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I would try it, but they should do something with the LoD, I would prefer to have popping than the constant stutering the game have since launch
I'll preface this with saying that your GPU must support Vulkan 1.3 (check TechPowerUp's database if you're unsure).
GPU-Z also has a tab under "Advanced" that shows this, and more.
Secondl; before you start, make sure you UNINTSTALL the "OpenCL™, OpenGL®, and Vulkan® Compatibility Pack" that comes from the Microsoft Store (just go to Settings and uninstall like normal).
If you don't, all games you attempt to use this on will all just crash (removing the DLL's of the mod from your game folder changes everything back to what it was before.
This Pack is only used forg games bought on the Windows Store from my understanding, so I'm not sure why it stops this mod from working (aside from the pack only being Vulkan 1.2).
Using the DXVK-GPLAsync by Ph42on helps an absolute ton if your hardware has some room to spare (for example if you're CPU limited).
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Make sure to get dxvk-gplasync-v2.3.1-1.zip (yes, the "-1"-version is important, because you won't need to set any environment variables to make it work.
Once you have the .zip, go to you Shadows of Doubt folder and drop in dxgi.dll & d3d11.dll (since this is a DX11 game).
What Tthis does is to make your game run in Vulkan (this is a tweaked version so you won't stutter a ton) instead of DX11, and although it was an unexpected side-discovery of DXVK, it really does help performance a lot in most CPU-limited games and Shadows of Doubt tend to be VERY CPU-limited.
If your GPU is already maxed out it won't do much.
It also won't work with all games - and DO NOT USE it in competitive games that use anti-cheat and the like, because the way it injects itself into the game CAN get you BANNED.
This is ivery mportant.
I didn't attach a link since I don't know if it's even allowed; but I will say that searching for "DXVK v2.3.1-1" should lead you pretty much straight to the correct source (it should be GitLab).
Hope it helps, and happy gaming!
NEWS POSTED Tue, October 10, 2023 Investigations #1 - https://steamcommunity.com/app/986130/eventcomments/3882723820582786305/
and SoD has like all post production filters slapped on it, realistic lighting and smoke, simulating lives of 100+ citizens in background - of course it's going to be intensive for your computer.
It's an odd comparison to make. Cyberpunk like so many big budget games is all flash -- there is barely anything "simulated". It's all huge and spectacle to wow the audience. But it's mostly a static backdrop. Meanwhile, Shadows Of Doubt reminds me of the core idea of Warren Spector's dream game: having one city block. And simulating that en detail, including the life of all NPCs and their relationships. That he never got the opportunity to work on that despite his name may tell the story of the bigger budget game space...
Generally agree about the relative performince, mind. But it's an indie and will likely see a few tweaks along the line.
Lmao
I've been earing that more than enought. It's sad bc is a really fun game, but the experiience is terrible
Ugh, that's seems like a lot of work to do tbh.
I'm going to save your post in case I want to try in the future anyways, ty for the help
It's a demanding game that I was playing at high graphics before making this post. There's no excuse on the performance of this game, it runs awful and have little to no configuration to solve it IG.
At the end you can compare it to anything, software is software and if your software doenst runs properly then you have work to do
Voxel games are less demanding to GPU generally
i9KF OC, 4080 OC. 64 DDR5 and so on ... even ARK ASA runs at 60+ with all on epic settings, but no, not this voxel game :)
Complaining about the performance of Shadows of Doubt and comparing it to Cyberpunk 2077 of all things is such a hilarious and ridiculously disproportionate comparison those aren't even in the same universe.
Cyberpunk 2077 was first announced in 2012 and delayed and delayed until 2020 despite a gigantic team of hundereds of developers and even with over 8 years of development it came out with loads of issues that took them another year or two to really fix.
Shadows of Doubt is made by one dev guy and 3 artists.
I mean I get it, SoD does have performance issues that should definitely be fixed at some point but man, angrily complaining and expecting that it should be on par with Cyberpunk that's just mean.
Still, this often means the game is still years from version 1.0. Doubly so for tiny indie teams. But even Baldur's Gate 3 spent a whopping three years in EA.