Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
why should people tell you you get followed when even in game people who claim that are advised to take pills just they imahin it
i see no point in this beside an frustating gameplay option with no real value
i understand. i think that this should be optional, and i do understand about the pill thing, but if you personaly see someone following someone, thats different.
The player might also have to pay the apartment manager for house repairs if they got attacked in their house, to discurouge players from camping in their house, unless the player already has 43k like me (and honestly probobly about 100k-150k on loot on the floor because i don't sell everything in case im caught with a 30k fine.)
I just think it makes sense for the killer to try to stop a PI thats going after them
I've only ever had a killer do 3 murders, and even that was a sniper where I completely missed the evidence linking to her and had to go on a wild goose chase through the entire city. Otherwise I could've gotten her within an hour after the first murder.
That idea seems more fitting to some kind of adventure game or rpg, and less to a rougelike about investigations
However, I think it’s a good idea to impose some sort of time limit on solving cases. While the game is somewhat of a roguelike, in the truest sense, the player cannot fail.
maybe we could have false leads like occur emergently like someone looting the crimescene and leaving prints, a victim having a stalker be witness to the murder, an abusive spouse who wants to wants to kill their wife but isnt actually the murderer, a copycat with a slightly different m.o. working simultaneously etc.
these little false leads could be like little sidequests adding some meat to the core gameplay.