Shadows of Doubt

Shadows of Doubt

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Work on the performance ffs
I'm tired of waiting for the devs to do something with the awful performance this game have.

I've spend all night playing Cyberpunk 2077 Phantom Liberty, a really detailed game that have a lot of details, npcs etc and the game runs on high between 65-85 fps (65 dogtown-85 Night City)

Before anyone comes and tell me that "Cyberpunk and SoD are two diferent games" no ♥♥♥♥ sherlock?

This game needs a serious poerformance work, In the same rig I played Cpunk2077 at a stable frame rate and good graphics, SoD explodes the entire pc if you dont cap the fps to 30 at most. Constant stutering while walking, a metric tons of bugs...

Tbh the game is good, but if the devs dont stark working on it I dont really see it going anywhere

[Specs for anyone wondering]
- CPU: I7-10700 (runing at 4Ghz)
- GPU: 2060 (6gb vram version)
- 16gb ram ddr4 at 2800 -ish Ghz
- MB: MS-B932
- Storage: HDD and SDD (Using the SDD for SoD)
Last edited by Monkey Punisher; Jul 4, 2024 @ 3:56pm
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Showing 1-15 of 38 comments
schwarzrotes Jul 3, 2024 @ 9:12am 
you could test the experimental branch, it has quite some performance fixes and runs better, but there are some city generation bugs right now like unnamed streets and neon signs for buisneises not generating when making a new city
Monkey Punisher Jul 3, 2024 @ 10:26am 
Originally posted by schwarzrotes:
you could test the experimental branch, it has quite some performance fixes and runs better, but there are some city generation bugs right now like unnamed streets and neon signs for buisneises not generating when making a new city

I would try it, but they should do something with the LoD, I would prefer to have popping than the constant stutering the game have since launch
P.Q.E.D. Jul 3, 2024 @ 5:39pm 
This is not an excuse for the devs to not optimize, but it's something that MAY help, depending on your setup.

I'll preface this with saying that your GPU must support Vulkan 1.3 (check TechPowerUp's database if you're unsure).
GPU-Z also has a tab under "Advanced" that shows this, and more.


Secondl; before you start, make sure you UNINTSTALL the "OpenCL™, OpenGL®, and Vulkan® Compatibility Pack" that comes from the Microsoft Store (just go to Settings and uninstall like normal).

If you don't, all games you attempt to use this on will all just crash (removing the DLL's of the mod from your game folder changes everything back to what it was before.

This Pack is only used forg games bought on the Windows Store from my understanding, so I'm not sure why it stops this mod from working (aside from the pack only being Vulkan 1.2).


Using the DXVK-GPLAsync by Ph42on helps an absolute ton if your hardware has some room to spare (for example if you're CPU limited).

§
Make sure to get dxvk-gplasync-v2.3.1-1.zip (yes, the "-1"-version is important, because you won't need to set any environment variables to make it work.

Once you have the .zip, go to you Shadows of Doubt folder and drop in dxgi.dll & d3d11.dll (since this is a DX11 game).


What Tthis does is to make your game run in Vulkan (this is a tweaked version so you won't stutter a ton) instead of DX11, and although it was an unexpected side-discovery of DXVK, it really does help performance a lot in most CPU-limited games and Shadows of Doubt tend to be VERY CPU-limited.
If your GPU is already maxed out it won't do much.

It also won't work with all games - and DO NOT USE it in competitive games that use anti-cheat and the like, because the way it injects itself into the game CAN get you BANNED.
This is ivery mportant.


I didn't attach a link since I don't know if it's even allowed; but I will say that searching for "DXVK v2.3.1-1" should lead you pretty much straight to the correct source (it should be GitLab).


Hope it helps, and happy gaming!
WordCobbler Jul 3, 2024 @ 6:51pm 
You can enable the developer cheats mode to turn down the rain too.

NEWS POSTED Tue, October 10, 2023 Investigations #1 - https://steamcommunity.com/app/986130/eventcomments/3882723820582786305/
Eli Scrubs Jul 3, 2024 @ 10:53pm 
maybe buy a cpu
from my observation, voxel games are usually very GPU demanding

and SoD has like all post production filters slapped on it, realistic lighting and smoke, simulating lives of 100+ citizens in background - of course it's going to be intensive for your computer.
fourfourtwo79 Jul 4, 2024 @ 8:58am 
Cyberpunk would run sub 30fps on my GPU. This one only in rare sequences.

It's an odd comparison to make. Cyberpunk like so many big budget games is all flash -- there is barely anything "simulated". It's all huge and spectacle to wow the audience. But it's mostly a static backdrop. Meanwhile, Shadows Of Doubt reminds me of the core idea of Warren Spector's dream game: having one city block. And simulating that en detail, including the life of all NPCs and their relationships. That he never got the opportunity to work on that despite his name may tell the story of the bigger budget game space...


Generally agree about the relative performince, mind. But it's an indie and will likely see a few tweaks along the line.
Last edited by fourfourtwo79; Jul 4, 2024 @ 9:01am
Monkey Punisher Jul 4, 2024 @ 12:39pm 
Originally posted by Jeffery "beefcake" Epstein:
maybe buy a cpu

Lmao
Monkey Punisher Jul 4, 2024 @ 12:40pm 
Originally posted by fourfourtwo79:
Generally agree about the relative performince, mind. But it's an indie and will likely see a few tweaks along the line.

I've been earing that more than enought. It's sad bc is a really fun game, but the experiience is terrible
Monkey Punisher Jul 4, 2024 @ 12:44pm 
Originally posted by P.Q.E.D.:
This is not an excuse for the devs to not optimize, but it's something that MAY help, depending on your setup.

