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Any solutions?
I mean, the developers might look into it and it would be nice to have this working on GeForce Now, but I would definitely recommend to contact the customer support of GeForce Now. The saves are working fine on Steam, so whatever is going wrong, must be a problem on their end.
One detail that might be relevant here, is that the game's fully simulated world is very large (every apartment can be entered), has several hundred indidual citizens that all need to be tracked, and includes probably around 100,000 individual objects that all can be moved around and/or change their state (e.g. each drawer can be open or closed). All that data needs to be tracked accurately, and as a result, the size of savegames for this game ranges between 80 MB and 170 MB (in my experience). That's unusually large, so I wonder if GeForce Now has trouble storing files of that size on their user accounts and shifting them around to whichever server they might be needed on. However, this is nothing that the developer would be able to fix, since the dynamic, fully simulated world is fundamental to the design of the game.
You may have noticed that the game takes a long time to shut down - that is because at that point, Steam is syncing the savegames with the cloud, and since large files need to be transferred, this takes longer than for other games. Perhaps GeForce Now has a time-out in effect where it simply terminates the process after a while, assuming that it's stuck.
I'm not using GeForce Now myself, but what I would recommend trying (apart from contacting their support) is playing around with Steam's cloud saves - enable or disable them, make sure that the game on nVidia's server downloads the cloud saves before launching, etc.. No guarantee that this will lead to a solution, but it may be worth checking.
Btw, I'm not sure if it helps, but if you're logged into your Steam account, then you can look up the details of your cloud storage for Shadows of Doubt here:
https://store.steampowered.com/account/remotestorageapp/?appid=986130
Perhaps you can use this link to check if save files get fully uploaded to the cloud when playing on GeForce Now. You could start a game on PC, save it to the cloud, check its size, load it on GeForce Now, save it from there, and then check whether the files in cloud storage have shrunk in size.
I don't think the game forces the player to sleep through the use of a debuff but I could be wrong. It would just be strange if it did as I have friends who play outside of GFN and I watched them play and not sleep without a debuff. So I can't be sure if you're citing a real game mechanic or trying to make a suggestion for the game. Either way, I just encourage people to sleep in the game when they can't get murder cases as it's the quickest way to pass the time.
As for your claim of "too much evidence", may I ask what difficulty you're playing at? My newest set of saves are on Extreme and my last case only had 2 pieces of real evidence at the scene. No footprints, no witnesses, no cameras anywhere, just a single fingerprint and a note. I have to file a bug report because of how that case worked - it made the current balance issues with the game obvious for one set of cases.
However, I use it for 300+ games and they worked. There something definitively wrong and yes it's up to the dev to make it work with if we consider devs are in touch with Nvidia for their game to be shown on their catalog...
However, to answer the question, the pb for me is for now with the campaign and not the sandbox (Didn't try the sandbox yet).
Edit : I've restart the game again and try a save and this time it works correctly. There is definitively something with the game (or the campaign only).
To add, GeForce Now launch Steam. This is just a cloud service that launches Steam and the game. So it's not really a third party, just a windows in the cloud. The only thing is that we can't interact with the steam options because it launches steam and directly the game.
Edit : Try a third games : Pb is here again. Names etc... is changed randomly. Just unplayble for me (campaign). There's definitively a pb.
I am going to try it on a classic PC to see.