one of you deletes a string or pin? What if they turn their case in before you do?


Money, keys and passwords
How would things like keys, passwords and suspect information be updated? Would you reading someones employee folder somehow send all that information to your partner who is on the other side of town?


Desynching, exploits and possible bugs
Fast-foward features like sleeping and waiting would pretty much have to be disabled as well.
Not to mention that you could do stuff like have one player aggro people in an apartment, have them chase them outside, while you take your time snooping around the place.
Kind of breaks the point of the game.
Necroscourge Apr 16, 2024 @ 9:41am 
So ignoring the easily fixable issues that Chemical Games "points out", the main reason Shadows of Doubt won't have multiplayer is the fact that games like this rely a lot on there only being one person walking around code-wise. The longer a project exists, the harder it is to retrofit it for multiplayer.

Turn based games are far easier to retrofit, where procedurally generated shooters are harder.
N3XT Jun 24, 2024 @ 12:27am 
Originally posted by SummationX:
Anyone agrees with me that having a co-op to this game is good. The current state of the game where it may be complex first the first timers, when you get some hours, you probably know what to do in everything. But we can sometimes get stuck, and the only that you can do is rigorous asking of the citizen or tracking someone on a building. Having someone to help is really good, and makes it fun, though with current the state of the game, this can be easily become fast paced, I'm having trouble stating what I want. The thing is that I hope there is co-op in the future when It is too complex for a single man to work, but not now since it only just make the game fast, too fast if it is added now.
So many good games will be perfect with co-op... I dreaming about it!
Isabelle Jun 24, 2024 @ 2:28am 
Originally posted by SummationX:
Anyone agrees with me that having a co-op to this game is good. The current state of the game where it may be complex first the first timers, when you get some hours, you probably know what to do in everything. But we can sometimes get stuck, and the only that you can do is rigorous asking of the citizen or tracking someone on a building. Having someone to help is really good, and makes it fun, though with current the state of the game, this can be easily become fast paced, I'm having trouble stating what I want. The thing is that I hope there is co-op in the future when It is too complex for a single man to work, but not now since it only just make the game fast, too fast if it is added now.
i dont agree
S1 Jun 24, 2024 @ 5:24am 
No. The game may be mechanically complete, but there is so much content that could be potentially added that will be eaten up by trying to make the game run multiplayer. The entirety of its design is centred around a single player game.

Go play roblox
Rusteve Jun 24, 2024 @ 10:19am 
Hard pass on that
WarDaddy Miles Dec 8, 2024 @ 2:18am 
Originally posted by schwarzrotes:
Originally posted by SummationX:
Anyone agrees with me that having a co-op to this game is good. The current state of the game where it may be complex first the first timers, when you get some hours, you probably know what to do in everything. But we can sometimes get stuck, and the only that you can do is rigorous asking of the citizen or tracking someone on a building. Having someone to help is really good, and makes it fun, though with current the state of the game, this can be easily become fast paced, I'm having trouble stating what I want. The thing is that I hope there is co-op in the future when It is too complex for a single man to work, but not now since it only just make the game fast, too fast if it is added now.

no i dont agree
Then just don't play coop. No reason to gatekeep coop from those who want it
THEOTHERJESTER Dec 8, 2024 @ 6:04am 
Originally posted by WarDaddy Miles:
Originally posted by schwarzrotes:

no i dont agree
Then just don't play coop. No reason to gatekeep coop from those who want it

I legit never understood that whole thing. Like if you don't want to play coop with someone, don't ♥♥♥♥ on people who want to enjoy something with their friends.
Delle(DK) Dec 8, 2024 @ 7:17am 
I imagine a coop could be like two detectives, each with their own inventory but both
share the mission, evidence, clues and one person at a time can change the board with your evidence and lines on it ( dont know what its called )
Then players can split up and investigate different clues, but work on the same case.
And they can also do things together faster such as exploring the crime scene faster.
Maybe the best would be if player 1 where the "host" and the only one who can accept missions, buy appartment and sleep or fast time forward ect.
Simply to cut some corners and make some of it more simple to make.

I am not a developer but i understand that making multiplayer is more difficult than it sound.
First of all are there a large enough player base and game income to finance the work.
how many will actually use it. And then the game need to keep track of everything player 1 and 2 does all the time and inventory.
And then there are the technical challenges with multiplayer/rptocols and security ect.

But i dare to say coop could be possible in many games.
Titochan Dec 17, 2024 @ 4:39pm 
Hi, is there no way you can play with a friend?
Katana Ø SixNine Dec 17, 2024 @ 8:00pm 
Co-op as we know it is not needed in this game
It is possible to integrate its elements - for example, chats in V-Chat with other players and interaction with their profiles
HVTI Dec 18, 2024 @ 7:08am 
With AI behavior half-functional as it is, I find it hard to believe that creating an online instance would be possible without some serious overhauling.
76561198123711201 Dec 19, 2024 @ 9:21am 
A co-op game can't function properly as it is literally falling apart after long periods of play in a single session. How would you implement co-op for a game that is in the post-abortion stage?
Spuz Dec 21, 2024 @ 8:58am 
You can get a mostly similar experience by just streaming your play on Discord and have friends watch and talk with you.

I think the biggest hurdle is just the nature of the game. To be able to sync positions of so many people and items all the time on multiplayer, I could see there being a lot of issues. Perhaps a remote play / split screen option would help, but then the issue is with how well the game runs.

It's just not practical nor simple to design or implement, and the return on investment just wouldn't be there. A lot of people don't realise how difficult it is to add multiplayer. ESPECIALLY after the fact. It's so important to design games from the ground up with multiplayer in mind.
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