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What if the client doesn't actually know that much about the guy, they just barely know him and are just that petty? Or they're dumb enough to think it's enough.
Or they (the client) withhold information because they think giving out more will give away who they (the client) are due to personally knowing the target or being close to them.
There's plenty ways to get immersed.
I find it plenty immersive personally. Gives me a challenge. Harder than the murders, frankly.
The ones that really break ability to solve it are ones that give you no specific combination. Handwriting and Bloodtype being two of the worst methods of identification, combined with any other generic trait, such as height, hair, build, or god forbid their stupid hobby are nearly impossible to verify without the game doing it for you (and it will do it for you if you find them).
You're confusing the challenge of having very little information with the case gen mess-up of having information that doesn't point to anyone at all.
OP even said "the two people that matched the description"- how on earth is it immersive to have a client request you arrest or vandalize somebody based off descriptions that objectively do not lead to anything or anyone in particular?
for what it's worth, I can solve any case in this game with literally zero information- All it takes is clicking on people until the "target" field is filled in automatically for me.
So you go through the building resident records and neither of the two people who fit the description match the case solution. But you know they live there, the game is confirming it.
Question: How many records are there, and how many people live in the building? Let's just do a quick example of 14 floor, 3 rooms on each floor setup. That's 42 people. Let's say half of them have partners living with them. My god, that's 63 people. Were there 63 files in that file cabinet?
So what's the bug here. That the only two people who it could possibly be aren't what the game wants?
Or is it that the file cabinet doesn't contain every resident? The former is a bug. The latter could be a bug, but if it is, it's a consistent bug. Especially considering not every apartment even has a resident roster.
For the sake of argument I'll take this to its logical extreme, to demonstrate what I mean:
Your information is merely your target's eye color.
Logically, sure, you certainly COULD make a list of every person in the city with green eyes and systematically go one-by-one until the game tells you that you got it right.
There are (lets say) 50 folks with green eyes. Because the only information you have in this circumstance is eye color, there's no possible way for you as the player to deduce who out of those 50 might be the target. It becomes entirely a game of clicking on heads.
They. Were. Unambiguously. The. Only. Valid. Targets.
Had something similar with hair instead of build and after watching through the surveillance i had like 8 candidates. After that it mostly was about asking around, if other people know them and i was able to verify some addresses. Definitely feels more like i'm an actual detective there than just checking the houses of 10 people, which the game told me to go to with a letter of their name.
Though there should definitely be some safety mechanism to generate cases, where too many leads are generated, which can only be verified by searching the targets apartment. But this safety mechanism shouldn't be too strong, since some problems might only be caused by RNG (like having too many people with specific traits living near each other randomly)
Yes, you'll get information that cannot plausibly lead to a correct arrest. That's the game. Shadows of Doubt. But you know what? It's okay to be wrong. The cases have fines for submitting incorrect information, and that's why it's there. Save scum if you want. Do I think it's absurd? Absolutely. Would I bother doing it? Probably not. But it's doable.
Claiming something you disagree with or don't understand as a bug is not commendable. It's the boy who cried wolf.
i know for a fact that you are either willfully ignorant of my point or you genuinely do not understand how not having a way to logically deduce your target is pretty much a bug
and for the record... yeah. the cases should be 100% solvable. that's the entire point. You investigate. As it currently stands, investigation work is irrelevant when you have one single bit of information to go off of
What it comes down to is you disagree with the design and insist that it's a bug, even if it's intentional. That's all it is.
Depends on how the future game will look like though. Maybe some things are "just there" as for now, but they might add more features in the future to make them being actually usable to some degree (like having doctors could make use of the blood type or having more places could make it more easy to use the hobby)