Shadows of Doubt

Shadows of Doubt

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IRFEO May 13, 2023 @ 12:49am
GEFORCE NOW - PROBLEMS, BUGS AND EVERYTHING
- saves bugs
- loading bug
- lamp bug ( to much light on tall lamps )
- to much evidences at the crime scene
- no filters
- no sleep debuff ( like food or drink ) ( you can stay awake 100 hours )
Last edited by IRFEO; May 13, 2023 @ 3:00am
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Showing 1-15 of 21 comments
IRFEO May 13, 2023 @ 12:50am 
Hello, I play on GeForce NOW and have problems with my saves. Every time when I exit the game I save and when I come back the saves are corrupted because the game resets everything, If I have a case the photos, the names, and the evidence will be random, not saved. I don't know what to do! But I solved this with a trick: play the game 7-8 hours default by GeForce and then don't save exit and when you want to play again, start from 0! Not cool!
Last edited by IRFEO; May 13, 2023 @ 12:52am
IRFEO May 13, 2023 @ 12:53am 
Hello, I play on GeForce NOW and can't make a filter in GFN like in other games.
Amon May 13, 2023 @ 2:27am 
Hey, I also play on GeForce now and it seems to be working fine just for me, is there anything else happening when you boot up the game?
MoonCrystal May 13, 2023 @ 2:30am 
Go the same thing. Restart my save game and all the name (people, office etc...) has changed. Can't continue.
ciapciak May 13, 2023 @ 2:36am 
Same here, corrupted saves on GFN. I love the game, but with this bug it is impossible to play
Any solutions?
ciapciak May 13, 2023 @ 2:53am 
Originally posted by angry balkan man:
Hey, I also play on GeForce now and it seems to be working fine just for me, is there anything else happening when you boot up the game?
Hey, do You play sandbox or The Dead of Night? It seems to work fine on default "career", but bugs out on generated one
IRFEO May 13, 2023 @ 2:54am 
Let's try to not save to steam cloud, I will try this and I will tell you if will work.
Psyringe May 13, 2023 @ 3:02am 
To be fair, it's not the developer's job to ensure the game's compatibility with third-party platforms that the game was never advertised for. If a third-party platform like GeForce Now advertises this game as compatible with their service, then it's on them to make sure that the advertised compatibility actually exists in practice.

I mean, the developers might look into it and it would be nice to have this working on GeForce Now, but I would definitely recommend to contact the customer support of GeForce Now. The saves are working fine on Steam, so whatever is going wrong, must be a problem on their end.

One detail that might be relevant here, is that the game's fully simulated world is very large (every apartment can be entered), has several hundred indidual citizens that all need to be tracked, and includes probably around 100,000 individual objects that all can be moved around and/or change their state (e.g. each drawer can be open or closed). All that data needs to be tracked accurately, and as a result, the size of savegames for this game ranges between 80 MB and 170 MB (in my experience). That's unusually large, so I wonder if GeForce Now has trouble storing files of that size on their user accounts and shifting them around to whichever server they might be needed on. However, this is nothing that the developer would be able to fix, since the dynamic, fully simulated world is fundamental to the design of the game.

You may have noticed that the game takes a long time to shut down - that is because at that point, Steam is syncing the savegames with the cloud, and since large files need to be transferred, this takes longer than for other games. Perhaps GeForce Now has a time-out in effect where it simply terminates the process after a while, assuming that it's stuck.

I'm not using GeForce Now myself, but what I would recommend trying (apart from contacting their support) is playing around with Steam's cloud saves - enable or disable them, make sure that the game on nVidia's server downloads the cloud saves before launching, etc.. No guarantee that this will lead to a solution, but it may be worth checking.
Last edited by Psyringe; May 13, 2023 @ 3:13am
IRFEO May 13, 2023 @ 3:12am 
Originally posted by Psyringe:
To be fair, it's not the developer's job to ensure the game's compatibility with third-party platforms that the game was never advertised for. If a third-party platform like GeForce Now advertises this game as compatible with their service, then it's on them to make sure that the advertised compatibility actually exists in practice.

I mean, the developers might look into it and it would be nice to have this working on GeForce Now, but I would definitely recommend to contact the customer support of GeForce Now. The saves are working fine on Steam, so whatever is going wrong, must be a problem on their end.

One detail that might be relevant here, is that the game's fully simulated world is very large (every apartment can be entered), has several hundred indidual citizens that all need to be tracked, and includes probably around 100,000 individual objects that all can be moved around and/or change their state (e.g. each drawer can be open or closed). All that data needs to be tracked accurately, and as a result, the size of savegames for this game ranges between 80 MB and 170 MB (in my experience). That's unusually large, so I wonder if GeForce Now has trouble storing files of that size on their user accounts and shifting them around to whichever server they might be needed on. However, this is nothing that the developer would be able to fix, since the dynamic, fully simulated world is fundamental to the design of the game.

