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That said, this game is ambitious as hell so I imagine they're going to try making the other facets of the investigation deeper as development progresses.
As for motives, I've noticed that there are different *kinds* of murders that can point you towards a different set of suspects. When they leave a cryptic message on a business card it can indicate that the killer is someone the victim worked with and wanted to take out a corporate rival. If you see hearts and a message like "X and Y forever" it's typically a stalker case and you'll find bits of a description and where the victim had seen the killer in the days leading up to the murder.
Until that aspect is more fully fleshed out though, I do like trying to tie all the evidence together myself even if it's not required. Filling out the evidence board and seeing yarn link from the crime scene all the way to the suspect is just so darn satisfying.
I was really overthinking my first case and was pretty sure that my main suspect is being set up by the real killer. I gave the poor guy 50$ and he just lets me go through all of his stuff while watching TV? No way. I never found solid proof or a real motive (and it really isn't in the game atm). Turns out city hall is perfectly fine with my half-baked investigation.
But I was wondering if that's what the devs are going for - the game is called "Shadows of Doubt", after all. Maybe there are some plot-twists coming?
I totally agree. I find myself doing the extra work because that part is fun, not necessarily because the game requires it and I suspect most people would say the same thing. I'd be surprised if this isn't part of what gets fleshed out.
This is why I think it's worth discussing. Adding more murder types isn't quite the same. The game, as is, without further changes could support a lot more types of murder. People could get murdered in basements and on rooftops. However, I would argue that even with the case types we *have* that the linking bits are the part I hope to see the most development on. Once you've solved certain murders you've solved all of them, the random details don't actually change much. "Dead body with a business card, pull a print go to the office and we're done. We found our killer."
All of this is why I think that second part is important. Changing nothing else, the reason that case *is* so simple to solve is because we're not really required to figure out why or how they murdered that person, just figure out whose fingerprint was on the business card left at the scene.