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At each junction, I open the case board and look, as it fills in as you go (including whatever is ahead, as the map fills in as far as you can see).
That can often give me clues to keep me from getting lost.
Although, the vertical portions are what make it tricky.
I think you have to map the vents out first by going in them, but I'm not sure about that
Obviously using the map is an option, but it's usually easier to just wait for the enforcers and slip into the apartment when they're done.
Getting the blueprints for a building should also reveal them on the floor plans, if i remember correctly.
Recently, I used one for a murder that happened in an Echelon Zone.
That floor had no light switches nearby, so no easy way to sneak past the cops (since the entire T-shaped hallway is off-limits to me).
So I ran down a floor, to an apartment that had been a crime scene earlier, and hopped in a vent inside, and thankfully, it went up and connected to a vent at the new crime scene.
Allowing me to quietly slip in and investigate.
Then just quietly grabbed a chair, hopped back in the ceiling vent, and returned to where I started and quietly walk out the building. No one ever knew I was there.