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Rapportera problem med översättningen
i mean the killertyps are a nice idea but you dont want to have multiple killers running around, i am not really sure the game can handle this
beside that your idea would asume the killer like a stalker would really stalk his victim what is not happening, these notes are generated as hints for you, cause then the game would have to simulate that in a way, and it not really simulates, npcs have pre-made chedules who get already messed up if partners keeping semselfs awake by fightig about the lighswitch
If a killer only kills once and you're unable to solve this case than there's no point in preventing another killer from doing his thing. Yeah you'd have two cases running at the same time but we already have that when there's a killer and we do a side quest.
Besides, what's wrong with having a cold-case that you just can't let go and can still solve even after other murders happened?
I understand a killer physically stalking his victim might strain the game's FPS and if so we can leave that out, but there's still plenty of contextual evidence the game can generate when a murder happens like written notes, V-mails and NPC dialogue pointing to a number of possible suspects to create the illusion of a motive being at play.