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0451 is a very frequently used pin in immersive sim games, think Prey (2017,) Dishonored, Deus Ex or System Shock. 0451 is usually the first code or just a commonly used code in games similar to those. Initially the inclusion of "451" was thought to be a reference to Fahrenheit 451, the Ray Bradbury novel, but it was actually just based on the real pin for the Looking Glass Studios office.
TL;DR - 0451 as a pin number is usually a reference to the immersive sim genre, originating in System Shock back in 1994.
Wouldn't be that great, because it's hard to remember for players who doesn't know its origin. But the tutorial could've easily used it, given that most of it is scripted anyway^^
It's pretty cool though that 451 still shows up in the game as a rare easter egg.
And i've already found 1234 three times in my current city. Good to see, that so many people use the strongest code^^
0415 could be another of these not fully random codes (as in, randomly assigned to a citizen, but the number sequence isn't randomly generated itself). But it _could_ also be just a coincidence, I'm sure that the RNG can occasionally spit out numbers that have some meaning ascribed to them.
The only way to check this (if the developer doesn't tell us), would be to keep a tally on all codes that you encounter, and then check if the frequency of 0415 is low enough to match that of randomly generated codes, or high enough to match that of pre-generated "meaningful" codes. But I'm not sure if anyone would be willing to go through that effort. ;)
Randomness doesn't mean, that these things are impossible though. Obviously the game rolls for "normal, sequence or birth date" first and then proceeds with the respective code generation after wards, but it is still randomly choosen.
If things are manually implemented, then i would rather expect a very specific text to it, which can't be found on any other generic code notice, like how it's the case with the players code. And even if other characters have the 1234, it still uses the same texts as the other codes, which can either be the normal text showing the number directly or the sequence-text
Fair point, but it could also be argued that it's fitting for an easter egg which references a fairly obscure (for people who don't know its history) code to not be so on-the-nose that it gets presented with a specific text. Easter eggs are often presented in a way that is recognizable for players who know the reference, but don't look like anything special for players who aren't.
But again, I have no fixed opinion in this matter. I believe that valid arguments can be made for both "It's an easter egg" and "It's a random coincidence". I'm just saying that I don't see enough evidence to rule out either. And the only way to test it in a somewhat conclusive way (at least as far as I can see) is the procedure that I mentioned in my third paragraph.