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You're always going to see more people complaining that it doesn't work than people posting, "game works as intended, having fun"
i have 90 hours
Gamepad controls are pretty janky so resorted back to kb+m and getting along just fine.
Very interesting game, very good.
I would, honestly, say that it was more worth it a month ago though, before they have added the sniper murders, as those are almost entirely broken, and you can't turn them off, so if you buy it right now, be ready for about 20% of your murder cases to be unsolvable or almost pure guesswork.
For example, here's the latest save i'm dealing with, and considering restarting after about 6h of play:
1st case that happened about 3min into the game (and murder frequency, them happening pretty much almost every day, is a whole other issue) was a shooting, in an apartment where due to the vent shaft, i assume, the ceiling light didn't spawn (an incredibly common issue in the current build), so the entire room was completely dark and i had to look for clues with a flashlight. The entry bullet hole in the window has spawned behind the curtain. No, it didn't mean that i had to open it - it spawned behind the tiny part of the curtain that is still over the window when it's fully open. Had to look up on the forum to even know that yes, it is supposed to exist. The bullet hole in the floor was covered by the cap that fell from the victim, which is a physics object, but not intractable by the player (you can't just pick it up or move it away), so i had to ♥♥♥♥ around with physics objects to push it away (a bit of a miracle i even saw the bullet hole in the dark room under the cap). After examining every possible apartment that could've been used as a shooting spot, i came with nothing, only later to discover the victim has been shot from multiple buildings away, so the bullet has actually traveled through 2 solid buildings before going through the victim's window. In the end i only found it through looking through the weapons dealer's ledger. For whom i couldn't find the password, since the only graffiti for him i found has spawned half-way into the fence and i could only read the first 3 letters of the password. Not that that would help anyway, as the trader wasn't in and the shop was used as a public bathroom by a rotating cast of about 8 different NPCs who would take turns walking in and using the bathroom, with the shop clerk to who you're supposed to tell the password never showing up (and employee board was empty, so he might have never spawned). Had to just run in, had an alarm triggered and some of the toilet people start shooting at me, and check the ledger. But ended up solving the case.
2nd case had a suspect whose apartment i wanted to check get stuck in her own door (she would play the "unlocking the door" animation on the open door, then walk back in, close the door behind her, then slide-phase through the wall next to the door to be back in front of it, open the door, and then the loop would continue. She's been stuck like that for hours, and there was no other way into the apartment (no air vents). Eventually had to just beat her up. Turns out she wasn't the killer, oops.
3rd case, which is what makes me consider quitting this save, is another shooting, that has happened on day 4, before i was even done with the previous case (i literally had no time to do any of the side gigs this time, and only did one before the second case, which i had to finish after the murder had started). It's the shooting that has happened in the middle of the street, so there's no entry hole to triangulate the bullet trajectory, and the hole on the ground is either absent entirely, or has spawned under the corpse (which can't be moved) or level geometry. Leaning towards the latter since there's also a blood pool under the corpse, apparently. which i know of because game tells me so when i mouse over a specific area of pavement with NOTHING on it. I check the ledger of the gun shop, and there are no new sales of rifles, and the only one on record is the one who i had arrested for case 1. Nobody around the crime scene saw anything suspicious, and there're no clues to even the direction from where he was shot so i could ask for suspicious activity that way. It's literally unsolvable.
And to top it off, the one side gig i managed to squeeze in this time was an infidelity one, where the woman asked me to investigate her wife, except the only evidence in their house was an email of my client(!!) incriminating her of cheating. At first i thought game had ♥♥♥♥♥♥ up the quest generation, because there was literally nothing on the alleged cheater. Even when i check her work - it was all clean... except that there was a love poem, but not in her desk - in the desk of another coworker (desk had somebody else's PC and name plate), but the note had her fingerprint. And to top it off, despite note being at work, it wasn't for the coworker - it was for some completely unrelated NPC in different part of town. Also breaking her windows, as per client's request, resulting in me being pushed out of the window onto the vent going on the outside of the building. on 9th floor. Funny thing - the way game made - you can see and even walk out of the window from the indoors side, but fro mthe outside it's just solid building mesh with static window texture, so you can't walk back in, or even see the window you had broken, so my only way out was to jump down and kill myself.
Game usually a bit less issue-dense (all this usually happens in maybe 10 hours rather than 4-5), but you will see such issues left and right, all the time and they can't be avoided or fixed (other than a full restart of the save). If that sounds like something you can tolerate - the game is decently fun
Stuttering no matter what kind of PC you have.
Don't get me wrong It's a good game and it has potential but there are bugs that have been there for over a year now, and I'd love to play for hours but these bugs are just too much right now, you end up restarting a new city every 15 hours because everything's messed up.
I can't help when it comes to the sniper murders as I have had none so far however the murders I have done have been pretty good and the worst one I would have to say was my first case where I didn't know what I was doing and only had vague knowledge before I stumbled upon someone while doing a side mission because I gathered all the info I could who matched the killer followed her home, knocked her out, arrested her, and then found the murder weapon on her.
I, honestly, envy you. I played about 30 cases across 4-5 saves since the Sharpshooter update, and at least 70% of them were snipers (.309 cal bullet wound)
99% of systems are working fine.
Game is so complex (in architecture) most of the claimed bugs probably come from
misunderstandings.
Anyway it s great, and it s probably thefutur of gaming, what Starfield should look like or relies upon,
instead of re-doing the same story line infinitely -
1- 99.9999999999999999999999999999999999999999999999999999999%
(so nearly 1 time for the average user)