I'm not using GeForce Now myself, but what I would recommend trying (apart from contacting their support) is playing around with Steam's cloud saves - enable or disable them, make sure that the game on nVidia's server downloads the cloud saves before launching, etc.. No guatantee that this will lead to a solution, but it may be worth checking.
Yes I try to contact the GFN, but no respose yet. I agree with you and we try to inform the dev team because GFN will listen them not me or 2 random guys. That's why we need to be everywhere. We don't have expensive pc/laptops but we have 20$ every month for 4k 120 FPS, but this lovely game is so demanding and we can't play it on low-normal computers. I will try to solve our problems because we love this game :steamthumbsup:
Psyringe May 13, 2023 @ 3:21am 
2
Originally posted by IRFEO:
Yes I try to contact the GFN, but no respose yet. I agree with you and we try to inform the dev team because GFN will listen them not me or 2 random guys. That's why we need to be everywhere. We don't have expensive pc/laptops but we have 20$ every month for 4k 120 FPS, but this lovely game is so demanding and we can't play it on low-normal computers. I will try to solve our problems because we love this game :steamthumbsup:
I totally agree, it definitely won't hurt to tackle this problem from several sides at once. I just wanted to make sure that you're not barking up the wrong tree, but it seems you already considered that. I'm crossing fingers that a solution can be found, it would definitely be nice to make this game available to people who otherwise wouldn't meet the requirements to play it.

Btw, I'm not sure if it helps, but if you're logged into your Steam account, then you can look up the details of your cloud storage for Shadows of Doubt here:
https://store.steampowered.com/account/remotestorageapp/?appid=986130

Perhaps you can use this link to check if save files get fully uploaded to the cloud when playing on GeForce Now. You could start a game on PC, save it to the cloud, check its size, load it on GeForce Now, save it from there, and then check whether the files in cloud storage have shrunk in size.
Last edited by Psyringe; May 13, 2023 @ 3:24am
IRFEO May 13, 2023 @ 4:13am 
I think I guess what's happend, when I save in GFN and try to play on my laptop the Steam Cloud was out of date. Which means that the GFN need time to upload the save to Cloud (I will see) and I observe that steam to gfn instant sync <> but gfn to steam (more time to wait). SO IF YOU WANT TO PLAY AGAIN ON GFN WITH YOUR SAVE TRY TO WAIT ( IDK HOURS ) AND THEN LOAD AGAIN AND TELL US. I will do this for you.
Last edited by IRFEO; May 13, 2023 @ 4:17am
Heartbreaker May 13, 2023 @ 4:56am 
I know you can't make filters in GFN on this game but outside of that I've only had saving issues. Never a single save corruption but sometimes the game will simply not save. Loading issues are apparent too sometimes, as I will load into my apartment and things will be missing. That kind of loading bug is easy to fix as a player actually, I just try to load the save again and it sorts itself out.

I don't think the game forces the player to sleep through the use of a debuff but I could be wrong. It would just be strange if it did as I have friends who play outside of GFN and I watched them play and not sleep without a debuff. So I can't be sure if you're citing a real game mechanic or trying to make a suggestion for the game. Either way, I just encourage people to sleep in the game when they can't get murder cases as it's the quickest way to pass the time.

As for your claim of "too much evidence", may I ask what difficulty you're playing at? My newest set of saves are on Extreme and my last case only had 2 pieces of real evidence at the scene. No footprints, no witnesses, no cameras anywhere, just a single fingerprint and a note. I have to file a bug report because of how that case worked - it made the current balance issues with the game obvious for one set of cases.
IRFEO May 13, 2023 @ 5:01am 
Originally posted by Dynamite:
I know you can't make filters in GFN on this game but outside of that I've only had saving issues. Never a single save corruption but sometimes the game will simply not save. Loading issues are apparent too sometimes, as I will load into my apartment and things will be missing. That kind of loading bug is easy to fix as a player actually, I just try to load the save again and it sorts itself out.

I don't think the game forces the player to sleep through the use of a debuff but I could be wrong. It would just be strange if it did as I have friends who play outside of GFN and I watched them play and not sleep without a debuff. So I can't be sure if you're citing a real game mechanic or trying to make a suggestion for the game. Either way, I just encourage people to sleep in the game when they can't get murder cases as it's the quickest way to pass the time.

As for your claim of "too much evidence", may I ask what difficulty you're playing at? My newest set of saves are on Extreme and my last case only had 2 pieces of real evidence at the scene. No footprints, no witnesses, no cameras anywhere, just a single fingerprint and a note. I have to file a bug report because of how that case worked - it made the current balance issues with the game obvious for one set of cases.
Hello, extreme hardcore omega epsilon difficulty. I love extreme. But we have a problem with saves
IRFEO May 13, 2023 @ 5:03am 
- Hey try on GFN to not save to cloud option in settings. Try to save locally and watch if somethig moves or are broken
MoonCrystal May 13, 2023 @ 9:45am 
On Geforce now we don't have the capability to change the steam cloud fonction.

However, I use it for 300+ games and they worked. There something definitively wrong and yes it's up to the dev to make it work with if we consider devs are in touch with Nvidia for their game to be shown on their catalog...

However, to answer the question, the pb for me is for now with the campaign and not the sandbox (Didn't try the sandbox yet).

Edit : I've restart the game again and try a save and this time it works correctly. There is definitively something with the game (or the campaign only).

To add, GeForce Now launch Steam. This is just a cloud service that launches Steam and the game. So it's not really a third party, just a windows in the cloud. The only thing is that we can't interact with the steam options because it launches steam and directly the game.

Edit : Try a third games : Pb is here again. Names etc... is changed randomly. Just unplayble for me (campaign). There's definitively a pb.

I am going to try it on a classic PC to see.
Last edited by MoonCrystal; May 13, 2023 @ 10:34am
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Date Posted: May 13, 2023 @ 12:49am
Posts: 21