Shadows of Doubt

Shadows of Doubt

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Vicid May 15, 2023 @ 8:46pm
Largest Population?
I've made two large cities, one has over 800 but the second had only 600ish - what's the largest pop you've seen?
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Showing 1-15 of 22 comments
Tantalus May 15, 2023 @ 10:02pm 
I'm currently playing on a very large city, but I don't know where to see its population. The game's official FAQ says the max population is only 700, though, so if you've got a bigger population than that, I guess things have changed since the FAQ was written.
Vicid May 16, 2023 @ 6:40am 
When you start a new game you can select cities you have created and when selecting you can see population
Maya-Neko May 16, 2023 @ 12:39pm 
my biggest city yet had 727 people. But most are generated at around 550-650. It's hard to get a city with more apartment buildings than parks and diners^^
Vicid May 16, 2023 @ 1:07pm 
I guess I lucked out on mine. Since we can share seeds I may do that later

My city with 815 even has a building with 20 floors
Tantalus May 16, 2023 @ 4:15pm 
Ah, okay, mine has a pop of 732. It is not what I would call a perfect city in that city hall is in the top left corner, all three sync clinics are in the mid-upper right, and the two parks are in the lower right corner. It does have a ritzy neighborhood (so to speak) in that all three upper class apartment buildings are all in the same area near the sync clinics.

If anybody wants it for any reason, the seed is: Richmond.3.3318.M5IN3YT83zUf9GzU

Now that I think about it, a feature I would like (and it may not even be possible) is more control over city creation. For example, I've noticed that cities spawn with districts. I want to be able to dictate where districts are placed in the map, and I want districts to have a wealth value that impacts what kinds of buildings can spawn there. For instance, an upper class district is going to have a lot of those ritzy 'suites' buildings, as well as nice restaurants/bars, but absolutely no homeless camps or factories.
Tantalus May 16, 2023 @ 6:32pm 
Just for people looking for specifics like me, here is what I've figured out about city seeds so far.

City seeds take on the following format:

City Name.CitySize.Index.Seed

City Name is just what you think it is - the name of your city.

CitySize is a single digit number from 0 to 3 that specifies the size of your city:
0 = Small
1 = Medium
2 = Large
3 = Very Large

Index is a 4 digit string of integers that references the game version the seed was generated with. You can manually enter a number here, but it will revert to the correct number automatically.

Seed is an alphanumeric string of characters that is 16 characters long. This is clearly the actual seed for what goes where. The length of this string does not depend on the size of the city; they're always 16 characters long.
Last edited by Tantalus; May 16, 2023 @ 7:03pm
Maya-Neko May 16, 2023 @ 6:59pm 
Originally posted by Tantalus:
Index is a 4 digit string of integers that seems to serve as a city identifier of sorts. The default city, Charlotte Heights, has an index of 3307. The city I shared above has an index of 3318. You can manually enter an index if you want, but the game won't let you use one that's already in use on your drive.

The "index" tells you, which version the seed was created on. Like Charlotte Heights has 3307, because it was generated under v33.07 of the game, similar to how games, which are created now, will have 3319 as their version number, since we're currently at v33.19 (you can see the version in the top right corner in the starting menus). That said you can definitely have multiple games with the same version number saved on your PC

And even if you try to paste a seed in (like your code), it will default to 3319 when generating it today, just to make clear, that it was generated under a different patch than the original city and might therefore generate a different city, if something got changed in the city generation algorithm (for example i tried to use a code of a streamer, which generated a on v33.16, while i tried to use it on v33.18 and i sadly got a completely different city).

The only way to guarantee, that the codes you generate today can be played in the future is by actually keeping a save file of said seed, just in case the world generation changes (and it will most certainly do, once the new buildings get released with the next big update)
Last edited by Maya-Neko; May 16, 2023 @ 7:01pm
Tantalus May 16, 2023 @ 7:01pm 
Oh, that's what the index was doing, then. I didn't even think about the game version. Thanks for that!
Valisea May 19, 2023 @ 1:43pm 
Originally posted by Vicid:
I guess I lucked out on mine. Since we can share seeds I may do that later

My city with 815 even has a building with 20 floors

Can you post the seed or is it an old version?
Vicid May 19, 2023 @ 1:46pm 
I'll try to after work, but I figure it should be easy to gen a few cities and get similar results
Valisea May 19, 2023 @ 1:46pm 
Florence.3.3319.Sk2cErc84IU6MMgt

Here's mine, 3 parks and i think 4 penthouses. They're all in a row like the billionaire row in NYC but they all face the ocean. 692 pop.

My highest pop is 737 - Lake City.3.3318.4gZH86y6SpxTC3b9

I'll update when I get a higher pop or 4+ 19 floors or more.
Last edited by Valisea; May 19, 2023 @ 1:50pm
Vicid May 19, 2023 @ 1:56pm 
That's cool. I think mine only has one penthouse - any idea if you can make a populated house on the market? My city has a large non penthouses on the 15th floor
Vicid May 19, 2023 @ 5:44pm 
Gloomville.3.3318.WOWJ12yxcvpeZ57Q
FREND May 20, 2023 @ 2:43am 
Singto Phanom.3.3319.VL1tM0n1n1zv01g0

Pop: 775
Beowulf May 21, 2023 @ 12:50pm 
Cheat engine etc. or a mod allows for bigger city generations.
Currently playing on Nova's Kyoto (pop. 1525), the other two uploads have
1829 and 2842 respectively.
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Date Posted: May 15, 2023 @ 8:46pm
Posts: 22