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no i dont agree
Assuming you two have different individual boards, You would essentially have to be pointing clues for your teammate to ALSO pin in order for them to help resolve the case, meaning you couldn`t really split up, which would make the point of being multiplayer pointless.
A shared board would be pretty hectic too. What happens if your teammate starts pinning a bunch of clues at once? Or if you or them try to move the same clue around? If one of you deletes a string or pin? What if they turn their case in before you do?
Not to mention that you could do stuff like have one player aggro people in an apartment, have them chase them outside, while you take your time snooping around the place.
Kind of breaks the point of the game.
Turn based games are far easier to retrofit, where procedurally generated shooters are harder.
Go play roblox
I legit never understood that whole thing. Like if you don't want to play coop with someone, don't ♥♥♥♥ on people who want to enjoy something with their friends.
share the mission, evidence, clues and one person at a time can change the board with your evidence and lines on it ( dont know what its called )
Then players can split up and investigate different clues, but work on the same case.
And they can also do things together faster such as exploring the crime scene faster.
Maybe the best would be if player 1 where the "host" and the only one who can accept missions, buy appartment and sleep or fast time forward ect.
Simply to cut some corners and make some of it more simple to make.
I am not a developer but i understand that making multiplayer is more difficult than it sound.
First of all are there a large enough player base and game income to finance the work.
how many will actually use it. And then the game need to keep track of everything player 1 and 2 does all the time and inventory.
And then there are the technical challenges with multiplayer/rptocols and security ect.
But i dare to say coop could be possible in many games.
It is possible to integrate its elements - for example, chats in V-Chat with other players and interaction with their profiles
I think the biggest hurdle is just the nature of the game. To be able to sync positions of so many people and items all the time on multiplayer, I could see there being a lot of issues. Perhaps a remote play / split screen option would help, but then the issue is with how well the game runs.
It's just not practical nor simple to design or implement, and the return on investment just wouldn't be there. A lot of people don't realise how difficult it is to add multiplayer. ESPECIALLY after the fact. It's so important to design games from the ground up with multiplayer in mind.