I'll preface this with saying that your GPU must support Vulkan 1.3 (check TechPowerUp's database if you're unsure).
GPU-Z also has a tab under "Advanced" that shows this, and more.


Secondl; before you start, make sure you UNINTSTALL the "OpenCL™, OpenGL®, and Vulkan® Compatibility Pack" that comes from the Microsoft Store (just go to Settings and uninstall like normal).

If you don't, all games you attempt to use this on will all just crash (removing the DLL's of the mod from your game folder changes everything back to what it was before.

This Pack is only used forg games bought on the Windows Store from my understanding, so I'm not sure why it stops this mod from working (aside from the pack only being Vulkan 1.2).


Using the DXVK-GPLAsync by Ph42on helps an absolute ton if your hardware has some room to spare (for example if you're CPU limited).

§
Make sure to get dxvk-gplasync-v2.3.1-1.zip (yes, the "-1"-version is important, because you won't need to set any environment variables to make it work.

Once you have the .zip, go to you Shadows of Doubt folder and drop in dxgi.dll & d3d11.dll (since this is a DX11 game).


What Tthis does is to make your game run in Vulkan (this is a tweaked version so you won't stutter a ton) instead of DX11, and although it was an unexpected side-discovery of DXVK, it really does help performance a lot in most CPU-limited games and Shadows of Doubt tend to be VERY CPU-limited.
If your GPU is already maxed out it won't do much.

It also won't work with all games - and DO NOT USE it in competitive games that use anti-cheat and the like, because the way it injects itself into the game CAN get you BANNED.
This is ivery mportant.


I didn't attach a link since I don't know if it's even allowed; but I will say that searching for "DXVK v2.3.1-1" should lead you pretty much straight to the correct source (it should be GitLab).


Hope it helps, and happy gaming!

Ugh, that's seems like a lot of work to do tbh.

I'm going to save your post in case I want to try in the future anyways, ty for the help
Monkey Punisher Jul 4, 2024 @ 12:48pm 
Originally posted by fourfourtwo79:
Cyberpunk would run sub 30fps on my GPU. This one only in rare sequences.

It's an odd comparison to make. Cyberpunk like so many big budget games is all flash -- there is barely anything "simulated". It's all huge and spectacle to wow the audience. But it's mostly a static backdrop. Meanwhile, Shadows Of Doubt reminds me of the core idea of Warren Spector's dream game: having one city block. And simulating that en detail, including the life of all NPCs and their relationships. That he never got the opportunity to work on that despite his name may tell the story of the bigger budget game space...


Generally agree about the relative performince, mind. But it's an indie and will likely see a few tweaks along the line.

It's a demanding game that I was playing at high graphics before making this post. There's no excuse on the performance of this game, it runs awful and have little to no configuration to solve it IG.

At the end you can compare it to anything, software is software and if your software doenst runs properly then you have work to do
DrunkenOrca Jul 4, 2024 @ 3:45pm 
Originally posted by konstantynopolitaneczka:
from my observation, voxel games are usually very GPU demanding

and SoD has like all post production filters slapped on it, realistic lighting and smoke, simulating lives of 100+ citizens in background - of course it's going to be intensive for your computer.
X4 Foundations simulates 10.000+ units in full 3d with behavior, pathfinding, and so on
Voxel games are less demanding to GPU generally
i9KF OC, 4080 OC. 64 DDR5 and so on ... even ARK ASA runs at 60+ with all on epic settings, but no, not this voxel game :)
Last edited by DrunkenOrca; Jul 4, 2024 @ 3:46pm
StaticR Jul 5, 2024 @ 4:03am 
Originally posted by KIRIKU:
It's a demanding game that I was playing at high graphics before making this post. There's no excuse on the performance of this game, it runs awful and have little to no configuration to solve it IG.

Complaining about the performance of Shadows of Doubt and comparing it to Cyberpunk 2077 of all things is such a hilarious and ridiculously disproportionate comparison those aren't even in the same universe.
Cyberpunk 2077 was first announced in 2012 and delayed and delayed until 2020 despite a gigantic team of hundereds of developers and even with over 8 years of development it came out with loads of issues that took them another year or two to really fix.

Shadows of Doubt is made by one dev guy and 3 artists.

I mean I get it, SoD does have performance issues that should definitely be fixed at some point but man, angrily complaining and expecting that it should be on par with Cyberpunk that's just mean.
fourfourtwo79 Jul 5, 2024 @ 5:55am 
The game's also still in Early Access. It's been so for a year now. Mind you, that is a deliberate decision made by every developer. If they chose to go that route, they chose to get public feedback to what is essentially work in progress.

Still, this often means the game is still years from version 1.0. Doubly so for tiny indie teams. But even Baldur's Gate 3 spent a whopping three years in EA.
Last edited by fourfourtwo79; Jul 5, 2024 @ 6:00am
Sgt. Osiris Jul 5, 2024 @ 6:12am 
Originally posted by fourfourtwo79:
The game's also still in Early Access. It's been so for a year now. Mind you, that is a deliberate decision made by every developer. If they chose to go that route, they chose to get public feedback to what is essentially work in progress.

Still, this often means the game is still years from version 1.0. Doubly so for tiny indie teams. But even Baldur's Gate 3 spent a whopping three years in EA.
They just announced a physical release and by their own roadmap 1.0 will drop this year. I can barely walk into the hotel and there are still numerous annoying bugs.
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Date Posted: Jul 3, 2024 @ 9:02am
Posts: 38