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Link?
Because the only comment on the matter I know of is this.
The dev hasn't acknowledged any feedback on the matter afterwards. And if "solving cases" was their "goal" - it certainly faced barely any improvement, in the end we get neither guns nor engaging cases.
i edited the previous post as well
if you search through the discord with control f you can also find a few more gun comments
Still flimsy reasoning. If Resident Evil could manage it, an actual horror game where you are armed, I don't see why the developers of Shadows of a Doubt couldn't. Laziness is the reason, justification for terrible coding that will never be fixed.
evidence: gameplay
Much appreciated.
Didn't know the Dev mentioned anything about this besides the reply I've linked.
Still disagree with him, but at least now I see more of his reasoning.
They are a bunch of "truckers" (except one plant). Not exactly jobs befitting the need for firearms.
Then again, they didn't seem to care about that in the sequel, so... touche.
The people with guns in the sequel were marines, until eventually they armed Riply for her own safety against a serious threat. The original Alien was a bunch of haulers. Also, the gunfights in the sequel took place on a terraformed atmospheric planet, not inside a spaceship.