Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: water edge buildings.
think stuff like Bridges (note player can´t walk further then a few meters before been stoped) ether because its destroyed/damage or invisible wall.
then I would like to see stuff like (some kind of dock for boats maybe).
or at least a Fisherman Wharf or something just to not make the map edge be so dull and in many case competly dead. Warehouse and so on.
also one more thing I would like to see.
Canals whit crossing points that would split the map just to give some more visual navigation aid. like the west side or the east side
yeah, also making cities less blocklike. So there could be a spike or a break in the city layout. or the middle opens up to the sea.
Right now the City is caped at 4x5 slots.
and I guess later the game will support bigger maps but there would be a limit on the amount of tall buildings(types or more correct dont generate 10 18 stores skyscrapers).
(I love the parks and Town-house(pure residential ones).
but the problem is that if I put down a lot of Town-houses then there is not enouth space for the game to generate shops and stores and what not.